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ergo/irc/idletimer.go

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// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"fmt"
"sync"
"time"
"github.com/oragono/oragono/irc/caps"
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)
const (
// RegisterTimeout is how long clients have to register before we disconnect them
RegisterTimeout = time.Minute
// IdleTimeout is how long without traffic before a registered client is considered idle.
IdleTimeout = time.Minute + time.Second*30
// IdleTimeoutWithResumeCap is how long without traffic before a registered client is considered idle, when they have the resume capability.
IdleTimeoutWithResumeCap = time.Minute*2 + time.Second*30
// QuitTimeout is how long without traffic before an idle client is disconnected
QuitTimeout = time.Minute
)
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// client idleness state machine
type TimerState uint
const (
TimerUnregistered TimerState = iota // client is unregistered
TimerActive // client is actively sending commands
TimerIdle // client is idle, we sent PING and are waiting for PONG
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TimerDead // client was terminated
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)
type IdleTimer struct {
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sync.Mutex // tier 1
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// immutable after construction
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registerTimeout time.Duration
quitTimeout time.Duration
client *Client
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// mutable
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idleTimeout time.Duration
state TimerState
timer *time.Timer
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}
// NewIdleTimer sets up a new IdleTimer using constant timeouts.
func NewIdleTimer(client *Client) *IdleTimer {
it := IdleTimer{
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registerTimeout: RegisterTimeout,
idleTimeout: IdleTimeout,
quitTimeout: QuitTimeout,
client: client,
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}
return &it
}
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// updateIdleDuration updates the idle duration, given the client's caps.
func (it *IdleTimer) updateIdleDuration() {
newIdleTime := IdleTimeout
// if they have the resume cap, wait longer before pinging them out
// to give them a chance to resume their connection
if it.client.capabilities.Has(caps.Resume) {
newIdleTime = IdleTimeoutWithResumeCap
}
it.Lock()
defer it.Unlock()
it.idleTimeout = newIdleTime
}
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// Start starts counting idle time; if there is no activity from the client,
// it will eventually be stopped.
func (it *IdleTimer) Start() {
it.Lock()
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defer it.Unlock()
it.state = TimerUnregistered
it.resetTimeout()
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}
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func (it *IdleTimer) Touch() {
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it.updateIdleDuration()
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it.Lock()
defer it.Unlock()
// a touch transitions TimerUnregistered or TimerIdle into TimerActive
if it.state != TimerDead {
it.state = TimerActive
it.resetTimeout()
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}
}
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func (it *IdleTimer) processTimeout() {
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it.updateIdleDuration()
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var previousState TimerState
func() {
it.Lock()
defer it.Unlock()
previousState = it.state
// TimerActive transitions to TimerIdle, all others to TimerDead
if it.state == TimerActive {
// send them a ping, give them time to respond
it.state = TimerIdle
it.resetTimeout()
} else {
it.state = TimerDead
}
}()
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if previousState == TimerActive {
it.client.Ping()
} else {
it.client.Quit(it.quitMessage(previousState))
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it.client.destroy(false)
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}
}
// Stop stops counting idle time.
func (it *IdleTimer) Stop() {
if it == nil {
return
}
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it.Lock()
defer it.Unlock()
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it.state = TimerDead
it.resetTimeout()
}
func (it *IdleTimer) resetTimeout() {
if it.timer != nil {
it.timer.Stop()
}
var nextTimeout time.Duration
switch it.state {
case TimerUnregistered:
nextTimeout = it.registerTimeout
case TimerActive:
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nextTimeout = it.idleTimeout
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case TimerIdle:
nextTimeout = it.quitTimeout
case TimerDead:
return
}
it.timer = time.AfterFunc(nextTimeout, it.processTimeout)
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}
func (it *IdleTimer) quitMessage(state TimerState) string {
switch state {
case TimerUnregistered:
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
case TimerIdle:
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
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it.Lock()
defer it.Unlock()
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return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
default:
// shouldn't happen
return ""
}
}
// NickTimer manages timing out of clients who are squatting reserved nicks
type NickTimer struct {
sync.Mutex // tier 1
// immutable after construction
timeout time.Duration
client *Client
// mutable
stopped bool
nick string
accountForNick string
account string
timer *time.Timer
}
// NewNickTimer sets up a new nick timer (returning nil if timeout enforcement is not enabled)
func NewNickTimer(client *Client) *NickTimer {
config := client.server.AccountConfig().NickReservation
if !(config.Enabled && (config.Method == NickReservationWithTimeout || config.AllowCustomEnforcement)) {
return nil
}
return &NickTimer{
client: client,
timeout: config.RenameTimeout,
}
}
// Touch records a nick change and updates the timer as necessary
func (nt *NickTimer) Touch() {
if nt == nil {
return
}
cfnick, skeleton := nt.client.uniqueIdentifiers()
account := nt.client.Account()
accountForNick, method := nt.client.server.accounts.EnforcementStatus(cfnick, skeleton)
enforceTimeout := method == NickReservationWithTimeout
var shouldWarn bool
func() {
nt.Lock()
defer nt.Unlock()
if nt.stopped {
return
}
// the timer will not reset as long as the squatter is targeting the same account
accountChanged := accountForNick != nt.accountForNick
// change state
nt.nick = cfnick
nt.account = account
nt.accountForNick = accountForNick
delinquent := accountForNick != "" && accountForNick != account
if nt.timer != nil && (!enforceTimeout || !delinquent || accountChanged) {
nt.timer.Stop()
nt.timer = nil
}
if enforceTimeout && delinquent && accountChanged {
nt.timer = time.AfterFunc(nt.timeout, nt.processTimeout)
shouldWarn = true
}
}()
if shouldWarn {
nt.sendWarning()
}
}
// Stop stops counting time and cleans up the timer
func (nt *NickTimer) Stop() {
if nt == nil {
return
}
nt.Lock()
defer nt.Unlock()
if nt.timer != nil {
nt.timer.Stop()
nt.timer = nil
}
nt.stopped = true
}
func (nt *NickTimer) sendWarning() {
baseNotice := "Nickname is reserved; you must change it or authenticate to NickServ within %v"
nt.client.Notice(fmt.Sprintf(nt.client.t(baseNotice), nt.timeout))
}
func (nt *NickTimer) processTimeout() {
baseMsg := "Nick is reserved and authentication timeout expired: %v"
nt.client.Notice(fmt.Sprintf(nt.client.t(baseMsg), nt.timeout))
nt.client.server.RandomlyRename(nt.client)
}