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Possible IdleTimer lock fix

This commit is contained in:
Daniel Oaks 2018-01-30 14:26:29 +10:00
parent cabb3b219d
commit 7b88d21e58

View File

@ -37,29 +37,42 @@ type IdleTimer struct {
sync.Mutex // tier 1
// immutable after construction
registerTimeout time.Duration
idleTimeout time.Duration
idleTimeoutWithResume time.Duration
quitTimeout time.Duration
client *Client
registerTimeout time.Duration
quitTimeout time.Duration
client *Client
// mutable
state TimerState
timer *time.Timer
idleTimeout time.Duration
state TimerState
timer *time.Timer
}
// NewIdleTimer sets up a new IdleTimer using constant timeouts.
func NewIdleTimer(client *Client) *IdleTimer {
it := IdleTimer{
registerTimeout: RegisterTimeout,
idleTimeout: IdleTimeout,
idleTimeoutWithResume: IdleTimeoutWithResumeCap,
quitTimeout: QuitTimeout,
client: client,
registerTimeout: RegisterTimeout,
idleTimeout: IdleTimeout,
quitTimeout: QuitTimeout,
client: client,
}
return &it
}
// updateIdleDuration updates the idle duration, given the client's caps.
func (it *IdleTimer) updateIdleDuration() {
newIdleTime := IdleTimeout
// if they have the resume cap, wait longer before pinging them out
// to give them a chance to resume their connection
if it.client.capabilities.Has(caps.Resume) {
newIdleTime = IdleTimeoutWithResumeCap
}
it.Lock()
defer it.Unlock()
it.idleTimeout = newIdleTime
}
// Start starts counting idle time; if there is no activity from the client,
// it will eventually be stopped.
func (it *IdleTimer) Start() {
@ -75,6 +88,8 @@ func (it *IdleTimer) Touch() {
return
}
it.updateIdleDuration()
it.Lock()
defer it.Unlock()
// a touch transitions TimerUnregistered or TimerIdle into TimerActive
@ -85,6 +100,8 @@ func (it *IdleTimer) Touch() {
}
func (it *IdleTimer) processTimeout() {
it.updateIdleDuration()
var previousState TimerState
func() {
it.Lock()
@ -125,13 +142,7 @@ func (it *IdleTimer) resetTimeout() {
case TimerUnregistered:
nextTimeout = it.registerTimeout
case TimerActive:
// if they have the resume cap, wait longer before pinging them out
// to give them a chance to resume their connection
if it.client.capabilities.Has(caps.Resume) {
nextTimeout = it.idleTimeoutWithResume
} else {
nextTimeout = it.idleTimeout
}
nextTimeout = it.idleTimeout
case TimerIdle:
nextTimeout = it.quitTimeout
case TimerDead:
@ -146,6 +157,8 @@ func (it *IdleTimer) quitMessage(state TimerState) string {
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
case TimerIdle:
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
it.Lock()
defer it.Unlock()
return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
default:
// shouldn't happen