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ergo/irc/getters.go

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// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"github.com/oragono/oragono/irc/isupport"
"github.com/oragono/oragono/irc/modes"
)
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func (server *Server) Config() *Config {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.config
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}
func (server *Server) ISupport() *isupport.List {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.isupport
}
func (server *Server) Limits() Limits {
return server.Config().Limits
}
func (server *Server) Password() []byte {
return server.Config().Server.passwordBytes
}
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func (server *Server) RecoverFromErrors() bool {
return *server.Config().Debug.RecoverFromErrors
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}
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func (server *Server) ProxyAllowedFrom() []string {
return server.Config().Server.ProxyAllowedFrom
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}
func (server *Server) WebIRCConfig() []webircConfig {
return server.Config().Server.WebIRC
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}
func (server *Server) DefaultChannelModes() modes.Modes {
return server.Config().Channels.defaultModes
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}
func (server *Server) ChannelRegistrationEnabled() bool {
return server.Config().Channels.Registration.Enabled
}
func (server *Server) AccountConfig() *AccountConfig {
return &server.Config().Accounts
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}
func (server *Server) FakelagConfig() *FakelagConfig {
return &server.Config().Fakelag
}
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func (server *Server) GetOperator(name string) (oper *Oper) {
name, err := CasefoldName(name)
if err != nil {
return
}
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.config.operators[name]
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}
func (client *Client) Nick() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nick
}
func (client *Client) NickMaskString() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskString
}
func (client *Client) NickCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded
}
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func (client *Client) NickMaskCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskCasefolded
}
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func (client *Client) Username() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.username
}
func (client *Client) Hostname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.hostname
}
func (client *Client) Realname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.realname
}
// uniqueIdentifiers returns the strings for which the server enforces per-client
// uniqueness/ownership; no two clients can have colliding casefolded nicks or
// skeletons.
func (client *Client) uniqueIdentifiers() (nickCasefolded string, skeleton string) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded, client.skeleton
}
func (client *Client) ResumeToken() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.resumeToken
}
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func (client *Client) Oper() *Oper {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.oper
}
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func (client *Client) Registered() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.registered
}
func (client *Client) Destroyed() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.isDestroyed
}
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func (client *Client) Account() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.account
}
func (client *Client) AccountName() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.accountName
}
func (client *Client) SetAccountName(account string) (changed bool) {
var casefoldedAccount string
var err error
if account != "" {
if casefoldedAccount, err = CasefoldName(account); err != nil {
return
}
}
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
changed = client.account != casefoldedAccount
client.account = casefoldedAccount
client.accountName = account
return
}
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func (client *Client) Authorized() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.authorized
}
func (client *Client) SetAuthorized(authorized bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.authorized = authorized
}
func (client *Client) HasMode(mode modes.Mode) bool {
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// client.flags has its own synch
return client.flags.HasMode(mode)
}
func (client *Client) SetMode(mode modes.Mode, on bool) bool {
return client.flags.SetMode(mode, on)
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}
func (client *Client) Channels() (result []*Channel) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
length := len(client.channels)
result = make([]*Channel, length)
i := 0
for channel := range client.channels {
result[i] = channel
i++
}
return
}
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func (client *Client) WhoWas() (result WhoWas) {
return client.Details().WhoWas
}
func (client *Client) Details() (result ClientDetails) {
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client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
result.nick = client.nick
result.nickCasefolded = client.nickCasefolded
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result.username = client.username
result.hostname = client.username
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result.realname = client.realname
result.nickMask = client.nickMaskString
result.nickMaskCasefolded = client.nickMaskCasefolded
result.account = client.account
result.accountName = client.accountName
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return
}
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func (channel *Channel) Name() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.name
}
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func (channel *Channel) setName(name string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.name = name
}
func (channel *Channel) NameCasefolded() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.nameCasefolded
}
func (channel *Channel) setNameCasefolded(nameCasefolded string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.nameCasefolded = nameCasefolded
}
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func (channel *Channel) Members() (result []*Client) {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.membersCache
}
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func (channel *Channel) setUserLimit(limit int) {
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channel.stateMutex.Lock()
channel.userLimit = limit
channel.stateMutex.Unlock()
}
func (channel *Channel) Key() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.key
}
func (channel *Channel) setKey(key string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
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channel.key = key
}
func (channel *Channel) Founder() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.registeredFounder
}