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Commit Graph

2554 Commits

Author SHA1 Message Date
James Lu
d749fbb2ab ctcp: -that 2017-01-20 22:32:32 -08:00
James Lu
b7470c3c42 ctcp: remove puns 2017-01-20 22:31:46 -08:00
James Lu
5cd7e2e14c PyLink 1.1-beta2 2017-01-15 01:13:21 -08:00
James Lu
39db5aee04 ts6_common: properly handle KICK without a reason
This field is optional in TS6.
2017-01-14 11:08:24 -08:00
James Lu
7245e978cd unreal: in MODE, also wrap to 12 modes per line
Closes #393. Really fixes #253.
2017-01-13 23:58:11 -08:00
Mitchell Cooper
5e79ea908d inspircd: fix comment that says FIDENT in the FHOST handler (#392) 2017-01-12 21:00:24 -08:00
James Lu
ca8b025f9a Merge branch 'master' into devel
Conflicts:
	RELNOTES.md
	VERSION
2017-01-12 20:59:41 -08:00
James Lu
4f0ca6367c unreal: fix math error
len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
b1918f5392 Initial pass at a Stats plugin (#121, #381) 2017-01-11 23:35:35 -08:00
James Lu
165f8fa4a7 world: start tracking daemon start time (#381) 2017-01-11 23:35:10 -08:00
James Lu
487a07671b ts6: implement line wrapping in SJOIN ban bursts (#253) 2017-01-11 23:09:25 -08:00
James Lu
702ba84956 wrapArguments: add a max_args_per_line option (#253) 2017-01-11 23:09:25 -08:00
James Lu
4147af6546 hooks-reference: remove redundant Introduction heading 2017-01-09 22:25:16 -08:00
James Lu
fb9144a715 clientbot: always add channels to users' channel lists in names reply
Do this regardless of whether the user is already added to the channel's user list/kick queue, since those are tracked separately.

Closes #388.
2017-01-09 22:23:59 -08:00
James Lu
ccfc2f601d clientbot: explicitly send /names after join (#388) 2017-01-09 22:23:59 -08:00
James Lu
602f35cb70 clientbot: fix message recognition treating nick prefixes without ident@host as servers 2017-01-09 22:23:59 -08:00
James Lu
7fe65e1f8a Refresh protocol spec for 1.0-beta1+
- Replace utils.parseModes() with irc.parseModes()
- Update source code links to 1.0-beta1
2017-01-09 22:23:35 -08:00
James Lu
70deb5a285 ts6: rewrite MODE wrapping to check message length and argument count (#253) 2017-01-08 21:20:42 -08:00
James Lu
e2c0877e9b wrapModes: optionally check for max. modes per line (#253) 2017-01-08 21:19:26 -08:00
James Lu
aafd734e3a ts6: remove leftover mode filtering in mode() 2017-01-08 20:43:08 -08:00
James Lu
74755db6e1 example-conf: log settings no longer need a restart to update 2017-01-08 17:34:29 -08:00
James Lu
7594933550 parseModes: reorder logic so that -k * workarounds work again
Thanks @cooper for noticing this.
2017-01-08 17:31:50 -08:00
James Lu
b2286157ef core: update stdout log level on REHASH 2017-01-07 00:12:35 -08:00
James Lu
a2e7a35998 relay: remove incorrect network name in logging for blocked kicks 2017-01-06 22:51:50 -08:00
James Lu
e0bda6b850 relay: also filter out low TS values in burst relaying 2017-01-06 22:48:11 -08:00
James Lu
8878f77636 updateTS: don't save any broken TS values lower than 750000
Workaround for #385, and other related timestamp issues caused by the TS value getting cut off in mode messages (#283)

(cherry picked from commit ba330bbfac)
2017-01-06 22:35:16 -08:00
James Lu
d4b4cfb32e wrap* funcs: convert input args to a list, so that pop(0) always works 2017-01-06 22:13:27 -08:00
James Lu
ba330bbfac updateTS: don't save any broken TS values lower than 750000
Workaround for #385, and other related timestamp issues caused by the TS value getting cut off in mode messages (#283)
2017-01-06 21:56:22 -08:00
James Lu
ef4e1ecbab unreal: count the server prefix in SJOIN line wrap (#253) 2017-01-06 18:29:47 -08:00
James Lu
4183a580d2 nefarious: implement text wrapping in BURST (#253)
Some of this is totally hacky, but it still works from my initial testing...
2017-01-06 18:24:32 -08:00
James Lu
92dcf3c28e nefarious: implement text wrapping in outgoing MODE (#253) 2017-01-06 18:08:21 -08:00
James Lu
3e706366bd relay: on Clientbot networks, don't relay prefix mode changes for the relayer bot
Closes #366.
2017-01-06 16:45:48 -08:00
James Lu
43002d466e nefarious: fix misplaced log line from efe38264ef 2017-01-06 16:43:10 -08:00
James Lu
94779326bc example-conf: mention what changehost is NOT meant to do 2017-01-03 07:30:35 -08:00
James Lu
31ddc37db4 example-conf: be more clear that network names (e.g. "inspnet:") should be changed 2017-01-02 12:30:38 -08:00
James Lu
a3ff32c22e core: implement bind host support
Closes #379.
2017-01-02 12:30:24 -08:00
James Lu
9a01a5285f unreal: handle user mode changes via MODE 2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402 unreal: implement line wrapping for outgoing MODE 2017-01-02 12:16:35 -08:00
James Lu
d1d3c3ef15 Irc: oops, wrapModes() needs to be a classmethod 2017-01-02 12:15:44 -08:00
James Lu
5843eebba2 Irc: add wrapModes() abstraction 2017-01-02 12:08:22 -08:00
James Lu
12c33fcddf utils: remove incomplete example text for wrapArguments() 2017-01-02 11:08:55 -08:00
James Lu
efe38264ef nefarious: remove extraneous userlist assignment in handle_burst 2017-01-02 10:25:37 -08:00
James Lu
605d242677 automode: remove repeated "Error:" in error messages 2017-01-02 10:11:55 -08:00
James Lu
4020c3dea1 ircs2s_common: fix last commit (missing import)
(cherry picked from commit 6a90401d56)
2017-01-01 20:39:46 -08:00
James Lu
6a90401d56 ircs2s_common: fix last commit (missing import) 2017-01-01 20:39:34 -08:00
James Lu
d5eb01b724 protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.

(cherry picked from commit 38350465c1)
2017-01-01 20:28:26 -08:00
James Lu
38350465c1 protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9 unreal: normalize whitespace in SJOIN as well
Sometimes there is an extra space after the mode list, so the query looks like

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5  :000AAAAAA 000AAAAAB

instead of

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0 unreal: normalize nicks to UIDs in SJOIN handling
These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa unreal: parse mode parameters in SJOIN as well!
Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00