James Lu
8981d71fd0
protocols: rename _getOutgoingNick() -> _expandPUID()
2016-07-20 23:55:34 -07:00
James Lu
1770058e1b
Move ts6_common.parseTS6Args to ts6_common.parsePrefixedArgs
2016-07-20 23:55:34 -07:00
James Lu
21d03e7b69
protocols: implement SVSNICK hooks for InspIRCd, Charybdis, UnrealIRCd ( #269 )
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More testing still needs to be done with this on Nefarious, as atheme (what I'm testing against) doesn't use P10 SVSNICK yet.
2016-07-11 23:21:08 -07:00
James Lu
c04f9d1879
protocols: move handlers for AWAY, VERSION, WHOIS, and QUIT to ircs2s_common
2016-07-11 16:08:46 -07:00
James Lu
d91589c4da
protocols: move handle_whois to ts6_common
2016-07-11 16:00:08 -07:00
James Lu
fa59e2bded
ts6_common: force nick TS to 100 in SAVE
2016-07-10 21:20:47 -07:00
James Lu
a06b478a2e
ts6_common: update nick TS on SAVE as well ( #267 )
2016-07-10 21:14:12 -07:00
James Lu
16b162ffbe
protocols: update nick TS on nick change ( #267 )
2016-07-10 21:10:57 -07:00
James Lu
3b80802d1a
protocols: rewrite encapsulated commands implicitly
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Closes #182 .
2016-07-05 13:27:31 -07:00
James Lu
bfa69815b4
protocols: split things common between nefarious and ts6_common into a new ircs2s_common module
2016-07-05 00:24:23 -07:00
James Lu
d549e2ae47
protocols: format kills properly in ts6_common.handle_kill() ( #239 )
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This separates the kill handling for InspIRCd and other TS6 protocols, as InspIRCd pre-formats kills when they are sent.
2016-07-05 00:08:02 -07:00
James Lu
3457da16bd
protocols: Move kill() into ts6_common, and make unreal.py use it
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Ref #239 . protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
d2956c3d00
protocols: return uplink field in SQUIT handlers
2016-06-25 13:34:43 -07:00
James Lu
481d70eff8
New import paths for properly installed pylinkirc
2016-06-20 18:18:54 -07:00
James Lu
3bb1208e74
core: move toLower to Irc ( #199 )
2016-04-30 16:57:38 -07:00
James Lu
f8c2ee3ed3
protocols: use KeyedDefaultdict to enumerate UID generators
2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395
Separate UID/SID generators into various protocol modules ( #199 )
2016-04-24 21:08:07 -07:00
James Lu
3a00e46b48
Move getSid/getUid into classes.Protocol
2016-04-10 19:00:44 -07:00
James Lu
62c8cd2405
protocols: s/_getNick/_getUid/g
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The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
cb3187c5e9
ts6_common: do reverse nick lookup for KICK targets
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Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
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This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671
ts6_common: use a better variable name for _getSid()
2016-04-03 12:49:50 -07:00
James Lu
23056e97e3
protocols & coreplugin: add handlers for VERSION requests
2016-03-26 11:27:07 -07:00
James Lu
e183078645
protocols: Remove "secret" testing channel name
2016-03-20 17:34:13 -07:00
James Lu
a220659eaf
Move unreal's handle_events block to ts6_common
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Precursor to part 2 of #156 .
2016-01-16 17:48:22 -08:00
James Lu
3d0bf18001
protocols: rename topicClient -> topic; topicServer -> topicBurst
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This is one of the few commands that I won't consolidate at this time, because there is actually a difference in how most IRCds handle topic bursts and normal topic changes
2016-01-16 17:09:52 -08:00
James Lu
975ace3e04
ts6_common: consolidate kickClient and kickServer into kick
2016-01-16 16:56:40 -08:00
James Lu
9a61e64dfc
protocols: squitServer(...) -> squit(...)
2016-01-16 16:53:06 -08:00
James Lu
5324475d18
protocols: quitClient(...) -> quit(...), partClient(...) -> part(...)
2016-01-16 16:51:54 -08:00
James Lu
7e5284969d
protocols: rename nickClient(...) -> nick(...)
2016-01-16 16:51:04 -08:00
James Lu
196282db86
protocols: numericServer(...) -> numeric(...)
2016-01-16 16:47:35 -08:00
James Lu
3a53005d8c
protocols: messageClient -> message, noticeClient -> notice
2016-01-16 16:44:23 -08:00
James Lu
20cb65e668
protocols: rename awayClient -> away
2016-01-16 16:40:36 -08:00
James Lu
ff6841c551
protocols: record the right sender in TOPIC handlers (first part of #127 )
2016-01-09 20:50:55 -08:00
James Lu
8db8f6b6c4
note to self: never use case-insensitive find/replace again
2016-01-09 18:34:41 -08:00
James Lu
48203ff321
protocols: reword error text
2016-01-09 17:44:18 -08:00
James Lu
eac934c237
classes: sort code, move nickToUid, clientToServer, isInternalClient, isInternalServer into the Irc class
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The following BREAKING changes are made:
utils.nickToUid(irc, nick) -> irc.nickToUid(nick)
utils.isInternalClient(irc, uid) -> irc.isInternalClient(uid)
utils.isInternalServer(irc, uid) -> irc.isInternalServer(uid)
utils.clientToServer(irc, uid) -> utils.getServer(uid)
2015-12-31 17:28:47 -08:00
James Lu
11adee9d78
Yet another documentation refresh ( #113 )
2015-12-26 14:45:28 -08:00
James Lu
349cff36e1
protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
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This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11
protocols: actually update away status in awayClient
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"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6b14a885bc
protocols: add support for endburst_delay in spawnServer ( #128 )
2015-12-17 21:18:11 -08:00
James Lu
e167be2a69
move awayClient/handle_away to ts6_common
2015-11-15 09:34:26 -08:00
James Lu
ac48c49591
Move squitServer/spawnServer to ts6_common, add topicServer for Unreal
2015-11-15 09:12:21 -08:00
James Lu
eeedeb0135
Move numericServer to ts6_common
2015-11-11 19:40:10 -08:00
James Lu
d4200424fa
ts6: support legacy (non-sid) server introduction
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Closes #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff
ts6: fixes to SQUIT handling
2015-10-10 14:58:52 -07:00
James Lu
c77d170765
Move parseArgs and removeClient into the base Protocol class
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These aren't really TS6-specific, and can be useful anywhere.
2015-09-24 18:03:30 -07:00
James Lu
c3e8420aa0
relay/ts6_common: be more error tolerant with network (dis)connections
2015-09-18 22:11:27 -07:00
James Lu
9c4e0107f3
ts6_common: make old topic retrievable in handle_topic
2015-09-13 14:23:09 -07:00