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Commit Graph

725 Commits

Author SHA1 Message Date
James Lu
7ff5f47064 protocols: tweak mode type definitions 2017-03-25 13:47:16 -07:00
James Lu
45729d48cc p10: mode definition tweaks
- rename cmode +d to "had_delayjoin" (from "had_delayjoins")
- add cmode +R for ircu
-
2017-03-25 13:47:16 -07:00
James Lu
1994d1171c p10: add support for ircu proper 2017-03-25 13:47:16 -07:00
James Lu
e27095dd67 p10: set mode +x on targets when changing vHost 2017-03-25 13:47:15 -07:00
James Lu
6a32ae94fc p10: implement FAKE and SETHOST IRCd checks 2017-03-25 13:47:15 -07:00
James Lu
235b296a69 Rename protocols/nefarious.py to protocols/p10.py 2017-03-25 13:47:15 -07:00
James Lu
fa6120a563 nefarious: add a snircd mode set, fix nef2 umode +Dd definitions 2017-03-25 13:47:15 -07:00
James Lu
6154a7fb09 nefarious: mark cmode +A and +U as type B (#330)
This is consistent with snircd as of 58af1fc4d0
2017-03-25 13:47:15 -07:00
James Lu
9e0e47064a hybrid, ratbox: re-disable slash-in-hosts 2017-03-24 00:24:06 -07:00
James Lu
bde27b0dde nefarious: define protocol_caps in the right class... 2017-03-23 22:46:12 -07:00
James Lu
efe468b0d2 protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary (#337) 2017-03-15 23:58:51 -07:00
James Lu
936535786e clientbot: declare clear-channels-on-leave capability 2017-03-15 23:47:32 -07:00
James Lu
2ca0cf05a0 Start work on protocol capabilities (#337) 2017-03-15 23:32:47 -07:00
James Lu
d318fbac77 protocols: migrate away from irc.botdata (#273) 2017-03-05 00:09:01 -08:00
James Lu
47f0b7626f clientbot: time out CAP/SASL after 5 seconds
Closes #424.
2017-03-04 23:54:16 -08:00
James Lu
9420f21680 clientbot: send CAP LS before NICK/USER so that it consistently gets a response before connect
Previously, SASL was failing on networks like freenode, as the connection completed before a CAP response was received.
2017-03-03 15:39:28 -08:00
James Lu
01dd209647 inspircd: major->important 2017-02-18 14:45:23 -08:00
James Lu
cda5d15e31 inspircd: work around OPERTYPE changes in InspIRCd 3.x 2017-02-18 14:28:28 -08:00
James Lu
8424870ec3 clientbot: abort when receiving a QUIT from uplink (#405) 2017-02-17 22:27:38 -08:00
James Lu
3e4a980ea6 nefarious: fix a typo causing crash on user mode change 2017-02-17 22:27:38 -08:00
James Lu
75158c47e2 clientbot: block PRIVMSG/NOTICE from being routed the wrong way (#405) 2017-02-17 22:27:38 -08:00
James Lu
f1fddefeac protocols: catch S2S messages if they're being routed the wrong way (#405) 2017-02-17 22:27:38 -08:00
James Lu
9fac7cb1f3 unreal: ignore userpairs with only a prefix and no user
How is this even possible?!

Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
663e657bf5 inspircd: work around extraneous letters sometimes sent in FJOIN TS
Anope 1.8 potentially sends a trailing 'd' after the timestamp, which causes int() to error. This is technically valid in InspIRCd S2S because atoi() ignores non-digit characters, but it's strange behaviour either way:
<- :3AX FJOIN #monitor 1485462109d + :,3AXAAAAAK

Thansk to @koaxirc for reporting.
2017-02-05 21:06:42 -08:00
James Lu
359132045d protocols: allow forwarding NOTICE from servers (#384) 2017-01-29 19:49:37 -08:00
James Lu
39db5aee04 ts6_common: properly handle KICK without a reason
This field is optional in TS6.
2017-01-14 11:08:24 -08:00
James Lu
7245e978cd unreal: in MODE, also wrap to 12 modes per line
Closes #393. Really fixes #253.
2017-01-13 23:58:11 -08:00
Mitchell Cooper
5e79ea908d inspircd: fix comment that says FIDENT in the FHOST handler (#392) 2017-01-12 21:00:24 -08:00
James Lu
4f0ca6367c unreal: fix math error
len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
487a07671b ts6: implement line wrapping in SJOIN ban bursts (#253) 2017-01-11 23:09:25 -08:00
James Lu
fb9144a715 clientbot: always add channels to users' channel lists in names reply
Do this regardless of whether the user is already added to the channel's user list/kick queue, since those are tracked separately.

Closes #388.
2017-01-09 22:23:59 -08:00
James Lu
ccfc2f601d clientbot: explicitly send /names after join (#388) 2017-01-09 22:23:59 -08:00
James Lu
602f35cb70 clientbot: fix message recognition treating nick prefixes without ident@host as servers 2017-01-09 22:23:59 -08:00
James Lu
70deb5a285 ts6: rewrite MODE wrapping to check message length and argument count (#253) 2017-01-08 21:20:42 -08:00
James Lu
aafd734e3a ts6: remove leftover mode filtering in mode() 2017-01-08 20:43:08 -08:00
James Lu
ef4e1ecbab unreal: count the server prefix in SJOIN line wrap (#253) 2017-01-06 18:29:47 -08:00
James Lu
4183a580d2 nefarious: implement text wrapping in BURST (#253)
Some of this is totally hacky, but it still works from my initial testing...
2017-01-06 18:24:32 -08:00
James Lu
92dcf3c28e nefarious: implement text wrapping in outgoing MODE (#253) 2017-01-06 18:08:21 -08:00
James Lu
43002d466e nefarious: fix misplaced log line from efe38264ef 2017-01-06 16:43:10 -08:00
James Lu
9a01a5285f unreal: handle user mode changes via MODE 2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402 unreal: implement line wrapping for outgoing MODE 2017-01-02 12:16:35 -08:00
James Lu
efe38264ef nefarious: remove extraneous userlist assignment in handle_burst 2017-01-02 10:25:37 -08:00
James Lu
6a90401d56 ircs2s_common: fix last commit (missing import) 2017-01-01 20:39:34 -08:00
James Lu
38350465c1 protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9 unreal: normalize whitespace in SJOIN as well
Sometimes there is an extra space after the mode list, so the query looks like

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5  :000AAAAAA 000AAAAAB

instead of

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0 unreal: normalize nicks to UIDs in SJOIN handling
These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa unreal: parse mode parameters in SJOIN as well!
Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
dc11638eb9 ts6 (and derivatives): don't burst bans that were already set 2017-01-01 00:28:55 -08:00
James Lu
803ccf7708 unreal: add SJOIN to required caps 2017-01-01 00:21:37 -08:00
James Lu
69be532c3c unreal: actually send the remote's modes in SJOIN hooks 2017-01-01 00:20:29 -08:00