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Commit Graph

204 Commits

Author SHA1 Message Date
James Lu
9702030bf5 protocols: continue removing to_lower() calls on channels (#372) 2017-08-07 21:54:33 -07:00
James Lu
07fa53d128 protocols: remove direct usage of to_lower() for channels
Not needed as of 32249ace3e (ref #372)
2017-08-06 18:05:14 -07:00
James Lu
3c675bb163 inspircd, unreal: support the "block nick changes" extban
This is n: and ~n: on inspircd and unreal respectively.
2017-08-06 01:47:43 -07:00
James Lu
7db811f2dd protocols: declare quiet extban support where applicable 2017-08-05 21:52:34 -07:00
James Lu
f56fae4bc9 unreal: implement GLINE support (#139) 2017-07-17 08:13:28 -07:00
James Lu
b7466327db protocols: move S2S_BUFSIZE definition into a class variable 2017-07-07 20:14:26 -07:00
James Lu
3a42c8e835 protocols: add _check_oper_status_change abstraction
This condenses a large chunk of the code checking for oper ups, and adds support for the servprotect/admin umodes in an IRCd-independent manner. Closes #451.
2017-07-07 20:04:21 -07:00
James Lu
c2f12460da unreal, p10: condense topic_burst and topic together
Closes #480.
2017-07-07 13:35:30 -07:00
James Lu
5d5c861a93 protocols: rename check_nick_collision to _check_nick_collision 2017-07-07 03:18:40 -07:00
James Lu
bd79c71b85 unreal: fix TypeError in mode() from accessing set items by index 2017-07-07 03:16:17 -07:00
James Lu
d149576b4e protocols: move invite() into IRCS2SProtocol 2017-07-06 21:43:53 -07:00
James Lu
45dad63d5b Move handle_mode into IRCS2SProtocol
TODO: clean up protocols/unreal to use more of this code as well
2017-07-06 17:10:03 -07:00
James Lu
30b9f47023 unreal: remove handle_kill override; unneeded as of aa4e9335aa 2017-07-05 01:26:45 -07:00
James Lu
970b38719d core: rename ping() to _ping_uplink(), and drop the unused source/target arguments 2017-07-04 22:09:50 -07:00
James Lu
78034096a8 protocols: merge _expandPUID into ircs2s_common 2017-07-03 00:11:49 -07:00
James Lu
f163d7ddde protocols: remove extraneous "Error: " from exception messages 2017-07-02 22:52:46 -07:00
James Lu
e9a6328566 protocols: remove unnecessary handle_squit overrides 2017-07-02 22:20:52 -07:00
James Lu
54d7fe6dc5 protocols: convert IrcServer usage to Server 2017-06-30 21:45:10 -07:00
James Lu
a204d2b2db core: convert IrcUser calls to User 2017-06-30 21:44:31 -07:00
James Lu
927fa9aac9 protocols: updateClient -> update_client 2017-06-30 21:29:38 -07:00
James Lu
f38b9c9a2c protocols: topicBurst -> topic_burst 2017-06-30 21:29:11 -07:00
James Lu
f60dc8fa37 protocols: spawnClient -> spawn_client 2017-06-30 21:25:58 -07:00
James Lu
a4e321522b protocols: migrate away from camel case 2017-06-29 22:56:14 -07:00
James Lu
930a7e19f1 unreal: checkCloakChange -> _check_cloak_change 2017-06-29 22:20:30 -07:00
James Lu
741528b0b3 Merge handle_invite into IRCS2SProtocol (#454) 2017-06-29 22:17:46 -07:00
James Lu
7814914a05 classes, protocols: convert self.irc usage to self 2017-06-25 02:09:52 -07:00
James Lu
d0209f720a Rewrite network intitialization bits
- Move protocols.connect -> protocols.post_connect to fix namespace conflict
- Starting an IRC connection is now explicit (via irc.connect instead of __init__)
2017-06-25 01:12:58 -07:00
James Lu
8acf39cad6 protocols: rename _send to _send_with_prefix to avoid clashing with process_queue 2017-06-24 23:47:30 -07:00
James Lu
f8155ff74c protocols: sed -i 's/_getSid/_get_SID/g' 2017-06-16 17:13:30 -07:00
James Lu
a60d746e3b protocols: sed -i 's/_getUid/_get_UID/g' 2017-06-16 17:13:30 -07:00
James Lu
6ef3bab0fc unreal: remove handle_privmsg/handle_notice override 2017-06-02 07:56:22 -07:00
James Lu
08c0082430 protocols: rename checkCollision -> check_nick_collision() (#454) 2017-05-09 20:44:48 -07:00
James Lu
4daa94c014 Merge branch 'master' into devel 2017-04-01 12:42:00 -07:00
James Lu
df4acbf5d5 unreal: expand PUIDs in outgoing channel modes
This fixes things like relay modes / automode targets not working.
2017-04-01 12:39:38 -07:00
James Lu
fccec3a195 unreal: fix userlist parsing breaking with Unreal 3.2 nicks starting with a symbol 2017-04-01 12:10:19 -07:00
James Lu
029bb38af8 protocols: skip queuing when responding to PING 2017-03-28 22:30:33 -07:00
James Lu
efe468b0d2 protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary (#337) 2017-03-15 23:58:51 -07:00
James Lu
d318fbac77 protocols: migrate away from irc.botdata (#273) 2017-03-05 00:09:01 -08:00
James Lu
f70e771000 unreal: ignore userpairs with only a prefix and no user
How is this even possible?!

Reported by @koaxirc.

(cherry picked from commit 9fac7cb1f3)
2017-02-06 18:00:39 -08:00
James Lu
9fac7cb1f3 unreal: ignore userpairs with only a prefix and no user
How is this even possible?!

Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
7245e978cd unreal: in MODE, also wrap to 12 modes per line
Closes #393. Really fixes #253.
2017-01-13 23:58:11 -08:00
James Lu
4f0ca6367c unreal: fix math error
len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
ef4e1ecbab unreal: count the server prefix in SJOIN line wrap (#253) 2017-01-06 18:29:47 -08:00
James Lu
9a01a5285f unreal: handle user mode changes via MODE 2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402 unreal: implement line wrapping for outgoing MODE 2017-01-02 12:16:35 -08:00
James Lu
38350465c1 protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9 unreal: normalize whitespace in SJOIN as well
Sometimes there is an extra space after the mode list, so the query looks like

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5  :000AAAAAA 000AAAAAB

instead of

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0 unreal: normalize nicks to UIDs in SJOIN handling
These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa unreal: parse mode parameters in SJOIN as well!
Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
803ccf7708 unreal: add SJOIN to required caps 2017-01-01 00:21:37 -08:00