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unreal: checkCloakChange -> _check_cloak_change

This commit is contained in:
James Lu 2017-06-29 22:20:30 -07:00
parent 741528b0b3
commit 930a7e19f1

View File

@ -732,7 +732,7 @@ class UnrealProtocol(TS6BaseProtocol):
# User mode change: pass those on to handle_umode2()
self.handle_umode2(numeric, 'MODE', args[1:])
def checkCloakChange(self, uid, parsedmodes):
def _check_cloak_change(self, uid, parsedmodes):
"""
Checks whether +x/-x was set in the mode query, and changes the
hostname of the user given to or from their cloaked host if True.
@ -776,7 +776,7 @@ class UnrealProtocol(TS6BaseProtocol):
self.applyModes(target, parsedmodes)
# If +x/-x is being set, update cloaked host info.
self.checkCloakChange(target, parsedmodes)
self._check_cloak_change(target, parsedmodes)
return {'target': target, 'modes': parsedmodes}
@ -865,7 +865,7 @@ class UnrealProtocol(TS6BaseProtocol):
# If +o being set, call the CLIENT_OPERED internal hook.
self.callHooks([numeric, 'CLIENT_OPERED', {'text': 'IRC Operator'}])
self.checkCloakChange(numeric, parsedmodes)
self._check_cloak_change(numeric, parsedmodes)
return {'target': numeric, 'modes': parsedmodes}