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Commit Graph

1057 Commits

Author SHA1 Message Date
James Lu
bd8aa4dc11 pylink: more consistent logging syntax 2015-12-24 18:08:00 -08:00
James Lu
9a81a2ba1f Rename utils.getProtoModule => utils.getProtocolModule 2015-12-24 17:33:49 -08:00
James Lu
2391918deb networks: add "remote" command, for running commands on remote networks 2015-12-22 10:58:58 -08:00
James Lu
4e7396b1ac exec: add 'inject' and raw' commands (Closes #148) 2015-12-22 10:47:02 -08:00
James Lu
fbf33e15a6 classes: in Irc.runline(), return the parsed hook args after processing 2015-12-22 10:46:54 -08:00
James Lu
375dbe8427 exec: accept newlines and other backslash escapes (in only "exec")
This way, more complex code can be entered using newlines: e.g. "for x in range(3):\n    irc.reply('hello world')"
2015-12-22 10:41:42 -08:00
James Lu
0c1bcf2bc5 example conf: add missing "sidrange" key in ts6net, rename "yournet" to "inspnet" and various tweaks
"sidrange" is required to be in the conf; otherwise, PyLink fails to start. Thanks @darksis for reporting.
2015-12-22 10:31:56 -08:00
James Lu
6330be8758 chancmds: add TOPIC command, fix help text of KICK (it is admin-only, not oper-only)
For #90.
2015-12-18 22:08:52 -08:00
James Lu
349cff36e1 protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d0436b9f4d Merge branch 'master' into devel 2015-12-18 21:44:15 -08:00
James Lu
f1adc90ac9 config.yml.example: mention new chancmds and opercmds plugins 2015-12-18 21:43:42 -08:00
James Lu
775933420a Move MODE from bots.py into a new plugin, opercmds.py 2015-12-18 21:43:37 -08:00
James Lu
1f2b99ca26 Move "KICK" from bots.py to a new plugin, chancmds
Also, add more sanity checks to make sure the things we're kicking are actually valid.
2015-12-18 21:43:37 -08:00
James Lu
4d0f346340 coreplugin: code formatting, show AWAY statuses in WHOIS
Closes #143.
2015-12-17 21:51:15 -08:00
James Lu
d60a48bb11 protocols: actually update away status in awayClient
"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6d597e4482 unreal: call PYLINK_CLIENT_OPERED hooks where we're supposed to 2015-12-17 21:37:01 -08:00
James Lu
09bb2976f8 inspircd: Remove a couple of overzealous find+replaces 2015-12-17 21:19:40 -08:00
James Lu
00337fa783 relay: delay ENDBURST in spawnServer by 3 seconds (Closes #128) 2015-12-17 21:18:16 -08:00
James Lu
6b14a885bc protocols: add support for endburst_delay in spawnServer (#128) 2015-12-17 21:18:11 -08:00
James Lu
31c47b50f3 utils: fix irc.users changing size during lookup 2015-12-11 18:43:58 -08:00
James Lu
f79524e9e1 unreal: remove duplicate import 2015-12-06 17:44:59 -08:00
James Lu
e4fb64aeba Document more parts of the core - comments are cool right 2015-12-06 17:40:13 -08:00
James Lu
a39f9bbddc relay: fix logging syntax 2015-12-06 17:40:06 -08:00
James Lu
561af2e037 utils/relay: add and use getDatabaseName to fetch an instance-specific DB name 2015-12-06 17:13:47 -08:00
James Lu
f16edf6efc relay: log (de)linked, created, and destroyed channels to INFO
Closes #125.
2015-11-28 21:18:30 -08:00
James Lu
e97810e5f7 relay: store creator hostname in CREATE, code readability...
Closes #135.
2015-11-28 21:09:44 -08:00
James Lu
62501ce8f2 unreal: actually, storing the cloaked host instead of the real host is a better idea
This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c.
2015-11-28 20:57:33 -08:00
James Lu
0d402af17e fantasy: support nick triggers (close #134) 2015-11-28 20:46:53 -08:00
James Lu
db59134ae7 Merge branch 'master' into devel 2015-11-26 23:00:29 -08:00
James Lu
7705d48425 commands: update irc.botdata in REHASH too 2015-11-26 22:57:52 -08:00
James Lu
f8cc297522 unreal: remove "possible desync" warning in _getNick 2015-11-26 22:52:29 -08:00
James Lu
3df0a24232 relay: catch PRIVMSG/NOTICE sent from servers, and relay them via the PyLink client instead of erroring 2015-11-26 22:51:19 -08:00
James Lu
a7f5068bd8 relay: squash another "dictionary changed size during iteration" bug 2015-11-26 22:50:20 -08:00
James Lu
c5acd5cd38 coreplugin: uhhh, fix typo in irc.connected check 2015-11-26 22:43:37 -08:00
James Lu
994eaef12c unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543 unreal: fix #137
a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
197532c1be core: Replace imp (deprecated) with importlib, reword some docs & remove unneeded imports 2015-11-22 20:14:47 -08:00
James Lu
adfa114c4b relay: remove cloak from whitelisted umodes, send modes to spawnClient as a set (prevents duplicates) 2015-11-22 13:08:31 -08:00
James Lu
b965f2c4b0 unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40 unreal/ts6/relay: add some more user mode support
Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
a3e0159054 relay: normalize hostnames too (e.g. unreal doesn't allow / in vHosts) 2015-11-21 23:37:19 -08:00
James Lu
e86d21e67d unreal: map SETHOST/IDENT/NAME to the right hooks 2015-11-21 23:28:39 -08:00
James Lu
f4b707602c README: update IRC addresses 2015-11-19 21:07:18 -08:00
James Lu
2080a39cf4 coreplugin: sanity check: make sure irc.connected is set after 2 seconds & mention how setting this is neccessary in docs 2015-11-15 21:50:23 -08:00
James Lu
06539fc813 unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break) 2015-11-15 21:42:58 -08:00
James Lu
fa9d4ad955 README: mention (experimental) UnrealIRCd 4.0 support 2015-11-15 21:17:22 -08:00
James Lu
f3428d264b ts6: actually send original TS in INVITE hook 2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8 unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec unreal: add incoming/outgoing INVITE support 2015-11-15 21:00:51 -08:00
James Lu
89e515f513 unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works) 2015-11-15 09:52:01 -08:00