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Commit Graph

298 Commits

Author SHA1 Message Date
James Lu
812a866a4e protocols: rename pingServer -> ping 2016-01-16 17:11:23 -08:00
James Lu
3d0bf18001 protocols: rename topicClient -> topic; topicServer -> topicBurst
This is one of the few commands that I won't consolidate at this time, because there is actually a difference in how most IRCds handle topic bursts and normal topic changes
2016-01-16 17:09:52 -08:00
James Lu
5ccf204c75 protocols: consolidate modeClient and modeServer into mode() 2016-01-16 17:08:17 -08:00
James Lu
eef97ac035 protocols: consolidate killServer / killClient into kill() 2016-01-16 17:03:22 -08:00
James Lu
975ace3e04 ts6_common: consolidate kickClient and kickServer into kick 2016-01-16 16:56:40 -08:00
James Lu
ee65ac60e1 protocols: rename sjoinServer(...) -> sjoin(...) 2016-01-16 16:53:46 -08:00
James Lu
9a61e64dfc protocols: squitServer(...) -> squit(...) 2016-01-16 16:53:06 -08:00
James Lu
5324475d18 protocols: quitClient(...) -> quit(...), partClient(...) -> part(...) 2016-01-16 16:51:54 -08:00
James Lu
7e5284969d protocols: rename nickClient(...) -> nick(...) 2016-01-16 16:51:04 -08:00
James Lu
196282db86 protocols: numericServer(...) -> numeric(...) 2016-01-16 16:47:35 -08:00
James Lu
3a53005d8c protocols: messageClient -> message, noticeClient -> notice 2016-01-16 16:44:23 -08:00
James Lu
108be5e25e protocols: rename knockClient -> knock 2016-01-16 16:41:17 -08:00
James Lu
20cb65e668 protocols: rename awayClient -> away 2016-01-16 16:40:36 -08:00
James Lu
b4e5c57a35 protocols: rename inviteClient(...) -> invite(...) 2016-01-16 16:38:27 -08:00
James Lu
acdd7dbb78 protocols: rename joinClient(...) -> join(...) 2016-01-16 16:36:45 -08:00
James Lu
ff6841c551 protocols: record the right sender in TOPIC handlers (first part of #127) 2016-01-09 20:50:55 -08:00
James Lu
8db8f6b6c4 note to self: never use case-insensitive find/replace again 2016-01-09 18:34:41 -08:00
James Lu
48203ff321 protocols: reword error text 2016-01-09 17:44:18 -08:00
James Lu
9a43a620f9 unreal: implicitly set +xt when SETHOST or CHGHOST is received (#136) 2016-01-03 11:28:35 -08:00
James Lu
adcb61da67 unreal: update users' hosts properly on setting +x/-x
Closes #136.
2016-01-03 11:28:26 -08:00
James Lu
eac934c237 classes: sort code, move nickToUid, clientToServer, isInternalClient, isInternalServer into the Irc class
The following BREAKING changes are made:
utils.nickToUid(irc, nick) -> irc.nickToUid(nick)
utils.isInternalClient(irc, uid) -> irc.isInternalClient(uid)
utils.isInternalServer(irc, uid) -> irc.isInternalServer(uid)
utils.clientToServer(irc, uid) -> utils.getServer(uid)
2015-12-31 17:28:47 -08:00
James Lu
8b8895988d ts6: map EUID hook to UID 2015-12-30 16:53:35 -08:00
James Lu
741fed9acd protocols: allow changing remote users' hosts in updateClient
Closes #142.
2015-12-30 15:54:09 -08:00
James Lu
f3d8c35219 ts6: fix sending wrong UID in handle_chghost hook payload 2015-12-30 15:53:31 -08:00
James Lu
bf7522697a Rename PYLINK_CLIENT_OPERED hook -> CLIENT_OPERED
To be consistent, any PYLINK_* hooks should internal hooks sent out by PyLink itself. CLIENT_OPERED, on the other hand, requires protocol modules to send it and thus, shouldn't be labeled as a PYLINK_* hook.
2015-12-26 15:41:22 -08:00
James Lu
11adee9d78 Yet another documentation refresh (#113) 2015-12-26 14:45:28 -08:00
James Lu
3c51231ce8 inspircd: re-add RSQUIT handler (closes #150) 2015-12-24 19:52:52 -08:00
James Lu
3f45450969 unreal: move setting irc.connected to AFTER protocol negotiation, and add missing EOS (ENDBURST) handler
The lack of the latter caused relay to *fail* to spawn users whenever an Unreal server reconnects, which should be fixed now.
2015-12-24 18:13:53 -08:00
James Lu
349cff36e1 protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11 protocols: actually update away status in awayClient
"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6d597e4482 unreal: call PYLINK_CLIENT_OPERED hooks where we're supposed to 2015-12-17 21:37:01 -08:00
James Lu
09bb2976f8 inspircd: Remove a couple of overzealous find+replaces 2015-12-17 21:19:40 -08:00
James Lu
6b14a885bc protocols: add support for endburst_delay in spawnServer (#128) 2015-12-17 21:18:11 -08:00
James Lu
f79524e9e1 unreal: remove duplicate import 2015-12-06 17:44:59 -08:00
James Lu
62501ce8f2 unreal: actually, storing the cloaked host instead of the real host is a better idea
This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c.
2015-11-28 20:57:33 -08:00
James Lu
f8cc297522 unreal: remove "possible desync" warning in _getNick 2015-11-26 22:52:29 -08:00
James Lu
994eaef12c unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543 unreal: fix #137
a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
b965f2c4b0 unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40 unreal/ts6/relay: add some more user mode support
Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
e86d21e67d unreal: map SETHOST/IDENT/NAME to the right hooks 2015-11-21 23:28:39 -08:00
James Lu
06539fc813 unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break) 2015-11-15 21:42:58 -08:00
James Lu
f3428d264b ts6: actually send original TS in INVITE hook 2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8 unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec unreal: add incoming/outgoing INVITE support 2015-11-15 21:00:51 -08:00
James Lu
89e515f513 unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works) 2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7 unreal: add updateClient 2015-11-15 09:45:46 -08:00
James Lu
e167be2a69 move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
James Lu
a5a2481205 unreal: handle sethost, chghost, and all that 2015-11-15 09:30:29 -08:00
James Lu
ac48c49591 Move squitServer/spawnServer to ts6_common, add topicServer for Unreal 2015-11-15 09:12:21 -08:00