James Lu
2217306ca1
p10: acknowledge incoming KICKs with a PART
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Per https://github.com/evilnet/nefarious2/blob/ed12d64/doc/p10.txt#L611-L616 . This fixes autorejoin-on-kick not working with prefix modes because the remote verifies whether the KICK has been acknowledged properly. Closes #465 .
(backported from commit 1996b86e85
)
2017-06-02 09:13:52 -07:00
James Lu
22ceb3f699
clientbot: make SASL timeout configurable & raise default to 15 secs
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(cherry picked from commit 9d50a4363b
)
2017-04-05 23:19:08 -07:00
James Lu
84448e9803
clientbot: time out CAP/SASL after 5 seconds
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Closes #424 .
(cherry picked from commit 47f0b7626f
)
2017-04-05 23:19:08 -07:00
James Lu
b14ea4f051
clientbot: send CAP LS before NICK/USER so that it consistently gets a response before connect
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Previously, SASL was failing on networks like freenode, as the connection completed before a CAP response was received.
(cherry picked from commit 9420f21680
)
2017-04-05 23:19:08 -07:00
James Lu
df4acbf5d5
unreal: expand PUIDs in outgoing channel modes
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This fixes things like relay modes / automode targets not working.
2017-04-01 12:39:38 -07:00
James Lu
8465edd5af
ts6_common: fix outbound kicks to PUIDS not updating the state
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This was previously trying to update the state based on the user's nick, but we use PUIDs internally. In other words, make sure that we don't replace the internal target when sending the outgoing text...
2017-04-01 12:26:08 -07:00
James Lu
fccec3a195
unreal: fix userlist parsing breaking with Unreal 3.2 nicks starting with a symbol
2017-04-01 12:10:19 -07:00
James Lu
223dd3bf7b
nefarious: fix a typo causing crash on user mode change
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(cherry picked from commit 3e4a980ea6
)
2017-02-17 22:28:11 -08:00
James Lu
f70e771000
unreal: ignore userpairs with only a prefix and no user
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How is this even possible?!
Reported by @koaxirc.
(cherry picked from commit 9fac7cb1f3
)
2017-02-06 18:00:39 -08:00
James Lu
f7768a00a0
inspircd: work around extraneous letters sometimes sent in FJOIN TS
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Anope 1.8 potentially sends a trailing 'd' after the timestamp, which causes int() to error. This is technically valid in InspIRCd S2S because atoi() ignores non-digit characters, but it's strange behaviour either way:
<- :3AX FJOIN #monitor 1485462109d + :,3AXAAAAAK
Thansk to @koaxirc for reporting.
(cherry picked from commit 663e657bf5
)
2017-02-05 21:13:23 -08:00
James Lu
39db5aee04
ts6_common: properly handle KICK without a reason
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This field is optional in TS6.
2017-01-14 11:08:24 -08:00
James Lu
7245e978cd
unreal: in MODE, also wrap to 12 modes per line
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Closes #393 . Really fixes #253 .
2017-01-13 23:58:11 -08:00
Mitchell Cooper
5e79ea908d
inspircd: fix comment that says FIDENT in the FHOST handler ( #392 )
2017-01-12 21:00:24 -08:00
James Lu
4f0ca6367c
unreal: fix math error
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len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
487a07671b
ts6: implement line wrapping in SJOIN ban bursts ( #253 )
2017-01-11 23:09:25 -08:00
James Lu
fb9144a715
clientbot: always add channels to users' channel lists in names reply
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Do this regardless of whether the user is already added to the channel's user list/kick queue, since those are tracked separately.
Closes #388 .
2017-01-09 22:23:59 -08:00
James Lu
ccfc2f601d
clientbot: explicitly send /names after join ( #388 )
2017-01-09 22:23:59 -08:00
James Lu
602f35cb70
clientbot: fix message recognition treating nick prefixes without ident@host as servers
2017-01-09 22:23:59 -08:00
James Lu
70deb5a285
ts6: rewrite MODE wrapping to check message length and argument count ( #253 )
2017-01-08 21:20:42 -08:00
James Lu
aafd734e3a
ts6: remove leftover mode filtering in mode()
2017-01-08 20:43:08 -08:00
James Lu
ef4e1ecbab
unreal: count the server prefix in SJOIN line wrap ( #253 )
2017-01-06 18:29:47 -08:00
James Lu
4183a580d2
nefarious: implement text wrapping in BURST ( #253 )
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Some of this is totally hacky, but it still works from my initial testing...
2017-01-06 18:24:32 -08:00
James Lu
92dcf3c28e
nefarious: implement text wrapping in outgoing MODE ( #253 )
2017-01-06 18:08:21 -08:00
James Lu
43002d466e
nefarious: fix misplaced log line from efe38264ef
2017-01-06 16:43:10 -08:00
James Lu
9a01a5285f
unreal: handle user mode changes via MODE
2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402
unreal: implement line wrapping for outgoing MODE
2017-01-02 12:16:35 -08:00
James Lu
efe38264ef
nefarious: remove extraneous userlist assignment in handle_burst
2017-01-02 10:25:37 -08:00
James Lu
6a90401d56
ircs2s_common: fix last commit (missing import)
2017-01-01 20:39:34 -08:00
James Lu
38350465c1
protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
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This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9
unreal: normalize whitespace in SJOIN as well
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Sometimes there is an extra space after the mode list, so the query looks like
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
instead of
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0
unreal: normalize nicks to UIDs in SJOIN handling
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These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa
unreal: parse mode parameters in SJOIN as well!
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Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
dc11638eb9
ts6 (and derivatives): don't burst bans that were already set
2017-01-01 00:28:55 -08:00
James Lu
803ccf7708
unreal: add SJOIN to required caps
2017-01-01 00:21:37 -08:00
James Lu
69be532c3c
unreal: actually send the remote's modes in SJOIN hooks
2017-01-01 00:20:29 -08:00
James Lu
0b8b4dc3cf
inspircd, nefarious: stop applying remote modes on sjoin
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I have no clue why this code exists, but it looks wrong and probably is wrong.
2017-01-01 00:19:10 -08:00
James Lu
f851dc8ac1
unreal: implement modes in SJOIN (SJ3), respect S2S message length limits
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Closes #378 . Ref #253
2017-01-01 00:00:01 -08:00
James Lu
278339b5e2
unreal: actually enable the SJOIN cap, handle ban bursts properly
2016-12-31 22:15:42 -08:00
James Lu
e566b99b75
clientbot: don't crash if we receive /who for someone we don't know
2016-12-27 22:16:12 -08:00
James Lu
f1da5c57e8
clientbot: don't repeat KICK hooks if the source is internal
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This prevents KICK events from being relayed twice to Clientbot links, when the kicked user is also a Clientbot user.
2016-12-27 22:09:16 -08:00
James Lu
59f232d69f
clientbot: fix SASL PLAIN auth on Python 3.4
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A strange bug causes "TypeError: unsupported operand type(s) for %: 'bytes' and 'tuple'" when formatting multiple args into a byte string using %b.
2016-12-27 18:16:15 -08:00
James Lu
a96bb0ce11
clientbot: make unattended SASL reauth optional
2016-12-19 01:06:49 -08:00
James Lu
68c618887f
clientbot: auto-attempt SASL when it is introduced in CAP NEW
2016-12-19 00:54:20 -08:00
James Lu
f42d49b8eb
cleintbot: only CAP END if we haven't registered yet
2016-12-19 00:52:28 -08:00
James Lu
880714b2f2
clientbot: implement CAP DEL, CAP NEW
2016-12-19 00:40:19 -08:00
James Lu
fdda28799c
clientbot: fix message tag parsing
2016-12-19 00:18:15 -08:00
James Lu
3a8710540c
Merge branch 'devel' into wip/ircv3
2016-12-19 00:10:07 -08:00
James Lu
5f6337a734
Merge branch 'master' into devel
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Conflicts:
plugins/networks.py
2016-12-18 00:15:24 -08:00
James Lu
194a62fcea
protocols: implement basic nick collision detection in UID handlers
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Closes #285 . Closes #375 .
2016-12-18 00:13:42 -08:00
James Lu
9bfa0c9bb8
clientbot: whitelist supported SASL mechanisms, and abort on invalid ones
2016-12-17 16:18:11 -08:00