James Lu
e9a6328566
protocols: remove unnecessary handle_squit overrides
2017-07-02 22:20:52 -07:00
James Lu
54d7fe6dc5
protocols: convert IrcServer usage to Server
2017-06-30 21:45:10 -07:00
James Lu
a204d2b2db
core: convert IrcUser calls to User
2017-06-30 21:44:31 -07:00
James Lu
927fa9aac9
protocols: updateClient -> update_client
2017-06-30 21:29:38 -07:00
James Lu
f38b9c9a2c
protocols: topicBurst -> topic_burst
2017-06-30 21:29:11 -07:00
James Lu
f60dc8fa37
protocols: spawnClient -> spawn_client
2017-06-30 21:25:58 -07:00
James Lu
a4e321522b
protocols: migrate away from camel case
2017-06-29 22:56:14 -07:00
James Lu
930a7e19f1
unreal: checkCloakChange -> _check_cloak_change
2017-06-29 22:20:30 -07:00
James Lu
741528b0b3
Merge handle_invite into IRCS2SProtocol ( #454 )
2017-06-29 22:17:46 -07:00
James Lu
7814914a05
classes, protocols: convert self.irc usage to self
2017-06-25 02:09:52 -07:00
James Lu
d0209f720a
Rewrite network intitialization bits
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- Move protocols.connect -> protocols.post_connect to fix namespace conflict
- Starting an IRC connection is now explicit (via irc.connect instead of __init__)
2017-06-25 01:12:58 -07:00
James Lu
8acf39cad6
protocols: rename _send to _send_with_prefix to avoid clashing with process_queue
2017-06-24 23:47:30 -07:00
James Lu
f8155ff74c
protocols: sed -i 's/_getSid/_get_SID/g'
2017-06-16 17:13:30 -07:00
James Lu
a60d746e3b
protocols: sed -i 's/_getUid/_get_UID/g'
2017-06-16 17:13:30 -07:00
James Lu
6ef3bab0fc
unreal: remove handle_privmsg/handle_notice override
2017-06-02 07:56:22 -07:00
James Lu
08c0082430
protocols: rename checkCollision -> check_nick_collision() ( #454 )
2017-05-09 20:44:48 -07:00
James Lu
4daa94c014
Merge branch 'master' into devel
2017-04-01 12:42:00 -07:00
James Lu
df4acbf5d5
unreal: expand PUIDs in outgoing channel modes
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This fixes things like relay modes / automode targets not working.
2017-04-01 12:39:38 -07:00
James Lu
fccec3a195
unreal: fix userlist parsing breaking with Unreal 3.2 nicks starting with a symbol
2017-04-01 12:10:19 -07:00
James Lu
029bb38af8
protocols: skip queuing when responding to PING
2017-03-28 22:30:33 -07:00
James Lu
efe468b0d2
protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary ( #337 )
2017-03-15 23:58:51 -07:00
James Lu
d318fbac77
protocols: migrate away from irc.botdata ( #273 )
2017-03-05 00:09:01 -08:00
James Lu
f70e771000
unreal: ignore userpairs with only a prefix and no user
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How is this even possible?!
Reported by @koaxirc.
(cherry picked from commit 9fac7cb1f3
)
2017-02-06 18:00:39 -08:00
James Lu
9fac7cb1f3
unreal: ignore userpairs with only a prefix and no user
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How is this even possible?!
Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
7245e978cd
unreal: in MODE, also wrap to 12 modes per line
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Closes #393 . Really fixes #253 .
2017-01-13 23:58:11 -08:00
James Lu
4f0ca6367c
unreal: fix math error
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len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
ef4e1ecbab
unreal: count the server prefix in SJOIN line wrap ( #253 )
2017-01-06 18:29:47 -08:00
James Lu
9a01a5285f
unreal: handle user mode changes via MODE
2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402
unreal: implement line wrapping for outgoing MODE
2017-01-02 12:16:35 -08:00
James Lu
38350465c1
protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
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This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9
unreal: normalize whitespace in SJOIN as well
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Sometimes there is an extra space after the mode list, so the query looks like
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
instead of
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0
unreal: normalize nicks to UIDs in SJOIN handling
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These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa
unreal: parse mode parameters in SJOIN as well!
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Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
803ccf7708
unreal: add SJOIN to required caps
2017-01-01 00:21:37 -08:00
James Lu
69be532c3c
unreal: actually send the remote's modes in SJOIN hooks
2017-01-01 00:20:29 -08:00
James Lu
f851dc8ac1
unreal: implement modes in SJOIN (SJ3), respect S2S message length limits
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Closes #378 . Ref #253
2017-01-01 00:00:01 -08:00
James Lu
278339b5e2
unreal: actually enable the SJOIN cap, handle ban bursts properly
2016-12-31 22:15:42 -08:00
James Lu
5f6337a734
Merge branch 'master' into devel
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Conflicts:
plugins/networks.py
2016-12-18 00:15:24 -08:00
James Lu
194a62fcea
protocols: implement basic nick collision detection in UID handlers
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Closes #285 . Closes #375 .
2016-12-18 00:13:42 -08:00
James Lu
c57fabc9ef
core, protocols: add server argument to IrcUser ( #355 )
2016-11-09 18:40:16 -08:00
James Lu
4dd0709f66
protocols, core: remove unused imports
2016-10-01 12:43:12 -07:00
James Lu
c5c77eeb97
protocols: chandata->channeldata for MODE and JOIN hooks
2016-09-02 17:52:19 -07:00
James Lu
42a104534a
unreal: ensure type safety from last commit
2016-08-27 19:19:47 -07:00
James Lu
8f8cd95395
unreal: use umode +xt instead of SETHOST in spawnClient
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This is to ensure vHosts for all PyLink clients are respected.
2016-08-27 19:14:37 -07:00
James Lu
ae94bec6b8
protocols: add a chandata key to SJOIN hook payloads
2016-08-27 18:56:36 -07:00
James Lu
3c7b201f57
protocols: rename 'oldchan' in MODE payloads to 'chandata'
2016-08-27 17:46:35 -07:00
James Lu
e9088792af
unreal: support TSCTL alltime
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Closes #228 .
2016-08-17 21:21:18 -07:00
James Lu
73a70d6952
unreal: declare support for ESVID
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This capability declares support for account name arguments in service stamps (+d argument in SVS2MODE).
Realistically this doesn't appear to affect any S2S communication, because services packages only check for ESVID support on their uplink, while SVS2MODE is passed raw from services->IRCd->PyLink.
2016-08-08 17:28:45 -07:00
James Lu
671d6d1893
unreal: request VHP capability so cloaked hosts for Unreal3.2 users are sent
2016-08-08 17:05:28 -07:00
James Lu
7dcabf072b
unreal: fix services login tracking for UnrealIRCd 3.2 + Anope 1.8
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More specifically, if the +d argument in SVS2MODE is a non-zero integer, ignore it and use the user's nick as account name instead.
2016-08-08 16:35:10 -07:00