James Lu
d6243d9f89
protocols: raise NotImplementedError with proper reasons
2017-03-26 14:32:54 -07:00
James Lu
7ff5f47064
protocols: tweak mode type definitions
2017-03-25 13:47:16 -07:00
James Lu
45729d48cc
p10: mode definition tweaks
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- rename cmode +d to "had_delayjoin" (from "had_delayjoins")
- add cmode +R for ircu
-
2017-03-25 13:47:16 -07:00
James Lu
1994d1171c
p10: add support for ircu proper
2017-03-25 13:47:16 -07:00
James Lu
e27095dd67
p10: set mode +x on targets when changing vHost
2017-03-25 13:47:15 -07:00
James Lu
6a32ae94fc
p10: implement FAKE and SETHOST IRCd checks
2017-03-25 13:47:15 -07:00
James Lu
235b296a69
Rename protocols/nefarious.py to protocols/p10.py
2017-03-25 13:47:15 -07:00
James Lu
fa6120a563
nefarious: add a snircd mode set, fix nef2 umode +Dd definitions
2017-03-25 13:47:15 -07:00
James Lu
6154a7fb09
nefarious: mark cmode +A and +U as type B ( #330 )
...
This is consistent with snircd as of 58af1fc4d0
2017-03-25 13:47:15 -07:00
James Lu
9e0e47064a
hybrid, ratbox: re-disable slash-in-hosts
2017-03-24 00:24:06 -07:00
James Lu
bde27b0dde
nefarious: define protocol_caps in the right class...
2017-03-23 22:46:12 -07:00
James Lu
efe468b0d2
protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary ( #337 )
2017-03-15 23:58:51 -07:00
James Lu
936535786e
clientbot: declare clear-channels-on-leave capability
2017-03-15 23:47:32 -07:00
James Lu
2ca0cf05a0
Start work on protocol capabilities ( #337 )
2017-03-15 23:32:47 -07:00
James Lu
d318fbac77
protocols: migrate away from irc.botdata ( #273 )
2017-03-05 00:09:01 -08:00
James Lu
47f0b7626f
clientbot: time out CAP/SASL after 5 seconds
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Closes #424 .
2017-03-04 23:54:16 -08:00
James Lu
9420f21680
clientbot: send CAP LS before NICK/USER so that it consistently gets a response before connect
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Previously, SASL was failing on networks like freenode, as the connection completed before a CAP response was received.
2017-03-03 15:39:28 -08:00
James Lu
01dd209647
inspircd: major->important
2017-02-18 14:45:23 -08:00
James Lu
cda5d15e31
inspircd: work around OPERTYPE changes in InspIRCd 3.x
2017-02-18 14:28:28 -08:00
James Lu
8424870ec3
clientbot: abort when receiving a QUIT from uplink ( #405 )
2017-02-17 22:27:38 -08:00
James Lu
3e4a980ea6
nefarious: fix a typo causing crash on user mode change
2017-02-17 22:27:38 -08:00
James Lu
75158c47e2
clientbot: block PRIVMSG/NOTICE from being routed the wrong way ( #405 )
2017-02-17 22:27:38 -08:00
James Lu
f1fddefeac
protocols: catch S2S messages if they're being routed the wrong way ( #405 )
2017-02-17 22:27:38 -08:00
James Lu
9fac7cb1f3
unreal: ignore userpairs with only a prefix and no user
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How is this even possible?!
Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
663e657bf5
inspircd: work around extraneous letters sometimes sent in FJOIN TS
...
Anope 1.8 potentially sends a trailing 'd' after the timestamp, which causes int() to error. This is technically valid in InspIRCd S2S because atoi() ignores non-digit characters, but it's strange behaviour either way:
<- :3AX FJOIN #monitor 1485462109d + :,3AXAAAAAK
Thansk to @koaxirc for reporting.
2017-02-05 21:06:42 -08:00
James Lu
359132045d
protocols: allow forwarding NOTICE from servers ( #384 )
2017-01-29 19:49:37 -08:00
James Lu
39db5aee04
ts6_common: properly handle KICK without a reason
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This field is optional in TS6.
2017-01-14 11:08:24 -08:00
James Lu
7245e978cd
unreal: in MODE, also wrap to 12 modes per line
...
Closes #393 . Really fixes #253 .
2017-01-13 23:58:11 -08:00
Mitchell Cooper
5e79ea908d
inspircd: fix comment that says FIDENT in the FHOST handler ( #392 )
2017-01-12 21:00:24 -08:00
James Lu
4f0ca6367c
unreal: fix math error
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len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
487a07671b
ts6: implement line wrapping in SJOIN ban bursts ( #253 )
2017-01-11 23:09:25 -08:00
James Lu
fb9144a715
clientbot: always add channels to users' channel lists in names reply
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Do this regardless of whether the user is already added to the channel's user list/kick queue, since those are tracked separately.
Closes #388 .
2017-01-09 22:23:59 -08:00
James Lu
ccfc2f601d
clientbot: explicitly send /names after join ( #388 )
2017-01-09 22:23:59 -08:00
James Lu
602f35cb70
clientbot: fix message recognition treating nick prefixes without ident@host as servers
2017-01-09 22:23:59 -08:00
James Lu
70deb5a285
ts6: rewrite MODE wrapping to check message length and argument count ( #253 )
2017-01-08 21:20:42 -08:00
James Lu
aafd734e3a
ts6: remove leftover mode filtering in mode()
2017-01-08 20:43:08 -08:00
James Lu
ef4e1ecbab
unreal: count the server prefix in SJOIN line wrap ( #253 )
2017-01-06 18:29:47 -08:00
James Lu
4183a580d2
nefarious: implement text wrapping in BURST ( #253 )
...
Some of this is totally hacky, but it still works from my initial testing...
2017-01-06 18:24:32 -08:00
James Lu
92dcf3c28e
nefarious: implement text wrapping in outgoing MODE ( #253 )
2017-01-06 18:08:21 -08:00
James Lu
43002d466e
nefarious: fix misplaced log line from efe38264ef
2017-01-06 16:43:10 -08:00
James Lu
9a01a5285f
unreal: handle user mode changes via MODE
2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402
unreal: implement line wrapping for outgoing MODE
2017-01-02 12:16:35 -08:00
James Lu
efe38264ef
nefarious: remove extraneous userlist assignment in handle_burst
2017-01-02 10:25:37 -08:00
James Lu
6a90401d56
ircs2s_common: fix last commit (missing import)
2017-01-01 20:39:34 -08:00
James Lu
38350465c1
protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
...
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9
unreal: normalize whitespace in SJOIN as well
...
Sometimes there is an extra space after the mode list, so the query looks like
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
instead of
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0
unreal: normalize nicks to UIDs in SJOIN handling
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These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa
unreal: parse mode parameters in SJOIN as well!
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Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
dc11638eb9
ts6 (and derivatives): don't burst bans that were already set
2017-01-01 00:28:55 -08:00
James Lu
803ccf7708
unreal: add SJOIN to required caps
2017-01-01 00:21:37 -08:00