James Lu
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4013965029
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pmodule-spec: mention checking recvpass
It's surprisingly how easily this can be overlooked. I've been guilty of this too.
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2016-04-17 22:32:19 -07:00 |
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James Lu
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36683fc70e
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ts6: keep state properly when handling JOIN
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2016-04-16 17:03:57 -07:00 |
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James Lu
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c2c8dda4ef
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docs/t: revamp core-structure pic
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2016-04-10 21:51:12 -07:00 |
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James Lu
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50afc52a03
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pmodule-spec: be clearer about mode definitions
Clarify the difference between channel names/UIDs and channel/user objects. Also, reflect the API changes made in 8135f3a735 .
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2016-04-10 21:31:51 -07:00 |
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James Lu
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989b6374e6
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docs/t: add channel-modes.csv (#200)
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2016-04-09 18:30:43 -07:00 |
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James Lu
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38e098aef4
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inspircd: normalize chmode +r name
This should be "registered", not "c_registered" in order to be consistent with other protocols.
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2016-04-09 18:25:17 -07:00 |
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James Lu
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0ccdf4cfce
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unreal: require UMODE2 cap too
I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
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2016-04-09 11:43:26 -07:00 |
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James Lu
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5dee6ab651
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unreal: simplify capability checks & require NICKIP cap
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2016-04-09 11:34:09 -07:00 |
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James Lu
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29030073b9
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unreal: request NICKIP capability, track Unreal 3.2 user IPs
Closes #196.
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2016-04-09 10:17:25 -07:00 |
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James Lu
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264c803d8e
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coreplugin: modularize rehash, and add a SIGHUP handler for it
Closes #179.
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2016-04-09 10:08:32 -07:00 |
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James Lu
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8f32727a3f
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Move rehash into core (Closes #178)
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2016-04-09 09:54:04 -07:00 |
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James Lu
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92c600b7d3
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README: update supported ircds
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2016-04-08 23:00:39 -07:00 |
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James Lu
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62c8cd2405
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protocols: s/_getNick/_getUid/g
The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
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2016-04-08 22:21:37 -07:00 |
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James Lu
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248c0cbb78
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hybrid: virtual umodes +d/+x don't take arguments
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2016-04-08 22:20:23 -07:00 |
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James Lu
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32038e666a
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hybrid: track vHost changes (#198)
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2016-04-08 22:02:08 -07:00 |
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James Lu
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d0655b701a
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hybrid: implement services account tracking (#198)
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2016-04-08 21:38:41 -07:00 |
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James Lu
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3ec3d4cebb
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hybrid: Fix typo in 0be83449fb (#198)
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2016-04-08 20:57:03 -07:00 |
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James Lu
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e4cd028e86
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hybrid: prettier logging, fix wrong argument being passed to IrcUser
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2016-04-08 20:46:03 -07:00 |
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James Lu
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b3447b74c2
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hybrid: make a note of how hybrid UID differs from standard TS6
These are two mutually incompatible implementations, which is why this module exists separately from ts6!
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2016-04-08 20:41:27 -07:00 |
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James Lu
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5a6a6ca40e
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hybrid: require caps EX IE SVS EOB HOPS QS TBURST SVS
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2016-04-08 20:40:54 -07:00 |
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James Lu
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3dbae3b744
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hybrid: fix EOB handler name
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2016-04-08 20:36:14 -07:00 |
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James Lu
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0be83449fb
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hybrid: implement outgoing host change in updateClient (#198)
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2016-04-08 20:35:45 -07:00 |
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James Lu
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3b3080d199
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hybrid: drop unused svstag handler
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2016-04-08 20:22:53 -07:00 |
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James Lu
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aeb65478cb
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hybrid: implement topicBurst (#198)
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2016-04-08 20:01:45 -07:00 |
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James Lu
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b523aa5288
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AUTHORS: add @DanielOaks
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2016-04-07 19:05:41 -07:00 |
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James Lu
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f35008ac64
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Merge branch 'devel' into wip/hybrid
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2016-04-07 18:46:05 -07:00 |
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James Lu
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99d861861d
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Let's use a default pingfreq value that makes sense...
Change this from 30 seconds to 180. Even for semi-important servers, 30 seconds between PING requests is a bit overkill.
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2016-04-07 18:45:42 -07:00 |
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James Lu
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abcf3b6082
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ts6: re-add some of the ircd traffic examples
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2016-04-07 18:23:21 -07:00 |
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James Lu
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fb74179f58
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hybrid: handle services logins on burst too
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2016-04-07 18:23:18 -07:00 |
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James Lu
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3ae9155e78
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hybrid: inherit from proto/ts6, drastically reducing the module size
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2016-04-07 18:11:13 -07:00 |
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James Lu
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d585b60507
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Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid
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2016-04-07 17:53:57 -07:00 |
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Daniel Oaks
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59809e1530
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hybrid: Dispatch ENDBURST so it can be caught by plugins
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2016-04-07 22:29:15 +10:00 |
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James Lu
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dc1d9602e9
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utils: add a simple P10 UID generator (#87)
Reference: https://github.com/evilnet/nefarious2/blob/a29b631/doc/p10.txt#L85-L92
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2016-04-05 18:45:00 -07:00 |
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James Lu
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e2edc68fe8
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utils: check explicitly for "pos is None", as 0 is a falsey value too
Without this, the UID generator would refuse to change the left-most character of the UID, as it is position 0.
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2016-04-05 18:44:00 -07:00 |
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James Lu
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1e3aba2cce
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protocols: simplify super() syntax
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2016-04-05 18:37:09 -07:00 |
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James Lu
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f620b5b4e8
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protocols: initialize sidgen/uidgen in ts6_common
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2016-04-05 18:34:54 -07:00 |
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James Lu
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cb8ea473df
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utils: modularize UID generators
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2016-04-05 18:05:52 -07:00 |
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James Lu
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8ee64d5ec1
|
readme: mention why expiringdict is broken in pip3
ref: mailgun/expiringdict#13
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2016-04-04 16:28:20 -07:00 |
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James Lu
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528dfdba2a
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pmodule-spec: mention cmodes, umodes, prefixmodes variables
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2016-04-03 16:40:11 -07:00 |
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James Lu
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cb3187c5e9
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ts6_common: do reverse nick lookup for KICK targets
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
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2016-04-03 13:03:00 -07:00 |
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James Lu
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55afa1bff6
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unreal: log instances of PUID manging to debug
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2016-04-03 13:01:08 -07:00 |
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James Lu
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75984c3c4c
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ts6_common: add abstraction to convert UIDs->outgoing nicks
This is a more complete fix for #193.
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2016-04-03 12:57:47 -07:00 |
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James Lu
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9f20f8f767
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unreal: update SJOIN matching regex
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
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2016-04-03 12:57:47 -07:00 |
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James Lu
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4157cb5671
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ts6_common: use a better variable name for _getSid()
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2016-04-03 12:49:50 -07:00 |
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James Lu
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e687bb0a78
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unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
Reverts part of 44dc856ffa .
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2016-04-03 12:38:38 -07:00 |
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James Lu
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0136ff2c3a
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example conf: mention using spaces to indent
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2016-04-02 22:26:20 -07:00 |
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James Lu
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86781d37ba
|
README: fix typo
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2016-04-02 12:58:28 -07:00 |
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James Lu
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9fde35fd77
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relay: handle server name conflicts more correctly
1) Clear the relay servers cache
2) Disconnect
3) Raise a proper exception so other parts of relay don't carry on with undefined behaviour
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2016-04-02 12:46:45 -07:00 |
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James Lu
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c01b449741
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relay: treat network names case-sensitively
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2016-04-02 12:15:53 -07:00 |
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James Lu
|
02ec50826b
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unreal: fix super() syntax in SQUIT handling
|
2016-04-02 12:12:38 -07:00 |
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