James Lu
c6ca89b48a
Fill in the rest of the extbans list for inspircd & unreal ( #498 )
2017-08-23 21:47:43 -07:00
James Lu
de1a6379df
Add (experimental) support for matching extbans ( #498 )
2017-08-23 21:18:57 -07:00
James Lu
046fe0c385
protocols: add headers to modules where missing
2017-08-11 12:27:58 -07:00
James Lu
4ec1727888
unreal: rewrite/condense usermode change handling to be more consistent
...
Consistently call _check_oper_status_change() and _check_cloak_change() through a _handle_umode() wrapper. Also, handle the real portion of the mode change given in SVS2MODE.
2017-08-11 12:03:56 -07:00
James Lu
e13f2fdbb0
unreal: remove obsolete note regaring server-sourced notices
2017-08-10 19:53:16 -07:00
James Lu
6a5ca6b508
Merge bits of handle_server into ts6_common
2017-08-10 19:50:32 -07:00
James Lu
d0f9a2465d
Move handle_sid to ts6_common
2017-08-10 19:42:04 -07:00
James Lu
9702030bf5
protocols: continue removing to_lower() calls on channels ( #372 )
2017-08-07 21:54:33 -07:00
James Lu
07fa53d128
protocols: remove direct usage of to_lower() for channels
...
Not needed as of 32249ace3e
(ref #372 )
2017-08-06 18:05:14 -07:00
James Lu
3c675bb163
inspircd, unreal: support the "block nick changes" extban
...
This is n: and ~n: on inspircd and unreal respectively.
2017-08-06 01:47:43 -07:00
James Lu
7db811f2dd
protocols: declare quiet extban support where applicable
2017-08-05 21:52:34 -07:00
James Lu
f56fae4bc9
unreal: implement GLINE support ( #139 )
2017-07-17 08:13:28 -07:00
James Lu
b7466327db
protocols: move S2S_BUFSIZE definition into a class variable
2017-07-07 20:14:26 -07:00
James Lu
3a42c8e835
protocols: add _check_oper_status_change abstraction
...
This condenses a large chunk of the code checking for oper ups, and adds support for the servprotect/admin umodes in an IRCd-independent manner. Closes #451 .
2017-07-07 20:04:21 -07:00
James Lu
c2f12460da
unreal, p10: condense topic_burst and topic together
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Closes #480 .
2017-07-07 13:35:30 -07:00
James Lu
5d5c861a93
protocols: rename check_nick_collision to _check_nick_collision
2017-07-07 03:18:40 -07:00
James Lu
bd79c71b85
unreal: fix TypeError in mode() from accessing set items by index
2017-07-07 03:16:17 -07:00
James Lu
d149576b4e
protocols: move invite() into IRCS2SProtocol
2017-07-06 21:43:53 -07:00
James Lu
45dad63d5b
Move handle_mode into IRCS2SProtocol
...
TODO: clean up protocols/unreal to use more of this code as well
2017-07-06 17:10:03 -07:00
James Lu
30b9f47023
unreal: remove handle_kill override; unneeded as of aa4e9335aa
2017-07-05 01:26:45 -07:00
James Lu
970b38719d
core: rename ping() to _ping_uplink(), and drop the unused source/target arguments
2017-07-04 22:09:50 -07:00
James Lu
78034096a8
protocols: merge _expandPUID into ircs2s_common
2017-07-03 00:11:49 -07:00
James Lu
f163d7ddde
protocols: remove extraneous "Error: " from exception messages
2017-07-02 22:52:46 -07:00
James Lu
e9a6328566
protocols: remove unnecessary handle_squit overrides
2017-07-02 22:20:52 -07:00
James Lu
54d7fe6dc5
protocols: convert IrcServer usage to Server
2017-06-30 21:45:10 -07:00
James Lu
a204d2b2db
core: convert IrcUser calls to User
2017-06-30 21:44:31 -07:00
James Lu
927fa9aac9
protocols: updateClient -> update_client
2017-06-30 21:29:38 -07:00
James Lu
f38b9c9a2c
protocols: topicBurst -> topic_burst
2017-06-30 21:29:11 -07:00
James Lu
f60dc8fa37
protocols: spawnClient -> spawn_client
2017-06-30 21:25:58 -07:00
James Lu
a4e321522b
protocols: migrate away from camel case
2017-06-29 22:56:14 -07:00
James Lu
930a7e19f1
unreal: checkCloakChange -> _check_cloak_change
2017-06-29 22:20:30 -07:00
James Lu
741528b0b3
Merge handle_invite into IRCS2SProtocol ( #454 )
2017-06-29 22:17:46 -07:00
James Lu
7814914a05
classes, protocols: convert self.irc usage to self
2017-06-25 02:09:52 -07:00
James Lu
d0209f720a
Rewrite network intitialization bits
...
- Move protocols.connect -> protocols.post_connect to fix namespace conflict
- Starting an IRC connection is now explicit (via irc.connect instead of __init__)
2017-06-25 01:12:58 -07:00
James Lu
8acf39cad6
protocols: rename _send to _send_with_prefix to avoid clashing with process_queue
2017-06-24 23:47:30 -07:00
James Lu
f8155ff74c
protocols: sed -i 's/_getSid/_get_SID/g'
2017-06-16 17:13:30 -07:00
James Lu
a60d746e3b
protocols: sed -i 's/_getUid/_get_UID/g'
2017-06-16 17:13:30 -07:00
James Lu
6ef3bab0fc
unreal: remove handle_privmsg/handle_notice override
2017-06-02 07:56:22 -07:00
James Lu
08c0082430
protocols: rename checkCollision -> check_nick_collision() ( #454 )
2017-05-09 20:44:48 -07:00
James Lu
4daa94c014
Merge branch 'master' into devel
2017-04-01 12:42:00 -07:00
James Lu
df4acbf5d5
unreal: expand PUIDs in outgoing channel modes
...
This fixes things like relay modes / automode targets not working.
2017-04-01 12:39:38 -07:00
James Lu
fccec3a195
unreal: fix userlist parsing breaking with Unreal 3.2 nicks starting with a symbol
2017-04-01 12:10:19 -07:00
James Lu
029bb38af8
protocols: skip queuing when responding to PING
2017-03-28 22:30:33 -07:00
James Lu
efe468b0d2
protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary ( #337 )
2017-03-15 23:58:51 -07:00
James Lu
d318fbac77
protocols: migrate away from irc.botdata ( #273 )
2017-03-05 00:09:01 -08:00
James Lu
f70e771000
unreal: ignore userpairs with only a prefix and no user
...
How is this even possible?!
Reported by @koaxirc.
(cherry picked from commit 9fac7cb1f3
)
2017-02-06 18:00:39 -08:00
James Lu
9fac7cb1f3
unreal: ignore userpairs with only a prefix and no user
...
How is this even possible?!
Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
7245e978cd
unreal: in MODE, also wrap to 12 modes per line
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Closes #393 . Really fixes #253 .
2017-01-13 23:58:11 -08:00
James Lu
4f0ca6367c
unreal: fix math error
...
len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
ef4e1ecbab
unreal: count the server prefix in SJOIN line wrap ( #253 )
2017-01-06 18:29:47 -08:00