441 lines
16 KiB
Python
441 lines
16 KiB
Python
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#!/usr/bin/python
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import time
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import random
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import math
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from watbot_player import WatbotPlayer
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class WatbotGame:
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"""Class containing the game logic"""
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def __init__(self, config, db):
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random.seed()
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self.config = config
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self.db = db
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self.bot_nick = config["bot_nick"]
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self.bot_player = WatbotPlayer(self.db, self.bot_nick)
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self.quiet = False
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self.help_text = (
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"balance [<nickname>], "
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"watch [<nickname>], "
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"inventory [<nickname>], "
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"topten, "
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"items, "
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"mine, "
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"transfer <nickname> <amount>, "
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"roll <amount>, "
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"steal <nickname> <amount>, "
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"frame <nickname> <amount>, "
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"punch <nickname>, "
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"give <nickname> <count> <itemname>, "
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"invent <itemname> <price>, "
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"create <itemname> <count>, "
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)
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self.rules_text = ("A new account is created with 5 hours time credit. "
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"Mining exchanges time credit for coins: "
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"1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.")
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def do_command(self, nick, command, args):
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try:
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player = WatbotPlayer(self.db, nick)
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self.now = time.time()
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if command == "wat":
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out = self.mega_wat(player)
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elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
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self.quiet = False
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out = "wat!"
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elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
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self.quiet = True
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out = "wat."
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elif self.quiet:
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out = None
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elif command == "help":
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out = self.help_text
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elif command == "rules":
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out = self.rules_text
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elif command == "topten":
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out = self.db.topten()
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elif command == "items":
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out = "temporarily disabled, because bug!"
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#out = self.db.items()
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elif command == "inventory":
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if len(args) > 0:
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out = self.db.inventory(args[0])
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else:
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out = self.db.inventory(player.nick)
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elif command == "watch":
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if len(args) > 0:
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out = self.watch(self.get_target_player(player, args[0]))
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else:
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out = self.watch(player)
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elif command == "balance":
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if len(args) > 0:
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out = self.balance(self.get_target_player(player, args[0]))
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else:
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out = self.balance(player)
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elif command == "mine":
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out = self.mine(player)
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elif command == "transfer":
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if len(args) < 2:
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out = "transfer <target> <amount>"
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else:
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out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1]))
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elif player.health <= 0:
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out = "You cannot do that while unconscious!"
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# ----- commands that require consciousness below -----
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elif command == "steal":
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if len(args) < 2:
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out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "."
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else:
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out = self.steal(player, self.get_target_player(player, args[0]), int(args[1]))
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elif command == "frame":
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if len(args) < 2:
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out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines."
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else:
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out = self.frame(player, self.get_target_player(player, args[0]), int(args[1]))
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elif command == "punch":
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if len(args) < 1:
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out = "punch <target>"
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else:
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out = self.punch(player, self.get_target_player(player, args[0]))
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elif command == "roll":
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if len(args) < 1:
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out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>"
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else:
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out = self.roll(player, int(args[0]))
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elif command == "invent":
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if len(args) < 2:
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out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins."
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else:
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out = self.invent(player, args[0], int(args[1]))
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elif command == "create":
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if len(args) < 2:
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out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!"
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else:
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out = self.create(player, args[0], int(args[1]))
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elif command == "give":
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if len(args) < 3:
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out = "give <target> <count> <itemname>"
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else:
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out = self.give(player, args[0], int(args[1]), args[2])
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else:
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out = None
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return out
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except:
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return "wat?"
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def get_target_player(self, player, target_nick):
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if target_nick == player.nick:
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return player
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elif target_nick == self.bot_nick:
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return self.bot_player
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else:
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return WatbotPlayer(self.db, target_nick)
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def watch(self, player):
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out = (
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"Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " +
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"Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " +
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"Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " +
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"Coins: " + str(player.coins) + " " +
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"Health: " + str(player.health)
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)
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return out
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def balance(self, player):
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out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds."
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return out
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def mine(self, player):
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delta = self.now - player.last_mine
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if delta < 3600:
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return "wat? not so soon again!"
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if delta < 36000:
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mined_coins = int(delta / 3600)
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elif delta < 86400:
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mined_coins = 10
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elif delta < 2592000:
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mined_coins = 50
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else:
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mined_coins = 1000
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player.coins += mined_coins
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player.last_mine = self.now
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out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins."
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player.update(out)
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return out
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def transfer(self, player, target_player, amount):
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if amount < 0:
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return "wat? you thief!"
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if player.coins < amount:
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return "wat? you poor fuck don't have enough!"
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player.coins -= amount
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target_player.coins += amount
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if amount != 1:
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out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins."
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else:
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out = player.nick + " sent " + target_player.nick + " a watcoin."
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player.update(out)
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target_player.update(out)
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return out
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def mega_wat(self, player):
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mega_number = random.randint(1,1000000)
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kilo_number = random.randint(1,1000)
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print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number)
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out = None
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if mega_number == 23:
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player.coins += 1000000
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out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!"
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if kilo_number == 5:
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player.coins += 1000
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out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!"
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player.watting_exp += 1
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player.update(out)
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return out
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def roll(self, player, amount):
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if amount < 0:
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return "wat? nonono!"
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if player.coins < amount:
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return "wat? you broke, go away!"
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if self.bot_player.coins < amount:
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bot_mining_delta = self.now - self.bot_player.last_mine
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if bot_mining_delta > 86400:
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return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount)
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else:
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return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "."
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number = random.randint(1, 100)
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if number < 50:
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player.coins += amount
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player.trickery_exp += 1
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self.bot_player.coins -= amount
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out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "."
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else:
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player.coins -= amount
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self.bot_player.coins += amount
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out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "."
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player.update(out)
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self.bot_player.update(out)
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return out
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def invent(self, player, itemname, price):
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if price <= 0:
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return "wat? nonono!"
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invent_cost = 100 - player.watting
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if player.coins < invent_cost:
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return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!"
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if self.db.invent_item(itemname, player.nick, price):
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player.coins -= invent_cost
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self.bot_player.coins += invent_cost
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out = player.nick + " invented " + itemname + " (" + str(price) + ")."
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player.update(out)
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self.bot_player.update(out)
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else:
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out = "wat?" + itemname + " already invented!"
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return out
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def create(self, player, itemname, count):
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if count <= 0:
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return "wat? nonono!"
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(itemname, inventor_nick, price) = self.db.get_item(itemname)
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if player.nick.lower() != inventor_nick:
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return "wat? that's not your invention!"
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if count * price > player.coins:
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return "wat? you need more money for that!"
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player.coins -= count * price
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original_count = self.db.get_item_count(player.nick, itemname)
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self.db.set_item_count(player.nick, itemname, original_count + count)
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out = player.nick + " created " + str(count) + " " + itemname + "."
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player.update(out)
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return out
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def give(self, player, target_nick, count, itemname):
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player_item_count = self.db.get_item_count(player.nick, itemname)
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if player_item_count < count:
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return "wat? you don't have that many!"
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self.db.set_item_count(player.nick, itemname, player_item_count - count)
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target_item_count = self.db.get_item_count(target_nick, itemname)
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self.db.set_item_count(target_nick, itemname, target_item_count + count)
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return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname
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def steal(self, player, target_player, amount):
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if amount < 0:
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return "wat? nonono!"
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if player.coins < amount * 2:
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return "wat? you don't have enough to pay the possible fine!"
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if target_player.coins < amount:
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return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
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number = random.randint(1,6)
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if number <3:
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out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!"
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player.coins += amount
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player.anarchy_exp += 1
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target_player.coins -= amount
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player.update(out)
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target_player.update(out)
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else:
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out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "."
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player.coins -= 2 * amount
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self.bot_player.coins += 2 * amount
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player.update(out)
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self.bot_player.update(out)
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return out
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def frame(self, player, target_player, amount):
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if amount < 0:
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return "wat? nonono!"
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if player.coins < amount:
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return "wat? you don't have enough to pay the possible fine!"
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if target_player.coins < amount:
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return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
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number = random.randint(1,6)
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if number <3:
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out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "."
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player.anarchy_exp += 1
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target_player.coins -= amount
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self.bot_player.coins += amount
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player.update(out)
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target_player.update(out)
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self.bot_player.update(out)
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else:
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target_amount = int(math.ceil(float(amount)/2))
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bot_amount = int(math.floor(float(amount)/2))
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out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "."
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player.coins -= amount
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target_player.coins += target_amount
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self.bot_player.coins += bot_amount
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player.update(out)
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target_player.update(out)
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self.bot_player.update(out)
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return out
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def punch(self, player, target_player):
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number = random.randint(1, 6)
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dmg = random.randint(1, 6)
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if number <3:
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dmg += player.anarchy
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out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage."
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target_player.health -= dmg
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if target_player.health <= 0:
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out += " " + target_player.nick + " falls unconscious."
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target_player.update(out)
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else:
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dmg += target_player.anarchy
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out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage."
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player.health -= dmg
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if player.health <= 0:
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out += " " + player.nick + " falls unconscious."
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player.update(out)
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return out
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def dhms(self, seconds):
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days = int(seconds / 86400)
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seconds -= days * 86400
|
||
|
hours = int(seconds / 3600)
|
||
|
seconds -= hours * 3600
|
||
|
minutes = int(seconds / 60)
|
||
|
seconds -= minutes * 60
|
||
|
|
||
|
out = ""
|
||
|
show = False
|
||
|
|
||
|
if days > 0:
|
||
|
out += str(days) + "d "
|
||
|
show = True
|
||
|
|
||
|
if hours > 0 or show:
|
||
|
out += str(hours) + "h "
|
||
|
show = True
|
||
|
|
||
|
if minutes > 0 or show:
|
||
|
out += str(minutes) + "m "
|
||
|
show = True
|
||
|
|
||
|
out += str(seconds) + "s"
|
||
|
return out
|
||
|
|