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267 lines
12 KiB
ReStructuredText
.. _capabilities:
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************
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Capabilities
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************
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Introduction
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------------
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Ok, some explanation of the capabilities system is probably in order. With
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most IRC bots (including the ones I've written myself prior to this one) "what
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a user can do" is set in one of two ways. On the *really* simple bots, each
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user has a numeric "level" and commands check to see if a user has a "high
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enough level" to perform some operation. On bots that are slightly more
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complicated, users have a list of "flags" whose meanings are hardcoded, and the
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bot checks to see if a user possesses the necessary flag before performing some
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operation. Both methods, IMO, are rather arbitrary, and force the user and the
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programmer to be unduly confined to less expressive constructs.
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This bot is different. Every user has a set of "capabilities" that is
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consulted every time they give the bot a command. Commands, rather than
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checking for a user level of 100, or checking if the user has an 'o' flag, are
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instead able to check if a user has the 'owner' capability. At this point such
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a difference might not seem revolutionary, but at least we can already tell
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that this method is self-documenting, and easier for users and developers to
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understand what's truly going on.
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User Capabilities
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-----------------
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What the heck can these capabilities DO?
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If that was all, well, the capability system would be *cool*, but not many
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people would say it was *awesome*. But it **is** awesome! Several things are
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happening behind the scenes that make it awesome, and these are things that
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couldn't happen if the bot was using numeric userlevels or single-character
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flags. First, whenever a user issues the bot a command, the command dispatcher
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checks to make sure the user doesn't have the "anticapability" for that
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command. An anticapability is a capability that, instead of saying "what a
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user can do", says what a user *cannot* do. It's formed rather simply by
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adding a dash ('-') to the beginning of a capability; 'rot13' is a capability,
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and '-rot13' is an anticapability.
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Anyway, when a user issues the bot a command, perhaps 'calc' or 'help', the bot
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first checks to make sure the user doesn't have the '-calc' or the '-help'
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(anti)capabilities before even considering responding to the user. So commands
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can be turned on or off on a *per user* basis, offering fine-grained control
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not often (if at all!) seen in other bots. This can be further refined by
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limiting the (anti)capability to a command in a specific plugin or even an
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entire plugin. For example, the rot13 command is in the Filter plugin. If a
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user should be able to use another rot13 command, but not the one in the Format
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plugin, they would simply need to be given '-Format.rot13' anticapability.
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Similarly, if a user were to be banned from using the Filter plugin altogether,
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they would simply need to be given the '-Filter' anticapability.
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Channel Capabilities
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--------------------
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What if #linux wants completely different capabilities from #windows?
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But that's not all! The capabilities system also supports *channel*
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capabilities, which are capabilities that only apply to a specific channel;
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they're of the form '#channel,capability'. Whenever a user issues a command to
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the bot in a channel, the command dispatcher also checks to make sure the user
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doesn't have the anticapability for that command *in that channel*, and if the
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user does, the bot won't respond to the user in the channel. Thus now, in
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addition to having the ability to turn individual commands on or off for an
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individual user, we can now turn commands on or off for an individual user on
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an individual channel!
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So when a user 'foo' sends a command 'bar' to the bot on channel '#baz', first
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the bot checks to see if the user has the anticapability for the command by
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itself, '-bar'. If so, it errors right then and there, telling the user that
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they lacks the 'bar' capability. If the user doesn't have that anticapability,
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then the bot checks to see if the user issued the command over a channel, and
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if so, checks to see if the user has the antichannelcapability for that
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command, '#baz,-bar'. If so, again, it tells the user that they lack the 'bar'
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capability. If neither of these anticapabilities are present, then the bot
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just responds to the user like normal.
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Default Capabilities
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--------------------
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So what capabilities am I dealing with already?
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There are several default capabilities the bot uses. The most important of
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these is the 'owner' capability. This capability allows the person having it
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to use *any* command. It's best to keep this capability reserved to people who
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actually have access to the shell the bot is running on. It's so important, in
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fact, that the bot will not allow you to add it with a command--you'll have you
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edit the users file directly to give it to someone.
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There is also the 'admin' capability for non-owners that are highly trusted to
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administer the bot appropriately. They can do things such as change the bot's
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nick, cause the bot to ignore a given user, make the bot join or part channels,
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etc. They generally cannot do administration related to channels, which is
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reserved for people with the next capability.
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People who are to administer channels with the bot should have the
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'#channel,op' capability--whatever channel they are to administrate, they
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should have that channel capability for 'op'. For example, since I want
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inkedmn to be an administrator in #supybot, I'll give them the '#supybot,op'
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capability. This is in addition to their 'admin' capability, since the 'admin'
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capability doesn't give the person having it control over channels.
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'#channel,op' is used for such things as giving/receiving ops, kickbanning
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people, lobotomizing the bot, ignoring users in the channel, and managing the
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channel capabilities. The '#channel,op' capability is also basically the
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equivalent of the 'owner' capability for capabilities involving
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#channel--basically anyone with the #channel,op capability is considered to
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have all positive capabilities and no negative capabilities for #channel.
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One other globally important capability exists: 'trusted'. This is a command
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that basically says "This user can be trusted not to try and crash the bot." It
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allows users to call commands like 'icalc' in the 'Math' plugin, which can
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cause the bot to begin a calculation that could potentially never return (a
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calculation like '10**10**10**10'). Another command that requires the 'trusted'
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capability is the 're' command in the 'Utilities' plugin, which (due to the
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regular expression implementation in Python (and any other language that uses
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NFA regular expressions, like Perl or Ruby or Lua or ...) which can allow a
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regular expression to take exponential time to process). Consider what would
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happen if someone gave the bot the command 're [format join "" s/./ [dict go]
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/] [dict go]' It would basically replace every character in the output of
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'dict go' (14,896 characters!) with the entire output of 'dict go', resulting
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in 221MB of memory allocated! And that's not even the worst example!
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Managing capabilities
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---------------------
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User Capabilities
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^^^^^^^^^^^^^^^^^
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User capabilities are controlled with the ``admin capability <add|remove>``
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and ``channel capability <add|remove>``. Their difference is that the
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first one is only restricted to those who have the admin capability.
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To make user1 admin, I would run::
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admin capability add user1 admin
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If the bot joins on a channel where there should be ops who should't have
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power over any other channel, I would run::
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channel capability add #channel user2 op
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Note that admins cannot give anyone capability which they don't have by
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themselves first, so user1 couldn't use ``channel capability add`` unless
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they were made #channel,op first. The command::
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admin capability add user2 #channel,op
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has the same effect as ``channel capability add``, but it requires user
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to have the admin capability in addition to #channel,op.
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If there is abusive user who shouldn't have op capability but still does
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for one reason or another, I could run either::
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channel capability add user3 -op
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or::
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channel capability remove user3 op
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Anticapabilities are checked before normal capabilities so the first
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command would work even if user3 still had the op capability. Removing
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capability which isn't given to user or channel adds anti-capability
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automatically.
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User capabilities can be viewed with ``user capabilities`` command.
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Channel
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^^^^^^^
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Channel capabilities affect everyone on the current channel including
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unidentified users. They are controlled with the ``channel capability <set|unset>`` commands.
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If I wanted to make everyone on the channel able to voice themselves or get
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automatically voiced by the AutoMode plugin, I would start by unsetting the
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default anticapability and setting the capability.::
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channel capability unset -voice
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channel capability set voice
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Now anyone on the channel can voice themselves or if AutoMode plugin is
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configured to voice voiced people, the will automatically get voiced on
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join.
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If there was unwanted plugin or plugin which output was causing spam, Games
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for example, I could add anticapability for it and prevent the whole plugin
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from being used.::
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channel capability set -Games
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Note that I didn't specify any separate command after Games.
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Default
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^^^^^^^
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Default capabilities affect everyone whether they are identified or not.
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They are controlled by the ``owner defaultcapability <add|remove>`` command
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and they arecommonly used for preventing users from adding/removing akas,
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using Unix Progstats which disabling is asked about in supybot-wizard or
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registering to the bot using anticapabilities.::
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defaultcapability add -aka.add
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defaultcapability add -aka.remove
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defaultcapability add -user.register
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defaultcapability add -unix.progstats
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To undo this I would simply do the opposite.::
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defaultcapability remove -aka.add
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defaultcapability remove -aka.remove
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defaultcapability remove -user.register
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defaultcapability remove -unix.progstats
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Defaultcapabilities can be restored with either of these two commands::
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config setdefault capabilities
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config capabilities [config default capabilities]
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Example
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-------
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To make all this less abstract, here is a popular example of what
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capabilities are used for: disabling a plugin or command for everyone
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but a select group of people
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Allowing only user ``foo`` to use the ``Games`` plugin, globally::
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defaultcapability add -games
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admin capability add foo games
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And to undo it::
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defaultcapability remove -Games
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admin capability remove foo Games
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Same, but only on ``#channel``::
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channel capability set #channel -games
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channel capability add #channel foo games
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channel capability unset #channel -games
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channel capability remove #channel foo games
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And to forbid only the ``dice`` command of the ``Games`` plugin instead of the
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entire plugin, you would use the same commands, but with ``-games.dice`` and
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``games.dice`` instead of ``-games`` and ``games``.
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Final Word
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----------
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From a programmer's perspective, capabilities are flexible and easy to use. Any
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command can check if a user has any capability, even ones not thought of when
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the bot was originally written. Plugins can easily add their own
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capabilities--it's as easy as just checking for a capability and documenting
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somewhere that a user needs that capability to do something.
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From an user's perspective, capabilities remove a lot of the mystery and
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esotery of bot control, in addition to giving a bot owner absolutely
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finegrained control over what users are allowed to do with the bot.
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Additionally, defaults can be set by the bot owner for both individual channels
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and for the bot as a whole, letting an end-user set the policy they want the bot
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to follow for users that haven't yet registered in their user database. It's
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really a revolution!
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