Compare commits
2 Commits
91b0e21b7a
...
67ef6fec1b
Author | SHA1 | Date | |
---|---|---|---|
67ef6fec1b | |||
930839ab58 |
109
wat/game.go
109
wat/game.go
@ -121,9 +121,17 @@ func (g *WatGame) help() string {
|
||||
return ret
|
||||
}
|
||||
|
||||
func (g *WatGame) RandInt(max int64) uint64 {
|
||||
i, _ := rand.Int(rand.Reader, big.NewInt(max))
|
||||
return i.Uint64()
|
||||
func (g *WatGame) RandInt(maxx int64) (uint64, error) {
|
||||
bi := big.NewInt(maxx)
|
||||
// prevent panic of rand.Int on big numbers
|
||||
if bi.BitLen() < 2 {
|
||||
return 0, fmt.Errorf("overflow, got %d", bi)
|
||||
}
|
||||
i, err := rand.Int(rand.Reader, bi)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return i.Uint64(), nil
|
||||
}
|
||||
|
||||
func (g *WatGame) Heal(player *Player, fields []string) string {
|
||||
@ -166,8 +174,11 @@ func (g *WatGame) Dice(player *Player, fields []string) string {
|
||||
roll = i
|
||||
}
|
||||
}
|
||||
answer := g.RandInt(int64(roll)) + 1
|
||||
return fmt.Sprintf("1d%d - %d", roll, answer)
|
||||
answer, err := g.RandInt(int64(roll))
|
||||
if e := handleError(err); e != "" {
|
||||
return e
|
||||
}
|
||||
return fmt.Sprintf("1d%d - %d", roll + 1, answer)
|
||||
}
|
||||
|
||||
type PositiveError struct{}
|
||||
@ -206,12 +217,20 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
|
||||
}
|
||||
lotteryNum := int64(-1)
|
||||
if dieSize > 100 {
|
||||
lotteryNum = int64(g.RandInt(dieSize)) + 1
|
||||
lotteryNumRand, randErr := g.RandInt(dieSize)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
lotteryNum = int64(lotteryNumRand) + 1
|
||||
}
|
||||
if amount > player.Coins {
|
||||
return "wat? brokeass"
|
||||
}
|
||||
n := int64(g.RandInt(dieSize)) + 1
|
||||
nRand, randErr := g.RandInt(dieSize)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
n := int64(nRand) + 1
|
||||
ret := fmt.Sprintf("%s rolls the %d sided die... %d! ", player.Nick, dieSize, n)
|
||||
if n == lotteryNum {
|
||||
player.Coins += player.Coins
|
||||
@ -255,11 +274,18 @@ func (g *WatGame) Punch(player *Player, fields []string) string {
|
||||
if !target.Conscious() {
|
||||
return "wat? you're punching someone who is already unconscious. u crazy?"
|
||||
}
|
||||
chance := g.RandInt(6) + 1
|
||||
dmg := g.RandInt(6) + 1
|
||||
chance, randErr := g.RandInt(6)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
dmg, randErr := g.RandInt(6)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
dmg = dmg + 1
|
||||
ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
|
||||
dmg += uint64(player.Level(player.Anarchy))
|
||||
if chance > 3 {
|
||||
if chance + 1 > 3 {
|
||||
ret += fmt.Sprintf("hits %s for %d points of damage! ", target.Nick, dmg)
|
||||
target.Health -= int64(dmg)
|
||||
g.db.Update(target)
|
||||
@ -300,7 +326,11 @@ func (g *WatGame) Frame(player *Player, fields []string) string {
|
||||
if target.Coins < amount {
|
||||
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
|
||||
}
|
||||
n := g.RandInt(6) + 1
|
||||
n, randErr := g.RandInt(6)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
n = n + 1
|
||||
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
|
||||
if n < 3 {
|
||||
ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount)
|
||||
@ -335,7 +365,11 @@ func (g *WatGame) Steal(player *Player, fields []string) string {
|
||||
if target.Coins < amount {
|
||||
return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency)
|
||||
}
|
||||
n := g.RandInt(6) + 1
|
||||
n, randErr := g.RandInt(6)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
n = n + 1
|
||||
ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick)
|
||||
if n < 3 {
|
||||
ret += "You did it! Sneaky bastard!"
|
||||
@ -380,7 +414,11 @@ func (g *WatGame) Leech(player *Player, fields []string) string {
|
||||
if err != "" {
|
||||
return err
|
||||
}
|
||||
r := g.RandInt(10) + 1
|
||||
r, randErr := g.RandInt(10)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
r = r + 1
|
||||
reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick)
|
||||
hpDown := amount / divisor
|
||||
player.Coins -= amount
|
||||
@ -408,7 +446,11 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
|
||||
} else if delta < minRest {
|
||||
ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
|
||||
} else {
|
||||
value := g.RandInt(10) + 1
|
||||
value, randErr := g.RandInt(10)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
value = value + 1
|
||||
if player.Health < -5 {
|
||||
player.Health = 1
|
||||
ret = fmt.Sprintf("wow ur beat up. i pity u, ur health is now 1.")
|
||||
@ -435,8 +477,15 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
|
||||
if !g.CanAct(player, Action_Lift, minTime) {
|
||||
return "you're tired. no more lifting for now."
|
||||
}
|
||||
weight := g.RandInt(370) + 50
|
||||
reps := g.RandInt(10)
|
||||
weight, randErr := g.RandInt(370)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
weight = weight + 50
|
||||
reps, randErr := g.RandInt(10)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
value := int64(0)
|
||||
reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
|
||||
if weight < 150 {
|
||||
@ -452,7 +501,10 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
|
||||
}
|
||||
if g.roid[player.Nick] != 0 {
|
||||
delete(g.roid, player.Nick)
|
||||
success := g.RandInt(2)
|
||||
success, randErr := g.RandInt(2)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
if success != 0 {
|
||||
player.Health = 0
|
||||
player.Anarchy -= 10
|
||||
@ -475,7 +527,10 @@ func (g *WatGame) Riot(player *Player, fields []string) string {
|
||||
if !g.CanAct(player, Action_Riot, int64((48 * time.Hour).Seconds())) {
|
||||
return "Planning a riot takes time and the right circumstances. Be prepared. (nothing happens)"
|
||||
}
|
||||
r := g.RandInt(100)
|
||||
r, randErr := g.RandInt(100)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e
|
||||
}
|
||||
reply := ""
|
||||
if r > 40 {
|
||||
player.Anarchy += 3
|
||||
@ -621,9 +676,21 @@ func PrintTwo(nick string, value uint64) string {
|
||||
}
|
||||
|
||||
func (g *WatGame) megaWat(player *Player, _ []string) string {
|
||||
mega := g.RandInt(1000000) + 1
|
||||
kilo := g.RandInt(1000) + 1
|
||||
ten := g.RandInt(100) + 1
|
||||
mega, randErr := g.RandInt(1000000)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e + " mega fail"
|
||||
}
|
||||
mega = mega + 1
|
||||
kilo, randErr := g.RandInt(1000)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e + " kilo fail"
|
||||
}
|
||||
kilo = kilo + 1
|
||||
ten, randErr := g.RandInt(100)
|
||||
if e := handleError(randErr); e != "" {
|
||||
return e + " ten fail"
|
||||
}
|
||||
ten = ten + 1
|
||||
reply := ""
|
||||
if mega == 23 {
|
||||
player.Coins += 1000000
|
||||
|
22
wat/utils.go
Normal file
22
wat/utils.go
Normal file
@ -0,0 +1,22 @@
|
||||
package wat
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"runtime"
|
||||
)
|
||||
|
||||
func handleError(err error) string {
|
||||
if err != nil {
|
||||
pc, _, _, ok := runtime.Caller(1)
|
||||
details := runtime.FuncForPC(pc)
|
||||
var cFun string
|
||||
if ok && details != nil {
|
||||
cFun = details.Name()
|
||||
} else {
|
||||
cFun = "???"
|
||||
}
|
||||
fmt.Printf("caught error in %s: %v\n", cFun, err)
|
||||
return "u wat"
|
||||
}
|
||||
return ""
|
||||
}
|
Loading…
Reference in New Issue
Block a user