fixes #7
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3b9233307a
commit
62144ce8a1
2
build
Executable file
2
build
Executable file
@ -0,0 +1,2 @@
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#!/bin/bash
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go build -o $HOME/go/bin/watbot main.go
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2
main.go
2
main.go
@ -21,7 +21,7 @@ func main() {
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watConfig := wat.WatConfig{
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watConfig := wat.WatConfig{
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PermittedChannels: []string{
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PermittedChannels: []string{
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"##wat",
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"##wat",
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//"##test",
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"##test",
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"##sweden",
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"##sweden",
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"##freedom",
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"##freedom",
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},
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},
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14
wat/db.go
14
wat/db.go
@ -111,15 +111,21 @@ func (w *WatDb) Act(player *Player, actionType ActionType) {
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}
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}
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func (w *WatDb) Strongest() []Player {
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func (w *WatDb) Strongest() []Player {
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return w.GetTopColumn("anarchy")
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}
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func (w *WatDb) GetTopColumn(tipe string) []Player {
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var user = make([]Player, 10)
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var user = make([]Player, 10)
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w.db.Limit(10).Order("anarchy desc").Find(&user)
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w.db.Limit(10).Order(tipe + " desc").Find(&user)
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return user
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return user
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}
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}
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func (w *WatDb) Healthiest() []Player {
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return w.GetTopColumn("health")
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}
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func (w *WatDb) TopLost() []Player {
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func (w *WatDb) TopLost() []Player {
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var user = make([]Player, 10)
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return w.GetTopColumn("coins_lost")
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w.db.Limit(10).Order("coins_lost desc").Find(&user)
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return user
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}
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}
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func (w *WatDb) TopTen() []Player {
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func (w *WatDb) TopTen() []Player {
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66
wat/game.go
66
wat/game.go
@ -18,6 +18,7 @@ type WatGame struct {
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commands map[string](func(*Player, []string) string)
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commands map[string](func(*Player, []string) string)
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aliases map[string](func(*Player, []string) string)
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aliases map[string](func(*Player, []string) string)
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lifeCommands map[string](func(*Player, []string) string)
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lifeCommands map[string](func(*Player, []string) string)
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simpleCommands []string
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roid map[string]int
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roid map[string]int
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}
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}
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@ -26,7 +27,7 @@ var currencys = "watcoins"
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var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
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var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
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func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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g := WatGame{bot, db, Player{}, nil, nil, nil, map[string]int{}}
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g := WatGame{bot, db, Player{}, nil, nil, nil, nil, map[string]int{}}
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g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
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g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
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g.commands = map[string](func(*Player, []string) string){
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g.commands = map[string](func(*Player, []string) string){
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//"wat": g.megaWat,
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//"wat": g.megaWat,
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@ -40,6 +41,7 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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"dice": g.Dice,
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"dice": g.Dice,
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"mine": g.Mine,
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"mine": g.Mine,
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"bankrupt": g.Bankrupt,
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"bankrupt": g.Bankrupt,
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"heal": g.Heal,
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}
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}
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g.aliases = map[string](func(*Player, []string) string){
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g.aliases = map[string](func(*Player, []string) string){
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"sleep": g.Rest,
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"sleep": g.Rest,
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@ -48,11 +50,17 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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g.lifeCommands = map[string](func(*Player, []string) string){
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g.lifeCommands = map[string](func(*Player, []string) string){
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"riot": g.Riot,
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"riot": g.Riot,
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"bench": g.Bench,
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"bench": g.Bench,
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"heal": g.Heal,
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"steal": g.Steal,
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"steal": g.Steal,
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"frame": g.Frame,
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"frame": g.Frame,
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"punch": g.Punch,
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"punch": g.Punch,
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}
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}
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g.simpleCommands = []string{
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"ping",
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"strongest",
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"healthiest",
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"losers",
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"richest",
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}
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return &g
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return &g
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}
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}
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@ -72,9 +80,11 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
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reply = g.help()
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reply = g.help()
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case "strongest":
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case "strongest":
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reply = fmt.Sprintf("stronk: %s", g.Strongest())
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reply = fmt.Sprintf("stronk: %s", g.Strongest())
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case "toplost":
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case "healthiest":
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reply = fmt.Sprintf("healthy: %s", g.Healthiest())
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case "losers":
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reply = fmt.Sprintf("%s losers: %s", currency, g.TopLost())
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reply = fmt.Sprintf("%s losers: %s", currency, g.TopLost())
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case "topten":
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case "richest":
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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case "source":
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case "source":
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reply = "https://git.circuitco.de/self/watbot"
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reply = "https://git.circuitco.de/self/watbot"
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@ -98,6 +108,7 @@ func (g *WatGame) help() string {
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}
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}
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ret += cmd
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ret += cmd
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}
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}
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ret += strings.Join(g.simpleCommands, ", ")
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for cmd, _ := range g.lifeCommands {
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for cmd, _ := range g.lifeCommands {
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if len(ret) > 0 {
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if len(ret) > 0 {
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ret += ", "
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ret += ", "
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@ -113,7 +124,7 @@ func (g *WatGame) RandInt(max int64) uint64 {
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}
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}
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func (g *WatGame) Heal(player *Player, fields []string) string {
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func (g *WatGame) Heal(player *Player, fields []string) string {
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multiplier := int64(5)
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multiplier := int64(30)
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if len(fields) < 3 {
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if len(fields) < 3 {
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return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
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return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
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}
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}
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@ -177,24 +188,25 @@ func (g *WatGame) Int(str string) (uint64, error) {
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func (g *WatGame) Roll(player *Player, fields []string) string {
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func (g *WatGame) Roll(player *Player, fields []string) string {
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if len(fields) < 2 {
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if len(fields) < 2 {
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return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win", currency)
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return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win. u can also pick the dice size", currency)
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}
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if player.Nick == "vlk" {
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return "you've had enough rolling friend. unroll it."
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}
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}
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amount, e := g.Int(fields[1])
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amount, e := g.Int(fields[1])
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if e != nil {
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if e != nil {
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return e.Error()
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return e.Error()
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}
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}
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dieSize := int64(100)
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if len(fields) >= 3 {
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userDieSize, e := g.Int(fields[2])
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if e == nil && userDieSize >= 2 {
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dieSize = int64(userDieSize)
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}
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}
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if amount > player.Coins {
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if amount > player.Coins {
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return "wat? brokeass"
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return "wat? brokeass"
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}
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}
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n := int64(g.RandInt(100)) + 1
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n := int64(g.RandInt(dieSize)) + 1
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ret := fmt.Sprintf("%s rolls the 100 sided die... %d! ", player.Nick, n)
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ret := fmt.Sprintf("%s rolls the %d sided die... %d! ", player.Nick, dieSize, n)
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if player.Nick == "vlk" {
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if n < dieSize/2 {
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n -= 5
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}
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if n < 50 {
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player.Coins += amount
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player.Coins += amount
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ret += fmt.Sprintf("You win! ◕ ◡ ◕ total: %d %s", player.Coins, currency)
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ret += fmt.Sprintf("You win! ◕ ◡ ◕ total: %d %s", player.Coins, currency)
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} else {
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} else {
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@ -387,9 +399,14 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
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ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
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ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
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} else {
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} else {
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value := g.RandInt(10) + 1
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value := g.RandInt(10) + 1
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ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value)
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if player.Health < -5 {
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player.LastRested = time.Now().Unix()
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player.Health = 1
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ret = fmt.Sprintf("wow ur beat up. i pity u, ur health is now 1.")
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} else {
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player.Health += int64(value)
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player.Health += int64(value)
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ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d, you've got %d hp)", value, player.Health)
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}
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player.LastRested = time.Now().Unix()
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g.db.Update(player)
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g.db.Update(player)
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}
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}
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return ret
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return ret
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@ -528,11 +545,11 @@ func (g *WatGame) Watch(player *Player, fields []string) string {
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}
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}
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player = maybePlayer
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player = maybePlayer
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}
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}
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return fmt.Sprintf("%s's Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
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return fmt.Sprintf("%s's Strength: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Anarchy), player.Anarchy, player.Coins, player.Health)
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}
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}
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func (g *WatGame) Balance(player *Player, fields []string) string {
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func (g *WatGame) Balance(player *Player, fields []string) string {
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balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d."
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balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d. Bankrupt %d times."
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balPlayer := player
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balPlayer := player
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if len(fields) > 1 {
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if len(fields) > 1 {
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var err string
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var err string
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@ -541,7 +558,7 @@ func (g *WatGame) Balance(player *Player, fields []string) string {
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return err
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return err
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}
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}
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}
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}
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return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
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return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost, balPlayer.Bankrupcy)
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}
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}
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func (g *WatGame) Strongest() string {
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func (g *WatGame) Strongest() string {
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@ -553,6 +570,15 @@ func (g *WatGame) Strongest() string {
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return ret
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return ret
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}
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}
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func (g *WatGame) Healthiest() string {
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players := g.db.Healthiest()
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ret := ""
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for _, p := range players {
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ret += PrintTwo(p.Nick, uint64(p.Health))
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}
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return ret
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}
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func (g *WatGame) TopLost() string {
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func (g *WatGame) TopLost() string {
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players := g.db.TopLost()
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players := g.db.TopLost()
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ret := ""
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ret := ""
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