The return value from network_connected is not checked and even if one
of the storage operations fails the function should probably continue
so only print a message on error.
Use eap_check_settings directly from network.c before we start the
connection attempt at netdev.c level, to obtain all of the required
passwords/passphrases through the agent. This is in network.c because
here we can decide the policies for whether to call the agent in
autoconnect or only if we had a request from the user, also whether we
want to save any of that for later re-use (either password data or
kernel-side key serial), etc.
In this patch we save the credentials for the lifetime of the network
object in memory, and we skip the network if it requires any passphrases
we don't have while in autoconnect, same as with PSK networks where the
PSK isn't given in the settings. Note that NetworkManager does pop up
the password window for PSK or EAP passwords even in autoconnect.
If EAP needs multiple passwords we will call the agent sequentially for
each.
This also fixes a potential buffer overflow since the ssid was cast to a
string inside network_create. However, ssid is a buffer of 32 bytes,
and would not be null-terminated in the case of a 32-byte SSID.
network_info gets a is_known flag that is used for the
GetOrderedNetworks tracking and to implement the KnownNetworks
interface - loading of the list of known networks on startup and
forgetting networks.
For simplicity and future use (possibly performance), every struct network
gets a pointer to a network_info structure, there's one network_info for
every network being by any interface, not only known networks. The SSID
and security type information is removed from struct network because the
network_info holds that information.
network_info also gets a seen_count field to count how many references
from network.info fields it has, so as to fix the removal of
network_info structures. Previously, once they were added to the
networks list, they'd stay there forever possibly skewing the network
ranking results.
This also fixed the network ranking used by GetOrderedNetwork which
wasn't working due to a missing assignment of *index in
network_find_info also triggering valgrind alerts.
A function that calculates a new rank type to order all networks
currently seen by a netdev. The order is designed for displaying the
list to user so that the networks most likely to be wanted by the user
are first on the list.
Since the rankmod value only makes sense for autoconnectable networks,
change network_rankmod to return an indication of whether the rankmod is
valid as a boolean instead of as a double, as discussed before.
for network_seen and network_connected
Only accept a struct network pointer instead of separately the ssid and
security type. This is needed so we can do some more simplification in
the next patch by having access to the network struct.