* Add support for editing/deleting messages
* Add support for uploading files
* Add support for avatars
* Use the Rocket.Chat.Go.SDK
* Use the rest and streaming api
Stop getting users if we reach 2000 users. Slack will rate-limit us
even if we follow their limits.
This means that we now have to lookup every user that says a message
for the first time. This should be less intensive on the API.
This also disables partly fb713ed91b for now.
ChannelMembers will not be filled.
* Add initial support for getting ChannelMember info of all bridges.
Adds an EventGetChannelMembers event, which gets send every x time to
all bridges. Bridges should respond on this event with a Message
containing ChannelMembers in the EventGetChannelMembers key in the
Extra field.
handleEventGetChannelMembers will handle this Message and sets the
contained ChannelMembers to the Bridge struct.
* Add ChannelMembers support to the slack bridge
This uses our own gomatrix lib with the SendHTML function which
adds HTML to formatted_body in matrix.
golang-commonmark is used to convert markdown into valid HTML.
* SSH-Chat: set quiet mode to filter joins/quits
* SSH-Chat: Trim newlines in the end of relayed messages
* SSH-Chat: fix media links
* SSH-Chat: do not relay "Rate limiting is in effect" message
When setting wait to true, we wait until the populating isn't in progress anymore.
This is used on startup connections where we really need the initial information
which could take a long time on big servers.
* Decrease complexity of handleMessage, handleReceive, handleFiles
* Move handlers to handlers.go
* Split ignoreMessage up in ignoreTextEmpty, ignoreNicks and IgnoreTexts
* Add ignoreEvent
* Add testcase for ignoreTextEmpty, ignoreNicks, ignoreTexts and ignoreEvent