mirror of
https://github.com/ergochat/ergo.git
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d4cb15354f
This moves channel registration to an eventual consistency model, where the in-memory datastructures (Channel and ChannelManager) are the exclusive source of truth, and updates to them get persisted asynchronously to the DB.
209 lines
4.9 KiB
Go
209 lines
4.9 KiB
Go
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
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// released under the MIT license
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package irc
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import "github.com/oragono/oragono/irc/isupport"
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func (server *Server) ISupport() *isupport.List {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.isupport
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}
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func (server *Server) Limits() Limits {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.limits
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}
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func (server *Server) Password() []byte {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.password
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}
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func (server *Server) RecoverFromErrors() bool {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.recoverFromErrors
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}
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func (server *Server) ProxyAllowedFrom() []string {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.proxyAllowedFrom
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}
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func (server *Server) WebIRCConfig() []webircConfig {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.webirc
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}
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func (server *Server) DefaultChannelModes() Modes {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.defaultChannelModes
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}
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func (server *Server) ChannelRegistrationEnabled() bool {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.channelRegistrationEnabled
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}
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func (client *Client) Nick() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nick
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}
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func (client *Client) NickMaskString() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickMaskString
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}
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func (client *Client) NickCasefolded() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickCasefolded
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}
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func (client *Client) Username() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.username
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}
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func (client *Client) Hostname() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.hostname
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}
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func (client *Client) Realname() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.realname
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}
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func (client *Client) Registered() bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.registered
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}
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func (client *Client) Destroyed() bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.isDestroyed
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}
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func (client *Client) AccountName() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.account.Name
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}
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func (client *Client) HasMode(mode Mode) bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.flags[mode]
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}
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func (client *Client) Channels() (result []*Channel) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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length := len(client.channels)
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result = make([]*Channel, length)
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i := 0
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for channel := range client.channels {
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result[i] = channel
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i++
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}
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return
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}
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func (channel *Channel) Name() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.name
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}
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func (channel *Channel) setName(name string) {
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channel.stateMutex.Lock()
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defer channel.stateMutex.Unlock()
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channel.name = name
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}
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func (channel *Channel) NameCasefolded() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.nameCasefolded
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}
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func (channel *Channel) setNameCasefolded(nameCasefolded string) {
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channel.stateMutex.Lock()
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defer channel.stateMutex.Unlock()
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channel.nameCasefolded = nameCasefolded
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}
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func (channel *Channel) Members() (result []*Client) {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.membersCache
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}
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func (channel *Channel) UserLimit() uint64 {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.userLimit
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}
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func (channel *Channel) setUserLimit(limit uint64) {
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channel.stateMutex.Lock()
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channel.userLimit = limit
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channel.stateMutex.Unlock()
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}
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func (channel *Channel) Key() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.key
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}
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func (channel *Channel) setKey(key string) {
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channel.stateMutex.Lock()
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channel.key = key
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channel.stateMutex.Unlock()
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}
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func (channel *Channel) HasMode(mode Mode) bool {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.flags[mode]
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}
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func (channel *Channel) Founder() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.registeredFounder
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}
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// set a channel mode, return whether it was already set
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func (channel *Channel) setMode(mode Mode, enable bool) (already bool) {
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channel.stateMutex.Lock()
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already = (channel.flags[mode] == enable)
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if !already {
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if enable {
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channel.flags[mode] = true
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} else {
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delete(channel.flags, mode)
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}
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}
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channel.stateMutex.Unlock()
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return
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}
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