ergo/irc/roleplay.go

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// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
package irc
import (
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"fmt"
"strings"
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"github.com/oragono/oragono/irc/history"
"github.com/oragono/oragono/irc/modes"
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"github.com/oragono/oragono/irc/utils"
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)
const (
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npcNickMask = "*%s*!%s@npc.fakeuser.invalid"
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sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
)
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func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isScene, isAction bool, messageParts []string, rb *ResponseBuffer) {
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config := server.Config()
if !config.Roleplay.Enabled {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Roleplaying has been disabled by the server administrators"))
return
}
if config.Roleplay.RequireOper && !client.HasRoleCapabs("roleplay") {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Insufficient privileges"))
return
}
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var sourceMask string
if isScene {
sourceMask = fmt.Sprintf(sceneNickMask, client.Nick())
} else {
cfSource, cfSourceErr := CasefoldName(source)
skelSource, skelErr := Skeleton(source)
if cfSourceErr != nil || skelErr != nil ||
restrictedCasefoldedNicks.Has(cfSource) || restrictedSkeletons.Has(skelSource) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Invalid roleplay name"))
return
}
sourceMask = fmt.Sprintf(npcNickMask, source, client.Nick())
}
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// block attempts to send CTCP messages to Tor clients
if len(messageParts) > 0 && len(messageParts[0]) > 0 && messageParts[0][0] == '\x01' {
return
}
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var buf strings.Builder
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if isAction {
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buf.WriteString("\x01ACTION ")
}
for i, part := range messageParts {
buf.WriteString(part)
if i != len(messageParts)-1 {
buf.WriteByte(' ')
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}
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}
if config.Roleplay.addSuffix {
buf.WriteString(" (")
buf.WriteString(client.Nick())
buf.WriteString(")")
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}
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splitMessage := utils.MakeMessage(buf.String())
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target, cerr := CasefoldChannel(targetString)
if cerr == nil {
channel := server.channels.Get(target)
if channel == nil {
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rb.Add(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, client.t("No such channel"))
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return
}
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targetString = channel.Name()
if canSpeak, mode := channel.CanSpeak(client); !canSpeak {
rb.Add(nil, client.server.name, ERR_CANNOTSENDTOCHAN, targetString, fmt.Sprintf(client.t("Cannot send to channel (+%s)"), mode))
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return
}
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if !channel.flags.HasMode(modes.ChanRoleplaying) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Channel doesn't have roleplaying mode available"))
return
}
if config.Roleplay.RequireChanops && !channel.ClientIsAtLeast(client, modes.ChannelOperator) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Insufficient privileges"))
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return
}
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for _, member := range channel.Members() {
for _, session := range member.Sessions() {
// see discussion on #865: clients do not understand how to do local echo
// of roleplay commands, so send them a copy whether they have echo-message
// or not
if rb.session == session {
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rb.AddSplitMessageFromClient(sourceMask, "", nil, "PRIVMSG", targetString, splitMessage)
} else {
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session.sendSplitMsgFromClientInternal(false, sourceMask, "*", nil, "PRIVMSG", targetString, splitMessage)
}
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}
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}
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channel.AddHistoryItem(history.Item{
Type: history.Privmsg,
Message: splitMessage,
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Nick: sourceMask,
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}, client.Account())
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} else {
target, err := CasefoldName(targetString)
user := server.clients.Get(target)
if err != nil || user == nil {
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rb.Add(nil, server.name, ERR_NOSUCHNICK, client.nick, target, client.t("No such nick"))
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return
}
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if !user.HasMode(modes.UserRoleplaying) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, client.t("User doesn't have roleplaying mode enabled"))
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return
}
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cnick := client.Nick()
tnick := user.Nick()
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for _, session := range user.Sessions() {
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session.sendSplitMsgFromClientInternal(false, sourceMask, "*", nil, "PRIVMSG", tnick, splitMessage)
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}
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if away, awayMessage := user.Away(); away {
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//TODO(dan): possibly implement cooldown of away notifications to users
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, awayMessage)
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}
}
}