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commit
2bb36e6cb8
@ -47,11 +47,12 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
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for _, member := range channel.Members() {
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for _, session := range member.Sessions() {
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if member == client && !session.capabilities.Has(caps.EchoMessage) {
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continue
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} else if rb.session == session {
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// see discussion on #865: clients do not understand how to do local echo
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// of roleplay commands, so send them a copy whether they have echo-message
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// or not
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if rb.session == session {
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rb.Add(nil, source, "PRIVMSG", channel.name, message)
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} else if member == client || session.capabilities.Has(caps.EchoMessage) {
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} else {
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session.Send(nil, source, "PRIVMSG", channel.name, message)
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}
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}
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