package irc import ( "fmt" "log" "net" "time" ) type Client struct { atime time.Time away bool awayMessage string channels ChannelSet commands chan ClientCommand ctime time.Time friends map[*Client]uint hostname string idleTimer *time.Timer invisible bool loginTimer *time.Timer nick string operator bool phase Phase quitTimer *time.Timer realname string replies chan Reply server *Server socket *Socket username string } func NewClient(server *Server, conn net.Conn) *Client { now := time.Now() client := &Client{ atime: now, channels: make(ChannelSet), commands: make(chan ClientCommand), ctime: now, friends: make(map[*Client]uint), hostname: AddrLookupHostname(conn.RemoteAddr()), phase: server.InitPhase(), replies: make(chan Reply), server: server, socket: NewSocket(conn), } client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.Destroy) go client.readClientCommands() go client.readCommands() go client.writeReplies() return client } func (client *Client) Touch() { client.atime = time.Now() if client.quitTimer != nil { client.quitTimer.Stop() } if client.idleTimer == nil { client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.Idle) } else { client.idleTimer.Reset(IDLE_TIMEOUT) } } func (client *Client) Idle() { if client.quitTimer == nil { client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.ConnectionTimeout) } else { client.quitTimer.Reset(QUIT_TIMEOUT) } client.Reply(RplPing(client.server, client)) } func (client *Client) ConnectionTimeout() { msg := &QuitCommand{ message: "connection timeout", } msg.SetClient(client) client.server.Command(msg) } func (client *Client) ConnectionClosed() { msg := &QuitCommand{ message: "connection closed", } msg.SetClient(client) client.server.Command(msg) } func (client *Client) readClientCommands() { for command := range client.commands { command.HandleClient(client) } } func (c *Client) readCommands() { for line := range c.socket.Read() { m, err := ParseCommand(line) if err != nil { switch err { case NotEnoughArgsError: c.Reply(ErrNeedMoreParams(c.server, line)) default: c.Reply(ErrUnknownCommand(c.server, line)) } continue } m.SetClient(c) c.server.Command(m) } if c.phase == Normal { c.ConnectionClosed() } else { c.Destroy() } } func (client *Client) writeReplies() { for reply := range client.replies { if DEBUG_CLIENT { log.Printf("%s ← %s", client, reply) } if client.socket.Write(reply.Format(client)) != nil { break } } } type DestroyClient struct { BaseCommand client *Client } func (client *Client) Destroy() { client.socket.Close() client.loginTimer.Stop() if client.idleTimer != nil { client.idleTimer.Stop() } if client.quitTimer != nil { client.quitTimer.Stop() } cmd := &DestroyClient{ client: client, } for channel := range client.channels { channel.Command(cmd) } client.server.Command(cmd) } func (client *Client) Reply(reply Reply) { if client.replies == nil { if DEBUG_CLIENT { log.Printf("%s dropped %s", client, reply) } return } client.replies <- reply } func (client *Client) HasNick() bool { return client.nick != "" } func (client *Client) HasUsername() bool { return client.username != "" } // func (c *Client) ModeString() (str string) { if c.invisible { str += Invisible.String() } if c.operator { str += Operator.String() } if len(str) > 0 { str = "+" + str } return } func (c *Client) UserHost() string { username := "*" if c.HasUsername() { username = c.username } return fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname) } func (c *Client) Nick() string { if c.HasNick() { return c.nick } return "*" } func (c *Client) Id() string { return c.UserHost() } func (c *Client) String() string { return c.UserHost() } // // commands // type AddFriend struct { client *Client } func (msg *AddFriend) HandleClient(client *Client) { client.friends[msg.client] += 1 } type RemoveFriend struct { client *Client } func (msg *RemoveFriend) HandleClient(client *Client) { client.friends[msg.client] -= 1 if client.friends[msg.client] <= 0 { delete(client.friends, msg.client) } } func (msg *JoinChannel) HandleClient(client *Client) { client.channels.Add(msg.channel) } func (msg *PartChannel) HandleClient(client *Client) { client.channels.Remove(msg.channel) } func (msg *NickCommand) HandleClient(client *Client) { // Make reply before changing nick. reply := RplNick(client, msg.nickname) client.nick = msg.nickname for friend := range client.friends { friend.Reply(reply) } } func (msg *QuitCommand) HandleClient(client *Client) { if len(client.friends) > 0 { reply := RplQuit(client, msg.message) for friend := range client.friends { if friend == client { continue } friend.Reply(reply) } } for channel := range client.channels { channel.commands <- msg } client.Destroy() }