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ergo/irc/getters.go

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// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
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import "github.com/oragono/oragono/irc/isupport"
func (server *Server) ISupport() *isupport.List {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.isupport
}
func (server *Server) Limits() Limits {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.limits
}
func (server *Server) Password() []byte {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.password
}
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func (server *Server) RecoverFromErrors() bool {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.recoverFromErrors
}
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func (server *Server) ProxyAllowedFrom() []string {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.proxyAllowedFrom
}
func (server *Server) WebIRCConfig() []webircConfig {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.webirc
}
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func (server *Server) DefaultChannelModes() Modes {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.defaultChannelModes
}
func (client *Client) Nick() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nick
}
func (client *Client) NickMaskString() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskString
}
func (client *Client) NickCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded
}
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func (client *Client) Username() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.username
}
func (client *Client) Hostname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.hostname
}
func (client *Client) Realname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.realname
}
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func (client *Client) Registered() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.registered
}
func (client *Client) Destroyed() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.isDestroyed
}
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func (client *Client) HasMode(mode Mode) bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.flags[mode]
}
func (client *Client) Channels() (result []*Channel) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
length := len(client.channels)
result = make([]*Channel, length)
i := 0
for channel := range client.channels {
result[i] = channel
i++
}
return
}
func (channel *Channel) Name() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.name
}
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func (channel *Channel) setName(name string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.name = name
}
func (channel *Channel) NameCasefolded() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.nameCasefolded
}
func (channel *Channel) setNameCasefolded(nameCasefolded string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.nameCasefolded = nameCasefolded
}
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func (channel *Channel) Members() (result []*Client) {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.membersCache
}
func (channel *Channel) UserLimit() uint64 {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.userLimit
}
func (channel *Channel) setUserLimit(limit uint64) {
channel.stateMutex.Lock()
channel.userLimit = limit
channel.stateMutex.Unlock()
}
func (channel *Channel) Key() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.key
}
func (channel *Channel) setKey(key string) {
channel.stateMutex.Lock()
channel.key = key
channel.stateMutex.Unlock()
}
func (channel *Channel) HasMode(mode Mode) bool {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.flags[mode]
}
// set a channel mode, return whether it was already set
func (channel *Channel) setMode(mode Mode, enable bool) (already bool) {
channel.stateMutex.Lock()
already = (channel.flags[mode] == enable)
if !already {
if enable {
channel.flags[mode] = true
} else {
delete(channel.flags, mode)
}
}
channel.stateMutex.Unlock()
return
}