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ergo/irc/fakelag_test.go

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// Copyright (c) 2018 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"testing"
"time"
)
type mockTime struct {
now time.Time
sleepList []time.Duration
lastCheckedSleep int
}
func (mt *mockTime) Now() (now time.Time) {
return mt.now
}
func (mt *mockTime) Sleep(dur time.Duration) {
mt.sleepList = append(mt.sleepList, dur)
mt.pause(dur)
}
func (mt *mockTime) pause(dur time.Duration) {
mt.now = mt.now.Add(dur)
}
func (mt *mockTime) lastSleep() (slept bool, duration time.Duration) {
if mt.lastCheckedSleep == len(mt.sleepList)-1 {
slept = false
return
}
slept = true
mt.lastCheckedSleep += 1
duration = mt.sleepList[mt.lastCheckedSleep]
return
}
func newFakelagForTesting(window time.Duration, burstLimit uint, throttleMessagesPerWindow uint, cooldown time.Duration) (*Fakelag, *mockTime) {
fl := Fakelag{}
fl.config = FakelagConfig{
Enabled: true,
Window: window,
BurstLimit: burstLimit,
MessagesPerWindow: throttleMessagesPerWindow,
Cooldown: cooldown,
}
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mt := new(mockTime)
mt.now, _ = time.Parse("Mon Jan 2 15:04:05 -0700 MST 2006", "Mon Jan 2 15:04:05 -0700 MST 2006")
mt.lastCheckedSleep = -1
fl.nowFunc = mt.Now
fl.sleepFunc = mt.Sleep
return &fl, mt
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}
func TestFakelag(t *testing.T) {
window, _ := time.ParseDuration("1s")
fl, mt := newFakelagForTesting(window, 3, 2, window)
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fl.Touch()
slept, _ := mt.lastSleep()
if slept {
t.Fatalf("should not have slept")
}
interval, _ := time.ParseDuration("100ms")
for i := 0; i < 2; i++ {
mt.pause(interval)
fl.Touch()
slept, _ := mt.lastSleep()
if slept {
t.Fatalf("should not have slept")
}
}
mt.pause(interval)
fl.Touch()
if fl.state != FakelagThrottled {
t.Fatalf("should be throttled")
}
slept, duration := mt.lastSleep()
if !slept {
t.Fatalf("should have slept due to fakelag")
}
expected, _ := time.ParseDuration("400ms")
if duration != expected {
t.Fatalf("incorrect sleep time: %v != %v", expected, duration)
}
// send another message without a pause; we should have to sleep for 500 msec
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fl.Touch()
if fl.state != FakelagThrottled {
t.Fatalf("should be throttled")
}
slept, duration = mt.lastSleep()
expected, _ = time.ParseDuration("500ms")
if duration != expected {
t.Fatalf("incorrect sleep time: %v != %v", duration, expected)
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}
mt.pause(interval * 6)
fl.Touch()
if fl.state != FakelagThrottled {
t.Fatalf("should still be throttled")
}
slept, duration = mt.lastSleep()
if duration != 0 {
t.Fatalf("we paused for long enough that we shouldn't sleep here")
}
mt.pause(window * 2)
fl.Touch()
if fl.state != FakelagBursting {
t.Fatalf("should be bursting again")
}
slept, _ = mt.lastSleep()
if slept {
t.Fatalf("should not have slept")
}
}
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func TestSuspend(t *testing.T) {
window, _ := time.ParseDuration("1s")
fl, _ := newFakelagForTesting(window, 3, 2, window)
assertEqual(fl.config.Enabled, true, t)
// suspend idempotently disables
fl.Suspend()
assertEqual(fl.config.Enabled, false, t)
fl.Suspend()
assertEqual(fl.config.Enabled, false, t)
// unsuspend idempotently enables
fl.Unsuspend()
assertEqual(fl.config.Enabled, true, t)
fl.Unsuspend()
assertEqual(fl.config.Enabled, true, t)
fl.Suspend()
assertEqual(fl.config.Enabled, false, t)
fl2, _ := newFakelagForTesting(window, 3, 2, window)
fl2.config.Enabled = false
// if we were never enabled, suspend and unsuspend are both no-ops
fl2.Suspend()
assertEqual(fl2.config.Enabled, false, t)
fl2.Suspend()
assertEqual(fl2.config.Enabled, false, t)
fl2.Unsuspend()
assertEqual(fl2.config.Enabled, false, t)
fl2.Unsuspend()
assertEqual(fl2.config.Enabled, false, t)
}