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fix fakelag double-rate issue
Basically, fakelag was counting the time imposed by its own sleeps as though the user had themselves paused for that amount of time. Therefore, if a user sent a large number of consecutive commands, every other command would pause for the expected throttle interval, but the subsequent command would be processed instantly (you'd get two back-to-back commands). This resulted in throttled users being able to send at double the expected rate.
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@ -85,9 +85,10 @@ func (fl *Fakelag) Touch() {
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}
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// space them out by at least window/messagesperwindow
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sleepDuration := time.Duration((int64(fl.window) / int64(fl.throttleMessagesPerWindow)) - int64(elapsed))
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if sleepDuration < 0 {
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sleepDuration = 0
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if sleepDuration > 0 {
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fl.sleepFunc(sleepDuration)
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// the touch time should take into account the time we slept
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fl.lastTouch = fl.nowFunc()
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}
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fl.sleepFunc(sleepDuration)
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}
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}
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@ -83,13 +83,15 @@ func TestFakelag(t *testing.T) {
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t.Fatalf("incorrect sleep time: %v != %v", expected, duration)
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}
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// send another message without a pause; we should have to sleep for 500 msec
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fl.Touch()
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if fl.state != FakelagThrottled {
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t.Fatalf("should be throttled")
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}
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slept, duration = mt.lastSleep()
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if duration != interval {
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t.Fatalf("incorrect sleep time: %v != %v", interval, duration)
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expected, _ = time.ParseDuration("500ms")
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if duration != expected {
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t.Fatalf("incorrect sleep time: %v != %v", duration, expected)
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}
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mt.pause(interval * 6)
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