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mirror of https://github.com/jlu5/PyLink.git synced 2024-11-01 01:09:22 +01:00
PyLink/protocols
James Lu 994eaef12c unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
2015-11-26 22:34:15 -08:00
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inspircd.py Fix logic in last commit 2015-11-08 15:14:03 -08:00
ts6_common.py move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
ts6.py unreal/ts6/relay: add some more user mode support 2015-11-21 23:57:24 -08:00
unreal.py unreal: forcibly SETHOST to the desired vHost in spawnClient 2015-11-26 22:34:15 -08:00