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Commit Graph

444 Commits

Author SHA1 Message Date
James Lu
8969cfb74e Merge branch 'master' into devel
Conflicts:
	plugins/networks.py
2016-06-22 19:10:59 -07:00
James Lu
1ad8b2e539 networks: reintroduce networks properly in 'connect'
Closes #245.
2016-06-22 10:39:22 -07:00
James Lu
cfa2cda885 relay: only reverse modes for CLAIM if there are any to reverse 2016-06-21 20:29:48 -07:00
James Lu
481d70eff8 New import paths for properly installed pylinkirc 2016-06-20 18:18:54 -07:00
James Lu
0b9691c3c6 Merge branch 'master' into devel 2016-06-20 16:38:33 -07:00
James Lu
87cbbc9c57 relay: clearer error message when DESTROY'ing a channel you didn't create 2016-06-19 12:32:27 -07:00
James Lu
d3e207d653 relay: axe unused variable 2016-06-19 12:32:12 -07:00
James Lu
bcc754cf0b relay: allow forcing slashes on unsupported IRCds
This adds an undocumented option "relay_force_slashes" to allow slashes in nicks anyways, for IRCds that are, for example, TS6 or P10 variations that don't validate remote nicks.
2016-06-19 12:32:03 -07:00
James Lu
e47738c27f relay: forbid linking two channels on the same network 2016-06-19 12:14:09 -07:00
James Lu
9732d01a9e relay: default DB to {} so it doesn't flip out on 'load relay'
(cherry picked from commit db56513ac7)
2016-06-17 07:19:13 -07:00
James Lu
db56513ac7 relay: default DB to {} so it doesn't flip out on 'load relay' 2016-06-16 21:55:50 -07:00
James Lu
11bbbfba19 Ctcp plugin: handles basic VERSION requests
Closes #236.
2016-06-15 11:31:40 -07:00
James Lu
9952f08c8f opercmds: switch to irc.parseModes() 2016-06-08 16:40:00 -07:00
James Lu
e1d3003683 relay: less accusatory message for links blocked by LINKACL 2016-06-08 16:00:25 -07:00
James Lu
ed19c2b24a relay: block topic changes from the main SID, not the PyLink client 2016-05-22 19:12:11 -07:00
James Lu
a0d20df899 docs: tweak writing-plugins & TOC, move plugin_example to plugins
Closes #226.
2016-05-22 10:59:57 -07:00
James Lu
ed34c43b6c games: remove explicit random.seed()
AFAIK, random already defaults the seed to the system time, and random.seed() without any arguments thus sets it to something that is already set.
2016-05-22 10:28:56 -07:00
James Lu
8c55eb43e7 relay/commands: reformat showuser output slightly 2016-05-21 23:05:39 -07:00
James Lu
03790b5939 relay: implement LINKED <netname> to filter by network
Closes #227.
2016-05-21 22:55:06 -07:00
James Lu
e498a0cace games: implement fml (#122) 2016-05-20 21:33:50 -07:00
James Lu
9cae7682a8 games: implement eightball (#122) 2016-05-20 21:13:39 -07:00
James Lu
357eabe27a relay: optionally relay home server & login details in /WHOIS
Closes #221. Closes #222.
2016-05-19 23:32:43 -07:00
James Lu
4e8de60005 core: Rewrite WHOIS handlers to simply listen to a custom hook (PYLINK_CUSTOM_WHOIS) 2016-05-19 23:32:43 -07:00
James Lu
a2a009cac4 games: mark servicebot as manipulatable for now 2016-05-15 11:58:45 -07:00
James Lu
e4d42bf551 fantasy: fixes to respondtonick, allow configuring custom per-bot prefixes 2016-05-15 11:45:32 -07:00
James Lu
96cefb5be0 fantasy: rework to support service bots (#216) 2016-05-15 11:27:51 -07:00
James Lu
ae87def11f Purge c_ and u_ prefixes from named modes
Closes #217.
2016-05-15 11:05:02 -07:00
James Lu
75798b5fba relay: don't relay kicks to service bots 2016-05-14 16:24:26 -07:00
James Lu
5d4765b30d games: call help() with the right arguments 2016-05-14 16:19:29 -07:00
James Lu
28f992d3cb relay: don't spawn clones for service bots 2016-05-14 16:17:20 -07:00
James Lu
523ef714a0 games: rewrite everything using the new ServiceBot API 2016-05-14 14:53:19 -07:00
James Lu
522b7b8b33 Move DataStore to structures (untested) 2016-05-14 14:53:19 -07:00
Daniel Oaks
c5242d1590 games: Fix help prefix stripper 2016-05-14 14:53:19 -07:00
Daniel Oaks
f1b0981f87 games: Write .help handler 2016-05-14 14:53:19 -07:00
Daniel Oaks
c2e3ce5bdf games: request/remove commands 2016-05-14 14:53:19 -07:00
Daniel Oaks
45651858e4 games: Use db adapted from DataStore I wrote for mammon. May not seem too useful right now, but I have plans(tm)(c) 2016-05-14 14:53:19 -07:00
Daniel Oaks
cbb2eb318f games: Only handle self messages if enabled 2016-05-14 14:53:19 -07:00
Daniel Oaks
c3e4cfa2de games: Create BotClient class, use bot_clients instead of games_user 2016-05-14 14:53:19 -07:00
Daniel Oaks
f6854ab673 games: Add example dice command from my bot 2016-05-14 14:53:19 -07:00
Daniel Oaks
ed15af72ec games: Simplify/betterise handlers, create example dice handler 2016-05-14 14:53:19 -07:00
Daniel Oaks
4054276ac0 games: Clean up CommandHandler 2016-05-14 14:53:19 -07:00
Daniel Oaks
967dafaf0d games: Very initial barebones command handler 2016-05-14 14:53:19 -07:00
Daniel Oaks
f5efc36bf2 games: Initial plugin. Does NOTHING 2016-05-14 14:53:19 -07:00
James Lu
3930891e9f relay: don't rely on irc.pseudoclient as much during init 2016-05-14 14:03:59 -07:00
James Lu
32bc5f120b core: migrate the main client to ServiceBot (#216)
- irc.spawnMain is dropped. Clients are now spawned in the endburst loop, after protocol negotiation completes. This allows PyLink to spawn clients with hideoper, etc., closing #194.
- utils.add_cmd and irc.callCommand are now just wrappers around world.services['pylink'].add_cmd and call_cmd respectively.
- coreplugin registers the main client while it is loaded up, before any commands are added.
2016-05-14 13:29:23 -07:00
James Lu
bcc648adff relay: support relaying more channel modes
flood, flood_unreal, joinflood, freetarget, c_noforwards, and noinvite are whitelisted with this commit.
2016-05-11 21:18:30 -07:00
James Lu
366836b821 relay: burst topics from the main PyLink server
When a channel is being initialized, PyLink has no specific network to propagate topics from; they just get sent from whichever linked network we happened to iterate over first. This prevents misleading topic setters like 'randomnet.relay' from showing up.
2016-05-02 18:54:46 -07:00
James Lu
7b2319b7c5 changehost: migrate to irc.getHostmask 2016-05-01 15:05:30 -07:00
James Lu
917b0de596 relay: log spawnlocks calls 2016-05-01 14:59:13 -07:00
James Lu
f6a9f0729a relay: don't error if the privmsg source on a remote network is missing
This can happen when someone speaks while a network is initializing, for example.
2016-05-01 14:59:13 -07:00