James Lu
852bd74c3b
core: enumerate our server after calling proto.connect()
...
This gives protocol modules a chance to manipulate their SID before it's added to the internal server list, replacing hacks previously used by the Nefarious and Clientbot modules.
This is the first step to sid-less servers :)
2016-07-28 21:50:51 -07:00
James Lu
c410de2fad
Make server config validation protocol specific
...
Closes #282 .
2016-07-28 21:34:00 -07:00
James Lu
c36c32082f
inspircd: support SAKICK
2016-07-28 21:05:59 -07:00
James Lu
a56e464eb6
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
...
Ref #296 .
(cherry picked from commit 5800594d55
)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791
unreal: remove obsolete comment about cloaked hosts
...
(cherry picked from commit e7ccfc9156
)
2016-07-28 20:20:35 -07:00
James Lu
94ae457a82
nefarious: fix usermode changes internally applying on the wrong target
...
A regression from fca23c7d55
overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
(cherry picked from commit af21063834
)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7
unreal: rework services login handling
...
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
(cherry picked from commit 97d09c5015
)
2016-07-28 20:20:35 -07:00
James Lu
9233a94379
nefarious: forward CMODE and KICK through the server if the sender isn't opped
...
This prevents mode bounces, kick failures, and the HACK server notices from showing up.
(cherry picked from commit fca23c7d55
)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
...
Ref #296 .
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156
unreal: remove obsolete comment about cloaked hosts
2016-07-27 17:38:09 -07:00
James Lu
af21063834
nefarious: fix usermode changes internally applying on the wrong target
...
A regression from fca23c7d55
overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
2016-07-27 16:55:59 -07:00
James Lu
97d09c5015
unreal: rework services login handling
...
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
2016-07-27 16:55:59 -07:00
James Lu
4002fb9da5
clientbot: only send AWAY when polling if the message has changed
2016-07-26 23:30:26 -07:00
James Lu
fca23c7d55
nefarious: forward CMODE and KICK through the server if the sender isn't opped
...
This prevents mode bounces, kick failures, and the HACK server notices from showing up.
2016-07-26 18:31:23 -07:00
James Lu
8ce0ceee37
clientbot: properly track oper
2016-07-25 11:02:25 -07:00
James Lu
db9f362857
clientbot: use colon for realname in USER
2016-07-25 11:02:08 -07:00
James Lu
fcf364f958
clientbot: initialize users with umode +i by default
2016-07-25 00:00:27 -07:00
James Lu
a905f74800
relay/clientbot: rework KICK handling to send the right thing at the right times
...
Some of the logic was inverted so that the Clientbot would try to kick invalid things like GLolol/ovd, and send clientbot KICK payloads when it's supposed to forward an actual kick.
This also fixes KICKs from servers not being relayed by clientbot.
2016-07-24 11:55:46 -07:00
James Lu
05972e500c
clientbot: fix marking of internal/external servers
2016-07-24 11:52:34 -07:00
James Lu
8fc310eb24
clientbot: clear who / kick state on connect
2016-07-24 11:15:33 -07:00
James Lu
51dcfb7d1e
clientbot: don't leak private messages via the relay
2016-07-23 21:09:15 -07:00
James Lu
0db9d4e69e
relay/clientbot: support relaying KICK, QUIT, NICK, CTCP ACTION, and NOTICE
2016-07-23 18:48:27 -07:00
James Lu
3ec11680ea
clientbot: handle nick conflicts on connect (43x)
2016-07-23 12:48:26 -07:00
James Lu
a662f93e15
clientbot: fix part/kick handling to only keep state for internal clients
2016-07-23 12:36:13 -07:00
James Lu
3e91118644
relay/clientbot: implement kick, join, part relaying
2016-07-23 12:25:52 -07:00
James Lu
a402d1057e
clientbot: send CLIENTBOT_KICK payloads for external clients
2016-07-23 12:04:32 -07:00
James Lu
88e510b4cf
clientbot: begin work on special hooks & move event relaying to a separate plugin
2016-07-23 01:16:26 -07:00
James Lu
7eaf074019
clientbot: poll WHO once every pingfreq
2016-07-23 00:06:11 -07:00
James Lu
91310164be
clientbot: more descriptive default hostmasks
2016-07-22 22:52:06 -07:00
James Lu
734db841f1
clientbot: track failed KICKs with /NAMES & a timer
...
Suggested by @cooper.
This tracking system solves the problem of failed relay kicks causing channel desyncs, because what's seen as a successful KICK when PyLink is linked as a service might not forward
successfully on clientbot network. This can be caused due to the clientbot not being opped, the target being immune or having higher access than the clientbot, etc. When a NAMES reply
(delayed in this case) is received for any channel where an initial /WHO has already been received, a JOIN hook will be sent for any users on the kick queue to rejoin them on the relay.
2016-07-22 22:36:34 -07:00
James Lu
d41d123969
clientbot: send away hook and remove extraneous stub assignment
2016-07-22 00:45:37 -07:00
James Lu
ff807b3d47
clientbot: basic WHO handling, implement away() stub
2016-07-22 00:22:56 -07:00
James Lu
04ed7a8f5d
clientbot: add MODE handling
2016-07-21 19:12:05 -07:00
James Lu
3d7e8f8420
clientbot: fix wrong args to _squit
2016-07-21 19:11:57 -07:00
James Lu
2d886367b5
clientbot: handle prefix modes in NAMES
2016-07-21 18:49:01 -07:00
James Lu
deddbde2b0
clientbot: implement updateClient for tracking client ident/host
2016-07-21 18:49:01 -07:00
James Lu
3e8ed35aea
clientbot: stub kill() and numeric()
2016-07-21 18:16:15 -07:00
James Lu
95ee94e747
clientbot: implement outgoing INVITE
2016-07-21 18:14:23 -07:00
James Lu
a2043d6762
clientbot: make services clients manipulatable
2016-07-21 18:13:17 -07:00
James Lu
1507a87f31
clientbot: wait for KICK acknowledgement before updating state
2016-07-21 18:04:36 -07:00
James Lu
09ce38a53d
clientbot: fix wrong variable
2016-07-21 00:11:15 -07:00
James Lu
dac043a1b6
clientbot: stub updateClient too
2016-07-21 00:04:49 -07:00
James Lu
7a93c1bbb1
clientbot: capability negotiation (cmodes,umodes,prefixmodes,casemapping)
2016-07-20 23:59:22 -07:00
James Lu
eef54cd77d
classes: Move ISUPPORT-style PREFIX and capabilities handling to Protocol
2016-07-20 23:59:22 -07:00
James Lu
75d88224f1
clientbot: document some functions
2016-07-20 23:59:22 -07:00
James Lu
d2a3a64293
clientbot: use rfc2812-style USER, kthx
2016-07-20 23:59:22 -07:00
James Lu
f970f760aa
clientbot: *untested* autopreform support
2016-07-20 23:55:34 -07:00
James Lu
8fb3310d33
clientbot: properly stub a lot more functions
2016-07-20 23:55:34 -07:00
James Lu
dd0c5c7e63
clientbot: format kick reasons with the sender prefix
2016-07-20 23:55:34 -07:00
James Lu
e7ae6ddbff
clientbot: in conditionals, don't break if irc.pseudoclient isn't set yet
2016-07-20 23:55:34 -07:00
James Lu
de618393c0
Fix SQUIT handling from 2f1a338
2016-07-20 23:55:34 -07:00
James Lu
387d47808c
clientbot: add nick, kick handling; squit and sjoin stubs
2016-07-20 23:55:34 -07:00
James Lu
154421ffde
Move SQUIT abstraction into core
2016-07-20 23:55:34 -07:00
James Lu
8b4b08f589
clientbot: names, join, part, quit handling
2016-07-20 23:55:34 -07:00
James Lu
027dfe46a4
clientbot: handle notice, privmsg
...
This is literally the world's most useless IRC bot now.
2016-07-20 23:55:34 -07:00
James Lu
b1b13a5c63
clientbot: fix args list
2016-07-20 23:55:34 -07:00
James Lu
8981d71fd0
protocols: rename _getOutgoingNick() -> _expandPUID()
2016-07-20 23:55:34 -07:00
James Lu
e0b254e6ad
clientbot: ping/pong support
2016-07-20 23:55:34 -07:00
James Lu
58fa769ba0
clientbot: implement JOIN, uplink enumeration
2016-07-20 23:55:34 -07:00
James Lu
c52d542ed8
Initial Clientbot stub, with very rudimentary user handling ( #144 )
2016-07-20 23:55:34 -07:00
James Lu
1770058e1b
Move ts6_common.parseTS6Args to ts6_common.parsePrefixedArgs
2016-07-20 23:55:34 -07:00
James Lu
47a0a7f8c6
Make plugins/ and protocols/ namespaces
2016-07-20 23:55:26 -07:00
James Lu
80d7be8c7d
nefarious: add (untested) SVSNICK handler based on P10 docs
...
Closes #269 .
2016-07-12 21:58:08 -07:00
James Lu
bced9506c3
ts6: add RSFNC to supported caps
2016-07-11 23:29:44 -07:00
James Lu
21d03e7b69
protocols: implement SVSNICK hooks for InspIRCd, Charybdis, UnrealIRCd ( #269 )
...
More testing still needs to be done with this on Nefarious, as atheme (what I'm testing against) doesn't use P10 SVSNICK yet.
2016-07-11 23:21:08 -07:00
James Lu
7c1a80708b
unreal: demote mode bounce notices to DEBUG
2016-07-11 16:37:01 -07:00
James Lu
64dd7e9387
unreal: fix server name of the uplink not being saved
...
Closes #268 .
2016-07-11 16:20:10 -07:00
James Lu
c04f9d1879
protocols: move handlers for AWAY, VERSION, WHOIS, and QUIT to ircs2s_common
2016-07-11 16:08:46 -07:00
James Lu
d91589c4da
protocols: move handle_whois to ts6_common
2016-07-11 16:00:08 -07:00
James Lu
84452bec2e
inspircd: always make PyLink handle WHOIS ( closes #267 )
...
This removes the use_experimental_whois option, which is always enabled now.
The rationale behind this is that PyLink cannot accurately track signon and idle times for things like relay users, without forwarding WHOIS requests between servers in a way the hooks system is really not optimized to do. However, no IDLE response means that no WHOIS data is ever sent back to the calling user, so this workaround is probably the best solution, aside from faking values.
2016-07-10 22:08:56 -07:00
James Lu
c1cd6f42a0
updateTS: Fix mode tracking again
...
It looks like we actually do need to track whether we're sending or receiving modes. This time, do so /properly/.
2016-07-10 21:36:18 -07:00
James Lu
fa59e2bded
ts6_common: force nick TS to 100 in SAVE
2016-07-10 21:20:47 -07:00
James Lu
a06b478a2e
ts6_common: update nick TS on SAVE as well ( #267 )
2016-07-10 21:14:12 -07:00
James Lu
16b162ffbe
protocols: update nick TS on nick change ( #267 )
2016-07-10 21:10:57 -07:00
James Lu
ade0fa707e
nefarious: fix wrong variable in last commit
2016-07-10 21:01:01 -07:00
James Lu
8b04a51daf
nefarious: only send EOB_ACK to uplink
...
Closes #266 .
2016-07-10 20:37:21 -07:00
James Lu
1675c43841
ts6: the @cooper fix
...
Validate that incoming TS is valid, because bad user timestamps like 0 will cause InspIRCd networks to SQUIT if forwarded over Relay.
2016-07-10 20:37:07 -07:00
James Lu
7d321e2e6c
inspircd: only send services_login hooks if the user exists
...
With SASL, services_login can be called before the user is registered. We should ignore that because the actual accountname is still bursted later.
2016-07-08 12:08:13 -07:00
James Lu
e0f050c195
Irc: add getFriendlyName() abstraction
...
Closes #260 .
2016-07-06 22:30:21 -07:00
James Lu
3b80802d1a
protocols: rewrite encapsulated commands implicitly
...
Closes #182 .
2016-07-05 13:27:31 -07:00
James Lu
ed6293e54a
nefarious: define access_sort() as a static method
2016-07-05 00:42:17 -07:00
James Lu
5ef135d888
nefarious: use handle_kill (with kill path support) from ircs2s_common
...
Ref #239 .
2016-07-05 00:31:24 -07:00
James Lu
bfa69815b4
protocols: split things common between nefarious and ts6_common into a new ircs2s_common module
2016-07-05 00:24:23 -07:00
James Lu
26f4a9c276
nefarious: fix 'changedmodes' type inconsistency causing crashes
2016-07-05 00:13:33 -07:00
James Lu
d549e2ae47
protocols: format kills properly in ts6_common.handle_kill() ( #239 )
...
This separates the kill handling for InspIRCd and other TS6 protocols, as InspIRCd pre-formats kills when they are sent.
2016-07-05 00:08:02 -07:00
James Lu
3457da16bd
protocols: Move kill() into ts6_common, and make unreal.py use it
...
Ref #239 . protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
d0b7d44f1a
ts6: implement kill paths in outgoing KILL ( #239 )
2016-07-04 23:43:11 -07:00
James Lu
6c8731a55a
inspircd: refactor opertype handling and opertypes for Services
...
This gives all protected service clients with +k a special "Network Service" opertype.
2016-07-01 21:03:10 -07:00
James Lu
55e0da96c3
Merge remote-tracking branch 'origin/master' into devel
2016-07-01 20:42:46 -07:00
James Lu
fde7860fc7
ts6: fix wrong args in TB handling
...
I'm not sure where I got that example from. It's wrong.
2016-07-01 19:45:13 -07:00
James Lu
e8ecc1c775
ts6: 10 modes per line, not 9
...
I must've made it shorter just to be safe, but that isn't necessary.
2016-06-27 23:40:58 -07:00
James Lu
982e7c43f2
ts6: cut off BMASK at 12 args per line to prevent message cutoff
...
Ref #253 .
2016-06-27 23:35:56 -07:00
James Lu
12f1cce6a9
ts6: 12 users max are allowed in each SJOIN message, not 10
2016-06-27 23:13:39 -07:00
James Lu
f458a40e1c
inspircd: new use_experimental_whois option, which forces PyLink to handle WHOIS requests locally
2016-06-27 22:28:37 -07:00
James Lu
57afa806e3
inspircd: implement raw numeric sending
2016-06-27 22:28:00 -07:00
James Lu
b1e138d9c5
nefarious: fix wrong variable in "/join 0" handling causing crashes
...
(cherry picked from commit 5cb550afd9
)
2016-06-26 11:38:09 -07:00
James Lu
fbeb3a3747
protocols: fix ts actually defaulting to None in sjoin()
2016-06-25 13:56:24 -07:00
James Lu
d2956c3d00
protocols: return uplink field in SQUIT handlers
2016-06-25 13:34:43 -07:00
James Lu
5cb550afd9
nefarious: fix wrong variable in "/join 0" handling causing crashes
2016-06-25 11:33:56 -07:00
James Lu
167963ddc4
updateTS: fix handling for outbound modes
...
Outgoing and incoming modes should be handled the same way - we're only dealing with a "received TS" which could originate from PyLink (sjoin() in protocols) OR the uplink.
2016-06-24 13:24:44 -07:00
James Lu
77e13bce03
inspircd: fix logic for tracking existing bans in sjoin()
2016-06-23 22:36:22 -07:00
James Lu
6555ba2e6a
nefarious: burst bans according to the P10 standard
...
Closes #250 .
2016-06-23 22:36:22 -07:00
James Lu
2936e94f50
unreal: warn about mode bounces instead of fighting with the uplink
2016-06-22 22:37:53 -07:00
James Lu
f2b139c828
core: make inbound SJOINs also respect the updateTS() rules
2016-06-22 22:28:15 -07:00
James Lu
6b8e80cd5b
core/protocols: add modes option in sjoin(), TS6 BMASK, and mode TS rules in updateTS()
...
Closes #249 .
Closes #250 .
2016-06-22 21:34:16 -07:00
James Lu
8969cfb74e
Merge branch 'master' into devel
...
Conflicts:
plugins/networks.py
2016-06-22 19:10:59 -07:00
James Lu
6060a8857f
ts6: fix incorrect WHOIS syntax
...
Thanks to @cooper for reporting.
2016-06-22 18:34:17 -07:00
James Lu
101bd9664e
unreal: fix typo in comment
2016-06-21 17:03:23 -07:00
James Lu
481d70eff8
New import paths for properly installed pylinkirc
2016-06-20 18:18:54 -07:00
James Lu
3e19e9c3f1
unreal: add missing inviteonly (+i) definition
2016-06-19 21:18:35 -07:00
James Lu
26df48c26d
ts6: add missing definition for cmode +i
2016-06-19 21:13:14 -07:00
James Lu
5d5d4acd55
hybrid: rename debug umode (+g) to sno_debug
2016-05-31 20:57:17 -07:00
James Lu
d18e9c82f9
ts6: recognize umode +p (override)
2016-05-31 20:57:17 -07:00
James Lu
0124678ed3
nefarious: use SETHOST instead of FAKE for internal clients
...
Closes #209 . Thanks to Jobe and Andromeda on #evilnet for the help!
2016-05-28 13:21:38 -07:00
James Lu
0e298dcb4d
nefarious: support SETHOST-based (+h) cloaks
...
Closes #210 .
2016-05-28 12:53:23 -07:00
James Lu
188d2f891c
nefarious: use nicks in user MODE targets
...
This is more consistent with what Nefarious and P10 do.
2016-05-28 12:52:52 -07:00
James Lu
841d58d82e
nefarious: set umode +x when changing hosts of service clients
2016-05-28 12:15:27 -07:00
James Lu
ae87def11f
Purge c_ and u_ prefixes from named modes
...
Closes #217 .
2016-05-15 11:05:02 -07:00
James Lu
2864c41d7a
hybrid: only call endburst once per connection
...
Since this is based off TS6, both initial PING and EOB are handled as endburst. However, ENDBURST should only be called once per session, or things are respawned automatically and nick collisions happen.
2016-05-14 14:06:14 -07:00
James Lu
998d57dbb3
ts6: recognize elemental-ircd +G (blockcaps)
2016-05-11 21:49:57 -07:00
James Lu
beae4eea9e
core: rename utils.fullVersion -> irc.version ( #199 )
2016-04-30 17:00:28 -07:00
James Lu
3bb1208e74
core: move toLower to Irc ( #199 )
2016-04-30 16:57:38 -07:00
James Lu
78f8a2fc8d
core: move isManipulatableClient, getHostmask to Irc
2016-04-30 16:44:37 -07:00
James Lu
064cb9b6aa
core: move reverseModes, joinModes into Irc
2016-04-30 16:33:46 -07:00
James Lu
05752d9f60
Merge branch 'master' into devel
2016-04-29 23:43:15 -07:00
James Lu
01bf0325fb
inspircd: fix wrong variable in KILL text
2016-04-29 23:43:03 -07:00
James Lu
bd0874a484
Merge branch 'wip/split-utils' into devel
2016-04-29 23:32:52 -07:00
James Lu
b61ac21e86
hybrid, ts6: adjust umode definitions again
...
- Prefix non-standard snomask umodes with sno_ to avoid confusion
- Remove _hybrid suffixes and chary_ prefixes, they serve little use
- Re-map some hybrid modes to match existing definitions: showadmin->admin, smessages->snomask, hideops->hideoper, softcallerid->deaf_commonchan
2016-04-29 22:39:37 -07:00
James Lu
0061414ee5
nefarious: remove untested parsing of umode +h for now
2016-04-29 22:32:26 -07:00
James Lu
b78b911323
unreal: fix JOIN handling & normalize channel case
...
Reported by Rascle on IRC.
2016-04-28 19:17:20 -07:00
James Lu
dd7b3821e9
nefarious: deduplicate outgoing BURST mode prefixes
2016-04-27 16:43:09 -07:00
James Lu
1bd2bd760c
hybrid, nefarious: add missing BURST/SJOIN->JOIN hook mapping
...
Reported by Rascle on IRC.
2016-04-27 16:42:38 -07:00
James Lu
a8fc9428cf
protocols: migrate to irc.parseModes/applyModes ( #199 )
2016-04-24 21:44:31 -07:00
James Lu
40a86de040
protocols: reword spawnClient description text
2016-04-24 21:17:56 -07:00
James Lu
f8c2ee3ed3
protocols: use KeyedDefaultdict to enumerate UID generators
2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395
Separate UID/SID generators into various protocol modules ( #199 )
2016-04-24 21:08:07 -07:00
James Lu
128a6363d5
nefarious: easier SID encoding using struct
2016-04-23 10:54:54 -07:00
James Lu
0e0d96efc6
nefarious: properly decode IPv6 addresses, move IP decoding into separate function
2016-04-23 10:44:17 -07:00
James Lu
9f454402d2
nefarious: don't confuse the TS argument with the user list, if a BURST is sent with only bans
2016-04-18 21:29:00 -07:00
James Lu
fd909395ff
nefarious: ignore empty BURSTs with no useful data
2016-04-18 20:59:06 -07:00
James Lu
bc578240bb
nefarious: fix checks for what is an IPv6 / IPv4 address
2016-04-18 20:54:16 -07:00
James Lu
0fad0f7a2c
nefarious: add missing import
...
Reported by Rascle on IRC.
2016-04-18 20:40:01 -07:00
James Lu
c59997827f
hybrid, ts6: update mode definitions
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- +p is actually just noknock on hybrid & charybdis
- Fill in *A-*D lists (they were incomplete)
2016-04-18 11:22:54 -07:00
James Lu
560311a98b
nefarious: handle VERSION requests
2016-04-18 10:55:05 -07:00
James Lu
81d2450460
nefarious: relay KILL user data properly
2016-04-18 10:52:41 -07:00
James Lu
4b4db64705
nefarious: experimental host changing support via FAKE
...
This seems to work fine for changing remote users' hosts, but changing the host of internal PyLink clients doesn't seem to work at all...
2016-04-18 10:52:09 -07:00
James Lu
25aacbd1fa
nefarious: actually check RECVPASS
2016-04-17 22:33:16 -07:00
James Lu
c379287482
nefarious: implement account & vhost checking
...
Many thanks to @jobe1986 again, for giving me the specifics on how all of this works. :)
2016-04-17 22:23:44 -07:00
James Lu
38441f0302
nefarious: fix typo in NICK change handling
2016-04-17 22:23:11 -07:00
James Lu
9d28be1dc8
nefarious: updateClient stub
2016-04-17 22:22:38 -07:00
James Lu
fbd71a88f5
nefarious: convert nicks to UID in mode handling
2016-04-17 21:26:21 -07:00
James Lu
1a8652e982
nefarious: fill in cmodes, umodes lists
2016-04-17 21:17:27 -07:00
James Lu
9362b74d78
nefarious: handle CLEARMODE
2016-04-17 20:52:38 -07:00
James Lu
2a6b096401
nefarious: add KNOCK stub (not supported on P10)
2016-04-17 20:33:35 -07:00
James Lu
29d2fea3b2
nefarious: implement WHOIS handling & outbound numerics
2016-04-17 20:32:21 -07:00
James Lu
933029824c
nefarious: AWAY and INVITE support
2016-04-17 20:28:51 -07:00
James Lu
20123c52e0
nefarious: implement TOPIC support
2016-04-16 18:46:31 -07:00
James Lu
68eed62f70
nefarious: implement outgoing SJOIN and SQUIT
2016-04-16 18:05:32 -07:00
James Lu
1892dd5fb4
nefarious: implement outgoing SJOIN (via BURST)
2016-04-16 17:49:59 -07:00
James Lu
25ca2f8399
nefarious: fix BURST prefix handling
...
When one userpair is given with some mode prefixes, it implicitly applies to all other following UIDs,
until another userpair is given with a prefix. For example: UID1,UID3:o,UID4,UID5 would assume that
UID1 has no prefixes, but UID3-5 all have op when joining.
This was not properly accounted for previously.
2016-04-16 17:06:48 -07:00
James Lu
fccfb62609
Merge branch 'devel' into wip/p10
2016-04-16 17:04:32 -07:00
James Lu
36683fc70e
ts6: keep state properly when handling JOIN
2016-04-16 17:03:57 -07:00
James Lu
d635967d3b
nefarious: keep state properly when handling JOIN
2016-04-16 17:00:50 -07:00
James Lu
20087c8872
nefarious: inbound SQUIT support
2016-04-16 16:54:34 -07:00
James Lu
a13211e0db
nefarious: implement KILL, fix bugs in outgoing kick & incoming join
2016-04-16 16:46:30 -07:00
James Lu
e18c7025db
nefarious: implement NICK, QUIT, PART, KICK
2016-04-15 14:08:33 -07:00
James Lu
560aa5b1f8
nefarious: MODE support
2016-04-15 13:50:09 -07:00
James Lu
1c7e0fbeae
nefarious: handle inbound & outbound PRIVMSG/NOTICE
2016-04-15 12:30:52 -07:00
James Lu
f9f3e97f42
nefarious: handle end of burst (send acknowledgement and hook)
2016-04-15 12:30:31 -07:00
James Lu
cc16c610dd
nefarious: handle ban exempts in BURST
2016-04-15 12:19:54 -07:00
James Lu
8a7c39691f
nefarious: fix type error in handle_join
2016-04-15 12:12:17 -07:00
James Lu
1676d33795
nefarious: fix PING syntax for Nefarious
2016-04-15 12:12:07 -07:00
James Lu
b9e568c962
nefarious: don't send empty mode lists to parseModes
...
Doing so raises assertionerror, which causes the link to fail!
2016-04-15 11:53:08 -07:00
James Lu
3c8c6f2027
nefarious: fix syntax in BURST mode handling
2016-04-15 11:41:49 -07:00
James Lu
0d217845ab
nefarious: Handle BURST, incoming & outgoing JOIN
2016-04-15 11:38:27 -07:00
James Lu
6682627af8
nefarious: handle PING / PONG
...
Doesn't seem to work yet...
2016-04-15 11:37:53 -07:00
James Lu
8ba0412ece
nefarious: set realhost = displayed host
2016-04-14 17:31:51 -07:00
James Lu
5796b75373
nefarious: track and send user IPs the P10 way - thanks @jobe1986 for the tips!
2016-04-14 17:25:45 -07:00
James Lu
393771a32a
nefarious: split p10b64encode() away from P10SIDGenerator
2016-04-14 16:24:26 -07:00
James Lu
3299a871f2
nefarious: basic command handlers for NICK and SERVER
...
Still a bit incomplete atm. User IPs and accounts are not tracked yet.
2016-04-14 16:10:44 -07:00
James Lu
db911149db
nefarious: update module header
2016-04-14 15:36:59 -07:00
James Lu
a12b2cb5dc
nefarious: don't drop messages without a sender
...
During the initial link phase, the uplink server isn't even known. It sends "SERVER blah blah" and "PASS :whatever" as is.
2016-04-14 15:36:59 -07:00
James Lu
74af9b67ba
protocols: p10.py -> nefarious.py
2016-04-12 07:00:45 -07:00
James Lu
19f1ee1be8
p10: initial protocol stub ( #87 )
...
This can connect and spawn the main PyLink client right now... It can't do anything else
2016-04-10 20:24:58 -07:00
James Lu
3a00e46b48
Move getSid/getUid into classes.Protocol
2016-04-10 19:00:44 -07:00
James Lu
38e098aef4
inspircd: normalize chmode +r name
...
This should be "registered", not "c_registered" in order to be consistent with other protocols.
2016-04-09 18:25:17 -07:00
James Lu
0ccdf4cfce
unreal: require UMODE2 cap too
...
I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651
unreal: simplify capability checks & require NICKIP cap
2016-04-09 11:34:09 -07:00
James Lu
29030073b9
unreal: request NICKIP capability, track Unreal 3.2 user IPs
...
Closes #196 .
2016-04-09 10:17:25 -07:00
James Lu
62c8cd2405
protocols: s/_getNick/_getUid/g
...
The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
248c0cbb78
hybrid: virtual umodes +d/+x don't take arguments
2016-04-08 22:20:23 -07:00
James Lu
32038e666a
hybrid: track vHost changes ( #198 )
2016-04-08 22:02:08 -07:00
James Lu
d0655b701a
hybrid: implement services account tracking ( #198 )
2016-04-08 21:38:41 -07:00
James Lu
3ec3d4cebb
hybrid: Fix typo in 0be83449fb
( #198 )
2016-04-08 20:57:03 -07:00
James Lu
e4cd028e86
hybrid: prettier logging, fix wrong argument being passed to IrcUser
2016-04-08 20:46:03 -07:00
James Lu
b3447b74c2
hybrid: make a note of how hybrid UID differs from standard TS6
...
These are two mutually incompatible implementations, which is why this module exists separately from ts6!
2016-04-08 20:41:27 -07:00
James Lu
5a6a6ca40e
hybrid: require caps EX IE SVS EOB HOPS QS TBURST SVS
2016-04-08 20:40:54 -07:00
James Lu
3dbae3b744
hybrid: fix EOB handler name
2016-04-08 20:36:14 -07:00
James Lu
0be83449fb
hybrid: implement outgoing host change in updateClient ( #198 )
2016-04-08 20:35:45 -07:00
James Lu
3b3080d199
hybrid: drop unused svstag handler
2016-04-08 20:22:53 -07:00
James Lu
aeb65478cb
hybrid: implement topicBurst ( #198 )
2016-04-08 20:01:45 -07:00
James Lu
abcf3b6082
ts6: re-add some of the ircd traffic examples
2016-04-07 18:23:21 -07:00
James Lu
fb74179f58
hybrid: handle services logins on burst too
2016-04-07 18:23:18 -07:00
James Lu
3ae9155e78
hybrid: inherit from proto/ts6, drastically reducing the module size
2016-04-07 18:11:13 -07:00
James Lu
d585b60507
Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid
2016-04-07 17:53:57 -07:00
Daniel Oaks
59809e1530
hybrid: Dispatch ENDBURST so it can be caught by plugins
2016-04-07 22:29:15 +10:00
James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
cb3187c5e9
ts6_common: do reverse nick lookup for KICK targets
...
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
55afa1bff6
unreal: log instances of PUID manging to debug
2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
...
This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767
unreal: update SJOIN matching regex
...
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671
ts6_common: use a better variable name for _getSid()
2016-04-03 12:49:50 -07:00
James Lu
e687bb0a78
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
...
Reverts part of 44dc856ffa
.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b
unreal: fix super() syntax in SQUIT handling
2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125
unreal: case-desensitize legacy server names when handling user introductions from them
2016-04-02 11:51:29 -07:00
James Lu
956167538a
unreal: add warnings & more descriptive errors regarding mixed_link
2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f
unreal: initialize legacy users on the right server
2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4
unreal: fix for Python 3.4 support
...
The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227
unreal: typofix
2016-04-01 23:35:48 -07:00
James Lu
10be962318
unreal: actually return the hook data for NICK & KILL
2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d
unreal: Start work on some really hacky Unreal 3.2 compat code ( #193 )
...
What works:
- Tracking user JOINs, QUITs, PARTs
What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f
unreal: fix typo in last commit
2016-04-01 19:12:58 -07:00
James Lu
efcc30c983
unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
...
Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
Daniel Oaks
80b659a940
hybrid: Actually set irc.connected on CAPAB, like other protocols
2016-03-30 17:24:26 +10:00
Daniel Oaks
9d40efc114
hybrid: Steal some more handlers from TS6/Unreal protocols
2016-03-30 16:25:03 +10:00
Daniel Oaks
153b77c4bb
hybrid: Set irc.connected after receiving EOB
2016-03-30 15:48:44 +10:00
Daniel Oaks
4b14134a17
hybrid: Fix TBURST, support WHOIS
2016-03-30 13:59:04 +10:00
Daniel Oaks
177e690dd3
hybrid: Support TBURST
2016-03-30 13:51:53 +10:00
Daniel Oaks
89c88d9111
hybrid: Use standard handle_events (with our special additions), don't lower() commands anymore since that isn't done now
2016-03-30 13:40:35 +10:00
Daniel Oaks
c71010f1b0
hybrid: Reorder a little, send EOB right after sending SERVER
2016-03-30 11:38:03 +10:00
Daniel Oaks
c4608fb891
hybrid: Set prefixmodes properly, handle MODE and TMODE
2016-03-30 11:34:52 +10:00
Daniel Oaks
a2bd0a8617
hybrid: Fix JOIN, handle JOIN (hopefully correctly), send EOB after receiving EOB
2016-03-30 09:11:43 +10:00
Daniel Oaks
3cd2dbac5a
hybrid: Update for new methods
2016-03-30 09:11:43 +10:00
Daniel Oaks
6ff06cb881
hybrid: Use new CLIENT_OPERED name
2016-03-30 09:11:43 +10:00
Daniel Oaks
e914dc1e8e
hybrid: Start making modes more consistent
2016-03-30 09:11:43 +10:00
Daniel Oaks
46610d217d
hybrid: Remove silly debug print
2016-03-30 09:11:42 +10:00
Daniel Oaks
24589b21c1
hybrid: Handle PONG
2016-03-30 09:11:42 +10:00
Daniel Oaks
7ec4962412
hybrid: Implement suggested changes, remove comments
2016-03-30 09:11:42 +10:00
Daniel Oaks
1e79adc171
hybrid: Start module, very very broken
2016-03-30 09:11:42 +10:00
James Lu
662d1ce03f
inspircd: warn that inspircd 2.2 support is experimental
2016-03-26 18:19:19 -07:00
James Lu
d5d3c2422b
inspircd: define minimum & target protocol versions instead of hardcoding them
2016-03-26 16:23:22 -07:00
James Lu
70b9bde2c4
unreal: fix a little typo
2016-03-26 13:26:57 -07:00
James Lu
ad517f80da
unreal: bump protocol version to 4000
2016-03-26 13:19:06 -07:00
James Lu
19ac5b59a5
protocols: drop underscores from pre-defined opertypes
2016-03-26 13:15:22 -07:00
James Lu
44083ccd5e
core: Store opertype info in all IrcUser objects
...
This allows plugins to define custom opertypes for their clients, and still have them show in WHOIS queries.
2016-03-26 12:55:23 -07:00
James Lu
bdbc1020f2
Merge branch 'master' into devel
2016-03-26 12:50:35 -07:00
James Lu
9cd1635f68
unreal: fix wrong variable name in handle_umode2
2016-03-26 12:50:23 -07:00
James Lu
f618b96b34
inspircd: add VERSION handling
...
InspIRCd is different from the rest in that it stores and caches version data for other servers during BURST, instead of whenever it is requested by a client.
2016-03-26 11:35:29 -07:00
James Lu
23056e97e3
protocols & coreplugin: add handlers for VERSION requests
2016-03-26 11:27:07 -07:00
James Lu
e183078645
protocols: Remove "secret" testing channel name
2016-03-20 17:34:13 -07:00
James Lu
d12e70d5e5
ts6: unset has_eob correctly on reconnects
...
(cherry picked from commit 6962f3b73e
)
2016-03-19 18:37:48 -07:00
James Lu
6962f3b73e
ts6: unset has_eob correctly on reconnects
2016-03-19 18:19:41 -07:00
James Lu
15b35f1853
ts6: support charybdis +T mode ( closes #173 )
2016-03-07 21:38:57 -08:00
James Lu
d531201850
Merge branch 'master' into devel
2016-02-27 17:47:55 -08:00
James Lu
a7a98c9a52
inspircd: format kill reasons like "Killed (sourcenick (reason))"
...
InspIRCd will show the raw kill message sent from servers as the quit message.
So, make kills look actually like a kill instead of someone quitting with an arbitrary message.
2016-02-26 07:16:39 -08:00
James Lu
decdf141fd
unreal: don't use updateClient to update hostname of clients internally
2016-02-20 18:19:15 -08:00
James Lu
2ebdb4bad6
unreal: support services account tracking ( #25 ), fix handle_SVSMODE applying modes on the wrong target
2016-02-20 18:16:21 -08:00
James Lu
cabdb11f86
inspircd: implement services account tracking ( #25 )
2016-02-20 17:54:46 -08:00
James Lu
0fff91edfd
ts6: implement services account tracking ( #25 )
...
This adds a new protocol hook: [user_logging_in, 'CLIENT_SERVICES_LOGIN', {'text': account_name}], sent whenever someone logs in to services. Actual state tracking is done in coreplugin.py
2016-02-07 18:38:22 -08:00
James Lu
5877031203
Merge branch 'master' into devel
2016-01-30 23:39:08 -08:00
James Lu
341c208513
inspircd, ts6: don't crash when receiving an unrecognized UID
2016-01-27 18:41:25 -08:00
James Lu
fdad7c9c16
ts6: record null IPs as 0.0.0.0 instead of 0
2016-01-23 13:52:37 -08:00
James Lu
3c3ae104ba
unreal: remove bad check for users connecting via IPv4
...
This fixes a crash when... anyone using IPv4 connects.
2016-01-23 13:52:37 -08:00
James Lu
4b939ea641
ts6: rewrite end-of-burst code (EOB is literally just a PING in ts6)
2016-01-23 13:52:37 -08:00
James Lu
06d22722dc
protocols: parse modes on the TARGET, not the sender
...
This fixes crashes on AssertionError when the sender of a MODE is a server.
2016-01-19 21:23:07 -08:00
James Lu
bb9d87bdca
inspircd: split protocol negotiation handlers into separate functions ( #156 )
...
Use the generic handle_events in ts6_common, which passes everything to event handlers appropriately.
2016-01-17 21:03:10 -08:00
James Lu
814ebc9fe0
ts6: use new-style module design ( #156 )
2016-01-16 18:14:46 -08:00
James Lu
a220659eaf
Move unreal's handle_events block to ts6_common
...
Precursor to part 2 of #156 .
2016-01-16 17:48:22 -08:00
James Lu
812a866a4e
protocols: rename pingServer -> ping
2016-01-16 17:11:23 -08:00
James Lu
3d0bf18001
protocols: rename topicClient -> topic; topicServer -> topicBurst
...
This is one of the few commands that I won't consolidate at this time, because there is actually a difference in how most IRCds handle topic bursts and normal topic changes
2016-01-16 17:09:52 -08:00
James Lu
5ccf204c75
protocols: consolidate modeClient and modeServer into mode()
2016-01-16 17:08:17 -08:00
James Lu
eef97ac035
protocols: consolidate killServer / killClient into kill()
2016-01-16 17:03:22 -08:00
James Lu
975ace3e04
ts6_common: consolidate kickClient and kickServer into kick
2016-01-16 16:56:40 -08:00
James Lu
ee65ac60e1
protocols: rename sjoinServer(...) -> sjoin(...)
2016-01-16 16:53:46 -08:00
James Lu
9a61e64dfc
protocols: squitServer(...) -> squit(...)
2016-01-16 16:53:06 -08:00
James Lu
5324475d18
protocols: quitClient(...) -> quit(...), partClient(...) -> part(...)
2016-01-16 16:51:54 -08:00
James Lu
7e5284969d
protocols: rename nickClient(...) -> nick(...)
2016-01-16 16:51:04 -08:00
James Lu
196282db86
protocols: numericServer(...) -> numeric(...)
2016-01-16 16:47:35 -08:00
James Lu
3a53005d8c
protocols: messageClient -> message, noticeClient -> notice
2016-01-16 16:44:23 -08:00
James Lu
108be5e25e
protocols: rename knockClient -> knock
2016-01-16 16:41:17 -08:00
James Lu
20cb65e668
protocols: rename awayClient -> away
2016-01-16 16:40:36 -08:00
James Lu
b4e5c57a35
protocols: rename inviteClient(...) -> invite(...)
2016-01-16 16:38:27 -08:00
James Lu
acdd7dbb78
protocols: rename joinClient(...) -> join(...)
2016-01-16 16:36:45 -08:00
James Lu
ff6841c551
protocols: record the right sender in TOPIC handlers (first part of #127 )
2016-01-09 20:50:55 -08:00
James Lu
8db8f6b6c4
note to self: never use case-insensitive find/replace again
2016-01-09 18:34:41 -08:00
James Lu
48203ff321
protocols: reword error text
2016-01-09 17:44:18 -08:00
James Lu
9a43a620f9
unreal: implicitly set +xt when SETHOST or CHGHOST is received ( #136 )
2016-01-03 11:28:35 -08:00
James Lu
adcb61da67
unreal: update users' hosts properly on setting +x/-x
...
Closes #136 .
2016-01-03 11:28:26 -08:00
James Lu
eac934c237
classes: sort code, move nickToUid, clientToServer, isInternalClient, isInternalServer into the Irc class
...
The following BREAKING changes are made:
utils.nickToUid(irc, nick) -> irc.nickToUid(nick)
utils.isInternalClient(irc, uid) -> irc.isInternalClient(uid)
utils.isInternalServer(irc, uid) -> irc.isInternalServer(uid)
utils.clientToServer(irc, uid) -> utils.getServer(uid)
2015-12-31 17:28:47 -08:00
James Lu
8b8895988d
ts6: map EUID hook to UID
2015-12-30 16:53:35 -08:00
James Lu
741fed9acd
protocols: allow changing remote users' hosts in updateClient
...
Closes #142 .
2015-12-30 15:54:09 -08:00
James Lu
f3d8c35219
ts6: fix sending wrong UID in handle_chghost hook payload
2015-12-30 15:53:31 -08:00
James Lu
bf7522697a
Rename PYLINK_CLIENT_OPERED hook -> CLIENT_OPERED
...
To be consistent, any PYLINK_* hooks should internal hooks sent out by PyLink itself. CLIENT_OPERED, on the other hand, requires protocol modules to send it and thus, shouldn't be labeled as a PYLINK_* hook.
2015-12-26 15:41:22 -08:00
James Lu
11adee9d78
Yet another documentation refresh ( #113 )
2015-12-26 14:45:28 -08:00
James Lu
3c51231ce8
inspircd: re-add RSQUIT handler ( closes #150 )
2015-12-24 19:52:52 -08:00
James Lu
3f45450969
unreal: move setting irc.connected to AFTER protocol negotiation, and add missing EOS (ENDBURST) handler
...
The lack of the latter caused relay to *fail* to spawn users whenever an Unreal server reconnects, which should be fixed now.
2015-12-24 18:13:53 -08:00
James Lu
349cff36e1
protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
...
This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11
protocols: actually update away status in awayClient
...
"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6d597e4482
unreal: call PYLINK_CLIENT_OPERED hooks where we're supposed to
2015-12-17 21:37:01 -08:00
James Lu
09bb2976f8
inspircd: Remove a couple of overzealous find+replaces
2015-12-17 21:19:40 -08:00
James Lu
6b14a885bc
protocols: add support for endburst_delay in spawnServer ( #128 )
2015-12-17 21:18:11 -08:00
James Lu
f79524e9e1
unreal: remove duplicate import
2015-12-06 17:44:59 -08:00
James Lu
62501ce8f2
unreal: actually, storing the cloaked host instead of the real host is a better idea
...
This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c
.
2015-11-28 20:57:33 -08:00
James Lu
f8cc297522
unreal: remove "possible desync" warning in _getNick
2015-11-26 22:52:29 -08:00
James Lu
994eaef12c
unreal: forcibly SETHOST to the desired vHost in spawnClient
...
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136 .
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543
unreal: fix #137
...
a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
b965f2c4b0
unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
...
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40
unreal/ts6/relay: add some more user mode support
...
Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
e86d21e67d
unreal: map SETHOST/IDENT/NAME to the right hooks
2015-11-21 23:28:39 -08:00
James Lu
06539fc813
unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break)
2015-11-15 21:42:58 -08:00
James Lu
f3428d264b
ts6: actually send original TS in INVITE hook
2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8
unreal: add outgoing KNOCK
...
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec
unreal: add incoming/outgoing INVITE support
2015-11-15 21:00:51 -08:00
James Lu
89e515f513
unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works)
2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7
unreal: add updateClient
2015-11-15 09:45:46 -08:00
James Lu
e167be2a69
move awayClient/handle_away to ts6_common
2015-11-15 09:34:26 -08:00
James Lu
a5a2481205
unreal: handle sethost, chghost, and all that
2015-11-15 09:30:29 -08:00
James Lu
ac48c49591
Move squitServer/spawnServer to ts6_common, add topicServer for Unreal
2015-11-15 09:12:21 -08:00
James Lu
5664218254
unreal: add WHOIS handling
2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5
Merge branch 'devel' into wip/unrealircd
2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135
Move numericServer to ts6_common
2015-11-11 19:40:10 -08:00
James Lu
8c60782753
unreal: add modeClient/modeServer
2015-11-11 19:24:57 -08:00
James Lu
76472560ab
unreal: add killServer/killClient
2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37
unreal: fix typo in one updateTS call
2015-11-11 19:09:30 -08:00
James Lu
6f9feb46b1
unreal: fix last commit (actually map the hook & set modes on RIGHT target)
2015-11-11 18:55:05 -08:00
James Lu
6601071d35
unreal: add svsmode/svs2mode handler
2015-11-08 15:27:09 -08:00
James Lu
119aa8939b
unreal: use Protocol.updateTS() for TS checks
2015-11-08 15:27:09 -08:00
James Lu
619b004bdf
Merge branch 'devel' into wip/unrealircd
2015-11-08 15:14:51 -08:00
James Lu
2008df047c
Fix logic in last commit
...
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331
Merge branch 'devel' into wip/unrealircd
2015-11-08 15:10:42 -08:00
James Lu
2eeba50a2a
Modularize TS updating code ( Closes #129 )
2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126
unreal: alias SVSKILL to KILL
2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4
unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0
2015-11-01 21:41:41 -08:00
James Lu
cedcb9b11a
Merge branch 'master' into wip/unrealircd
2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a
inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
...
SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
59af8e196c
ts6: fix call to operup hook when handling EUID
2015-10-25 10:27:06 -07:00
James Lu
dbe24973d5
unreal: add joinClient + sjoinServer, support +qaohv properly
2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9
unreal: fix spawnClient manipulatable setting
2015-10-12 19:34:52 -07:00
James Lu
90fd64b125
unreal: store IPs properly, now that I understand how...
2015-10-12 18:45:25 -07:00
James Lu
399f89900b
unreal: TOPIC inbound handler ( #104 )
2015-10-12 18:25:30 -07:00
James Lu
00a6008078
unreal: we can send NETINFO instantly now, since network full name is a config option
2015-10-12 18:20:16 -07:00
James Lu
b5677806e7
unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1)
2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86
unreal: support legacy server introduction ( #119 )
2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae
unreal: rename _convertNick => _getNick
2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d
unreal: switch to _getSid for server name reverse lookup
2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e
Merge branch 'devel' into wip/unrealircd
2015-10-12 17:50:35 -07:00
James Lu
d4200424fa
ts6: support legacy (non-sid) server introduction
...
Closes #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff
ts6: fixes to SQUIT handling
2015-10-10 14:58:52 -07:00