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mirror of https://github.com/jlu5/PyLink.git synced 2024-12-21 02:02:54 +01:00
Commit Graph

1064 Commits

Author SHA1 Message Date
James Lu
2080a39cf4 coreplugin: sanity check: make sure irc.connected is set after 2 seconds & mention how setting this is neccessary in docs 2015-11-15 21:50:23 -08:00
James Lu
06539fc813 unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break) 2015-11-15 21:42:58 -08:00
James Lu
fa9d4ad955 README: mention (experimental) UnrealIRCd 4.0 support 2015-11-15 21:17:22 -08:00
James Lu
f3428d264b ts6: actually send original TS in INVITE hook 2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8 unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec unreal: add incoming/outgoing INVITE support 2015-11-15 21:00:51 -08:00
James Lu
89e515f513 unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works) 2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7 unreal: add updateClient 2015-11-15 09:45:46 -08:00
James Lu
e167be2a69 move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
James Lu
a5a2481205 unreal: handle sethost, chghost, and all that 2015-11-15 09:30:29 -08:00
James Lu
ac48c49591 Move squitServer/spawnServer to ts6_common, add topicServer for Unreal 2015-11-15 09:12:21 -08:00
James Lu
5664218254 unreal: add WHOIS handling 2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5 Merge branch 'devel' into wip/unrealircd 2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135 Move numericServer to ts6_common 2015-11-11 19:40:10 -08:00
James Lu
8c60782753 unreal: add modeClient/modeServer 2015-11-11 19:24:57 -08:00
James Lu
76472560ab unreal: add killServer/killClient 2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37 unreal: fix typo in one updateTS call 2015-11-11 19:09:30 -08:00
James Lu
1eb7ea5116 Merge branch 'devel' into wip/unrealircd 2015-11-11 18:59:36 -08:00
James Lu
5027feb553 Don't crash when REHASH loads a config file that's invalid
This was actually several bugs in one:
- The sys.exit() call in loadConf should be... toggleable
- loadConf printed errors but forgot to re-raise the actual exception it caught
- The error reply in the REHASH command was passing the wrong arguments to irc.reply(), which would cause an error within an error when it ran
2015-11-11 18:55:51 -08:00
James Lu
6f9feb46b1 unreal: fix last commit (actually map the hook & set modes on RIGHT target) 2015-11-11 18:55:05 -08:00
James Lu
6601071d35 unreal: add svsmode/svs2mode handler 2015-11-08 15:27:09 -08:00
James Lu
119aa8939b unreal: use Protocol.updateTS() for TS checks 2015-11-08 15:27:09 -08:00
James Lu
619b004bdf Merge branch 'devel' into wip/unrealircd 2015-11-08 15:14:51 -08:00
James Lu
2008df047c Fix logic in last commit
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331 Merge branch 'devel' into wip/unrealircd 2015-11-08 15:10:42 -08:00
James Lu
b0e66ddd6e classes: log offending hook data when a hook function errors
Closes #126.
2015-11-08 10:56:09 -08:00
James Lu
2eeba50a2a Modularize TS updating code (Closes #129) 2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126 unreal: alias SVSKILL to KILL 2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4 unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0 2015-11-01 21:41:41 -08:00
James Lu
f39321f2e7 Merge branch 'master' into wip/unrealircd 2015-11-01 20:55:19 -08:00
James Lu
5715835bbb fantasy: fix error handling if prefix isn't set 2015-11-01 20:55:01 -08:00
James Lu
cedcb9b11a Merge branch 'master' into wip/unrealircd 2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
86d3cd3295 relay: only join the main pseudoclient once per channel 2015-10-25 10:39:56 -07:00
James Lu
7b444a72d8 coreplugin: log plugin loading/unloading to INFO 2015-10-25 10:39:47 -07:00
James Lu
59af8e196c ts6: fix call to operup hook when handling EUID 2015-10-25 10:27:06 -07:00
James Lu
9a1eab3b82 commands: add command to set log level (Closes #124) 2015-10-25 10:18:51 -07:00
James Lu
5bccfcd170 coreplugin: log successful operups to INFO
TODO: Investigate why this doesn't work on charybdis/TS6...
2015-10-23 19:08:03 -07:00
James Lu
5ff82274e4 coreplugin: normalize logging punctuation for logins 2015-10-23 19:07:39 -07:00
James Lu
e4cfd1e1e6 Irc: log unrecognized commands to INFO too 2015-10-23 19:07:17 -07:00
James Lu
2bf9568fbb relay: Home network lost connection. => Relay network lost connection. 2015-10-23 18:50:42 -07:00
James Lu
b3ab604b88 utils: return the bound function in add_cmd/add_hook
TODO: allow utils.add_cmd/add_hook to be called as a decorator WITH a name argument
2015-10-23 18:47:11 -07:00
James Lu
cecb7f3800 plugins: chmod -x 2015-10-23 18:31:48 -07:00
James Lu
17a2dcd21f plugins: use irc.reply(...) instead of irc.msg(irc.called_by, ...) whereever possible 2015-10-23 18:29:10 -07:00
James Lu
e942b411f1 classes: introduce irc.reply() 2015-10-23 18:29:01 -07:00
James Lu
d14cf3c7cf Move (un|re)?load, identify commands to coreplugin
This is so the commands plugin, which includes other generic (but not essential) commands, can be more easily reloaded.
2015-10-23 18:22:29 -07:00
James Lu
1b8f1ff95e commands: s/public channel/channel/ 2015-10-18 12:49:13 -07:00
James Lu
5327de9317 relay: fix local kicks not quitting users on remote networks when the target doesn't share any channels as a result
Closes #120.
2015-10-18 10:27:54 -07:00
James Lu
6034333682 commands: actually break when identify is sent in a channel 2015-10-18 10:27:27 -07:00
James Lu
dbe24973d5 unreal: add joinClient + sjoinServer, support +qaohv properly 2015-10-12 19:38:38 -07:00