James Lu
226089cc3c
clientbot: forward SJOIN on the main client as JOIN ( #299 )
2016-08-11 11:24:23 -07:00
James Lu
3a0a2c7f1c
clientbot: don't update state on join()
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Wait for NAMES instead to make sure that the join attempt actually succeeded. #299
2016-08-11 11:23:41 -07:00
James Lu
7a0a013c43
clientbot: suppress mode change hooks for internal clients
2016-08-10 21:07:20 -07:00
James Lu
8ac014709b
inspircd: track MODSUPPORT and required modules for updateClient()
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m_chgident.so, m_chghost.so, and m_chgname.so are required for ident, host, and real name setting to work, respectively.
2016-08-08 23:40:48 -07:00
James Lu
72f9019300
clientbot: remove self.irc.users print
2016-08-08 23:40:24 -07:00
James Lu
12e1a0edff
Move handle_error() to the generic protocol
2016-08-08 18:12:07 -07:00
James Lu
73a70d6952
unreal: declare support for ESVID
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This capability declares support for account name arguments in service stamps (+d argument in SVS2MODE).
Realistically this doesn't appear to affect any S2S communication, because services packages only check for ESVID support on their uplink, while SVS2MODE is passed raw from services->IRCd->PyLink.
2016-08-08 17:28:45 -07:00
James Lu
671d6d1893
unreal: request VHP capability so cloaked hosts for Unreal3.2 users are sent
2016-08-08 17:05:28 -07:00
James Lu
7dcabf072b
unreal: fix services login tracking for UnrealIRCd 3.2 + Anope 1.8
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More specifically, if the +d argument in SVS2MODE is a non-zero integer, ignore it and use the user's nick as account name instead.
2016-08-08 16:35:10 -07:00
James Lu
b36ce36451
protocols: send old IrcServer object (serverdata) in SQUIT hooks
2016-08-04 12:50:04 -07:00
James Lu
1c0900b29d
clientbot: introduce virtual SQUIT and SJOIN hooks
2016-08-04 11:48:57 -07:00
James Lu
62099e6078
clientbot: move virtual ENDBURST hook to end of MOTD
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Possible fix for #299 .
2016-08-04 11:10:51 -07:00
James Lu
0fc0f104bd
clientbot: pass realhost and IP options to IrcUser
2016-08-02 23:36:20 -07:00
James Lu
d5c5a34467
Merge branch 'master' into devel
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Conflicts:
protocols/ts6_common.py
2016-08-01 18:07:34 -07:00
James Lu
f60e17907a
hybrid, unreal: switch to irc.toLower() for channels
2016-08-01 18:06:38 -07:00
James Lu
9a59c68370
protocols: strip leading prefix modes before checking whether msg target is a channel
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(cherry picked from commit 2c7b5669bd
)
2016-08-01 17:59:31 -07:00
James Lu
f061a2fc68
ts6: replace str.lower() with irc.toLower() for channel names
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(cherry picked from commit 791b124cf7
)
2016-08-01 17:59:31 -07:00
James Lu
ac358f4199
ts6: add CHW to required capabilities
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This is implicitly used by relay when relaying @#channel messages.
2016-07-31 20:42:34 -07:00
James Lu
2ca3dfe689
ts6_common: rewrite =#channel messages to @#channel (charybdis +z support)
2016-07-31 20:38:25 -07:00
James Lu
2c7b5669bd
protocols: strip leading prefix modes before checking whether msg target is a channel
2016-07-31 20:30:51 -07:00
James Lu
77a93b17ac
ts6: handle ETB
2016-07-31 20:25:17 -07:00
James Lu
791b124cf7
ts6: replace str.lower() with irc.toLower() for channel names
2016-07-31 20:22:12 -07:00
James Lu
891039dba2
Merge branch 'master' into devel
2016-07-29 14:44:54 -07:00
James Lu
358e03f6ce
ts6: don't unconditionally apply modes in outgoing sjoin()
2016-07-29 14:44:25 -07:00
James Lu
8eed60a8f5
nefarious: fix nameerror on start
2016-07-29 01:02:18 -07:00
James Lu
2bc066bacb
clientbot: don't send duplicate operups ( #289 )
2016-07-29 00:56:14 -07:00
James Lu
3ad9362247
clientbot: fix oper tracking, add deoper tracking
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Closes #289 .
2016-07-29 00:54:47 -07:00
James Lu
f457018f89
unreal: remove mixed_link option; this is now implied
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pylink<->unreal4<->unreal3.2 links are stable enough.
2016-07-29 00:37:31 -07:00
James Lu
f4922743fc
core: SID and hostname options are now optional ( #282 )
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Hostname defaults to a fallback hardcoded in world.fallback_hostname, while SID defaults to None (protocol modules have to deal with this themselves)
2016-07-28 22:23:59 -07:00
James Lu
87c558537f
unreal: refactor to use utils.PUIDGenerator
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Closes #238 .
2016-07-28 21:59:56 -07:00
James Lu
852bd74c3b
core: enumerate our server after calling proto.connect()
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This gives protocol modules a chance to manipulate their SID before it's added to the internal server list, replacing hacks previously used by the Nefarious and Clientbot modules.
This is the first step to sid-less servers :)
2016-07-28 21:50:51 -07:00
James Lu
c410de2fad
Make server config validation protocol specific
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Closes #282 .
2016-07-28 21:34:00 -07:00
James Lu
c36c32082f
inspircd: support SAKICK
2016-07-28 21:05:59 -07:00
James Lu
a56e464eb6
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
(cherry picked from commit 5800594d55
)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791
unreal: remove obsolete comment about cloaked hosts
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(cherry picked from commit e7ccfc9156
)
2016-07-28 20:20:35 -07:00
James Lu
94ae457a82
nefarious: fix usermode changes internally applying on the wrong target
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A regression from fca23c7d55
overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
(cherry picked from commit af21063834
)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
(cherry picked from commit 97d09c5015
)
2016-07-28 20:20:35 -07:00
James Lu
9233a94379
nefarious: forward CMODE and KICK through the server if the sender isn't opped
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This prevents mode bounces, kick failures, and the HACK server notices from showing up.
(cherry picked from commit fca23c7d55
)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156
unreal: remove obsolete comment about cloaked hosts
2016-07-27 17:38:09 -07:00
James Lu
af21063834
nefarious: fix usermode changes internally applying on the wrong target
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A regression from fca23c7d55
overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
2016-07-27 16:55:59 -07:00
James Lu
97d09c5015
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
2016-07-27 16:55:59 -07:00
James Lu
4002fb9da5
clientbot: only send AWAY when polling if the message has changed
2016-07-26 23:30:26 -07:00
James Lu
fca23c7d55
nefarious: forward CMODE and KICK through the server if the sender isn't opped
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This prevents mode bounces, kick failures, and the HACK server notices from showing up.
2016-07-26 18:31:23 -07:00
James Lu
8ce0ceee37
clientbot: properly track oper
2016-07-25 11:02:25 -07:00
James Lu
db9f362857
clientbot: use colon for realname in USER
2016-07-25 11:02:08 -07:00
James Lu
fcf364f958
clientbot: initialize users with umode +i by default
2016-07-25 00:00:27 -07:00
James Lu
a905f74800
relay/clientbot: rework KICK handling to send the right thing at the right times
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Some of the logic was inverted so that the Clientbot would try to kick invalid things like GLolol/ovd, and send clientbot KICK payloads when it's supposed to forward an actual kick.
This also fixes KICKs from servers not being relayed by clientbot.
2016-07-24 11:55:46 -07:00
James Lu
05972e500c
clientbot: fix marking of internal/external servers
2016-07-24 11:52:34 -07:00
James Lu
8fc310eb24
clientbot: clear who / kick state on connect
2016-07-24 11:15:33 -07:00