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Commit Graph

454 Commits

Author SHA1 Message Date
James Lu
1ce6102ae8 relay: allow toggling netsplit hiding 2016-06-25 13:47:59 -07:00
James Lu
1a6bb714ac relay: drop spawn_servers toggle, remove "Relay network lost connection" quits
Relay server spawning is now always on - there's no real reason why it shouldn't work.

Closes #237.
2016-06-25 13:27:24 -07:00
James Lu
2b0dd0f746 ctcp: allow PING with multiple arguments 2016-06-25 12:18:50 -07:00
James Lu
3461216d20 ctcp: add PING, easter egg 2016-06-25 12:11:04 -07:00
James Lu
f009a739bc Merge remote-tracking branch 'origin/master' into devel 2016-06-25 11:36:55 -07:00
James Lu
f445f7baef relay: be more tolerant to users sending messages to channels they're not in
This extends the routing of messages from servers across the relay via the main PyLink client to users too.
This allows atheme's GameServ, various commit announcers, etc. to work over relay regardless of whether +n is set.
2016-06-25 11:31:04 -07:00
James Lu
e966fe7e56 relay: typo in comment 2016-06-25 10:43:07 -07:00
James Lu
504a9be7d6 relay: attempt to eliminate freezing when networks are down 2016-06-24 18:41:13 -07:00
James Lu
90ee20ee8b relay: revert changes to mode handling that only bursts modes from the owning network on connect 2016-06-22 21:41:04 -07:00
James Lu
6fc5fa3130 relay: split relayModes() into getSupportedCmodes() for better reusability
First part of #248.
2016-06-22 19:49:49 -07:00
James Lu
8969cfb74e Merge branch 'master' into devel
Conflicts:
	plugins/networks.py
2016-06-22 19:10:59 -07:00
James Lu
1ad8b2e539 networks: reintroduce networks properly in 'connect'
Closes #245.
2016-06-22 10:39:22 -07:00
James Lu
cfa2cda885 relay: only reverse modes for CLAIM if there are any to reverse 2016-06-21 20:29:48 -07:00
James Lu
481d70eff8 New import paths for properly installed pylinkirc 2016-06-20 18:18:54 -07:00
James Lu
0b9691c3c6 Merge branch 'master' into devel 2016-06-20 16:38:33 -07:00
James Lu
87cbbc9c57 relay: clearer error message when DESTROY'ing a channel you didn't create 2016-06-19 12:32:27 -07:00
James Lu
d3e207d653 relay: axe unused variable 2016-06-19 12:32:12 -07:00
James Lu
bcc754cf0b relay: allow forcing slashes on unsupported IRCds
This adds an undocumented option "relay_force_slashes" to allow slashes in nicks anyways, for IRCds that are, for example, TS6 or P10 variations that don't validate remote nicks.
2016-06-19 12:32:03 -07:00
James Lu
e47738c27f relay: forbid linking two channels on the same network 2016-06-19 12:14:09 -07:00
James Lu
9732d01a9e relay: default DB to {} so it doesn't flip out on 'load relay'
(cherry picked from commit db56513ac7)
2016-06-17 07:19:13 -07:00
James Lu
db56513ac7 relay: default DB to {} so it doesn't flip out on 'load relay' 2016-06-16 21:55:50 -07:00
James Lu
11bbbfba19 Ctcp plugin: handles basic VERSION requests
Closes #236.
2016-06-15 11:31:40 -07:00
James Lu
9952f08c8f opercmds: switch to irc.parseModes() 2016-06-08 16:40:00 -07:00
James Lu
e1d3003683 relay: less accusatory message for links blocked by LINKACL 2016-06-08 16:00:25 -07:00
James Lu
ed19c2b24a relay: block topic changes from the main SID, not the PyLink client 2016-05-22 19:12:11 -07:00
James Lu
a0d20df899 docs: tweak writing-plugins & TOC, move plugin_example to plugins
Closes #226.
2016-05-22 10:59:57 -07:00
James Lu
ed34c43b6c games: remove explicit random.seed()
AFAIK, random already defaults the seed to the system time, and random.seed() without any arguments thus sets it to something that is already set.
2016-05-22 10:28:56 -07:00
James Lu
8c55eb43e7 relay/commands: reformat showuser output slightly 2016-05-21 23:05:39 -07:00
James Lu
03790b5939 relay: implement LINKED <netname> to filter by network
Closes #227.
2016-05-21 22:55:06 -07:00
James Lu
e498a0cace games: implement fml (#122) 2016-05-20 21:33:50 -07:00
James Lu
9cae7682a8 games: implement eightball (#122) 2016-05-20 21:13:39 -07:00
James Lu
357eabe27a relay: optionally relay home server & login details in /WHOIS
Closes #221. Closes #222.
2016-05-19 23:32:43 -07:00
James Lu
4e8de60005 core: Rewrite WHOIS handlers to simply listen to a custom hook (PYLINK_CUSTOM_WHOIS) 2016-05-19 23:32:43 -07:00
James Lu
a2a009cac4 games: mark servicebot as manipulatable for now 2016-05-15 11:58:45 -07:00
James Lu
e4d42bf551 fantasy: fixes to respondtonick, allow configuring custom per-bot prefixes 2016-05-15 11:45:32 -07:00
James Lu
96cefb5be0 fantasy: rework to support service bots (#216) 2016-05-15 11:27:51 -07:00
James Lu
ae87def11f Purge c_ and u_ prefixes from named modes
Closes #217.
2016-05-15 11:05:02 -07:00
James Lu
75798b5fba relay: don't relay kicks to service bots 2016-05-14 16:24:26 -07:00
James Lu
5d4765b30d games: call help() with the right arguments 2016-05-14 16:19:29 -07:00
James Lu
28f992d3cb relay: don't spawn clones for service bots 2016-05-14 16:17:20 -07:00
James Lu
523ef714a0 games: rewrite everything using the new ServiceBot API 2016-05-14 14:53:19 -07:00
James Lu
522b7b8b33 Move DataStore to structures (untested) 2016-05-14 14:53:19 -07:00
Daniel Oaks
c5242d1590 games: Fix help prefix stripper 2016-05-14 14:53:19 -07:00
Daniel Oaks
f1b0981f87 games: Write .help handler 2016-05-14 14:53:19 -07:00
Daniel Oaks
c2e3ce5bdf games: request/remove commands 2016-05-14 14:53:19 -07:00
Daniel Oaks
45651858e4 games: Use db adapted from DataStore I wrote for mammon. May not seem too useful right now, but I have plans(tm)(c) 2016-05-14 14:53:19 -07:00
Daniel Oaks
cbb2eb318f games: Only handle self messages if enabled 2016-05-14 14:53:19 -07:00
Daniel Oaks
c3e4cfa2de games: Create BotClient class, use bot_clients instead of games_user 2016-05-14 14:53:19 -07:00
Daniel Oaks
f6854ab673 games: Add example dice command from my bot 2016-05-14 14:53:19 -07:00
Daniel Oaks
ed15af72ec games: Simplify/betterise handlers, create example dice handler 2016-05-14 14:53:19 -07:00