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Commit Graph

588 Commits

Author SHA1 Message Date
James Lu
1c0900b29d clientbot: introduce virtual SQUIT and SJOIN hooks 2016-08-04 11:48:57 -07:00
James Lu
62099e6078 clientbot: move virtual ENDBURST hook to end of MOTD
Possible fix for #299.
2016-08-04 11:10:51 -07:00
James Lu
0fc0f104bd clientbot: pass realhost and IP options to IrcUser 2016-08-02 23:36:20 -07:00
James Lu
d5c5a34467 Merge branch 'master' into devel
Conflicts:
	protocols/ts6_common.py
2016-08-01 18:07:34 -07:00
James Lu
f60e17907a hybrid, unreal: switch to irc.toLower() for channels 2016-08-01 18:06:38 -07:00
James Lu
9a59c68370 protocols: strip leading prefix modes before checking whether msg target is a channel
(cherry picked from commit 2c7b5669bd)
2016-08-01 17:59:31 -07:00
James Lu
f061a2fc68 ts6: replace str.lower() with irc.toLower() for channel names
(cherry picked from commit 791b124cf7)
2016-08-01 17:59:31 -07:00
James Lu
ac358f4199 ts6: add CHW to required capabilities
This is implicitly used by relay when relaying @#channel messages.
2016-07-31 20:42:34 -07:00
James Lu
2ca3dfe689 ts6_common: rewrite =#channel messages to @#channel (charybdis +z support) 2016-07-31 20:38:25 -07:00
James Lu
2c7b5669bd protocols: strip leading prefix modes before checking whether msg target is a channel 2016-07-31 20:30:51 -07:00
James Lu
77a93b17ac ts6: handle ETB 2016-07-31 20:25:17 -07:00
James Lu
791b124cf7 ts6: replace str.lower() with irc.toLower() for channel names 2016-07-31 20:22:12 -07:00
James Lu
891039dba2 Merge branch 'master' into devel 2016-07-29 14:44:54 -07:00
James Lu
358e03f6ce ts6: don't unconditionally apply modes in outgoing sjoin() 2016-07-29 14:44:25 -07:00
James Lu
8eed60a8f5 nefarious: fix nameerror on start 2016-07-29 01:02:18 -07:00
James Lu
2bc066bacb clientbot: don't send duplicate operups (#289) 2016-07-29 00:56:14 -07:00
James Lu
3ad9362247 clientbot: fix oper tracking, add deoper tracking
Closes #289.
2016-07-29 00:54:47 -07:00
James Lu
f457018f89 unreal: remove mixed_link option; this is now implied
pylink<->unreal4<->unreal3.2 links are stable enough.
2016-07-29 00:37:31 -07:00
James Lu
f4922743fc core: SID and hostname options are now optional (#282)
Hostname defaults to a fallback hardcoded in world.fallback_hostname, while SID defaults to None (protocol modules have to deal with this themselves)
2016-07-28 22:23:59 -07:00
James Lu
87c558537f unreal: refactor to use utils.PUIDGenerator
Closes #238.
2016-07-28 21:59:56 -07:00
James Lu
852bd74c3b core: enumerate our server after calling proto.connect()
This gives protocol modules a chance to manipulate their SID before it's added to the internal server list, replacing hacks previously used by the Nefarious and Clientbot modules.

This is the first step to sid-less servers :)
2016-07-28 21:50:51 -07:00
James Lu
c410de2fad Make server config validation protocol specific
Closes #282.
2016-07-28 21:34:00 -07:00
James Lu
c36c32082f inspircd: support SAKICK 2016-07-28 21:05:59 -07:00
James Lu
a56e464eb6 unreal: handle umode +r on burst as services login, even when no explicit accountname is set
Ref #296.

(cherry picked from commit 5800594d55)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791 unreal: remove obsolete comment about cloaked hosts
(cherry picked from commit e7ccfc9156)
2016-07-28 20:20:35 -07:00
James Lu
94ae457a82 nefarious: fix usermode changes internally applying on the wrong target
A regression from fca23c7d55 overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.

(cherry picked from commit af21063834)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7 unreal: rework services login handling
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.

Closes #296.

(cherry picked from commit 97d09c5015)
2016-07-28 20:20:35 -07:00
James Lu
9233a94379 nefarious: forward CMODE and KICK through the server if the sender isn't opped
This prevents mode bounces, kick failures, and the HACK server notices from showing up.

(cherry picked from commit fca23c7d55)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55 unreal: handle umode +r on burst as services login, even when no explicit accountname is set
Ref #296.
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156 unreal: remove obsolete comment about cloaked hosts 2016-07-27 17:38:09 -07:00
James Lu
af21063834 nefarious: fix usermode changes internally applying on the wrong target
A regression from fca23c7d55 overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
2016-07-27 16:55:59 -07:00
James Lu
97d09c5015 unreal: rework services login handling
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.

Closes #296.
2016-07-27 16:55:59 -07:00
James Lu
4002fb9da5 clientbot: only send AWAY when polling if the message has changed 2016-07-26 23:30:26 -07:00
James Lu
fca23c7d55 nefarious: forward CMODE and KICK through the server if the sender isn't opped
This prevents mode bounces, kick failures, and the HACK server notices from showing up.
2016-07-26 18:31:23 -07:00
James Lu
8ce0ceee37 clientbot: properly track oper 2016-07-25 11:02:25 -07:00
James Lu
db9f362857 clientbot: use colon for realname in USER 2016-07-25 11:02:08 -07:00
James Lu
fcf364f958 clientbot: initialize users with umode +i by default 2016-07-25 00:00:27 -07:00
James Lu
a905f74800 relay/clientbot: rework KICK handling to send the right thing at the right times
Some of the logic was inverted so that the Clientbot would try to kick invalid things like GLolol/ovd, and send clientbot KICK payloads when it's supposed to forward an actual kick.

This also fixes KICKs from servers not being relayed by clientbot.
2016-07-24 11:55:46 -07:00
James Lu
05972e500c clientbot: fix marking of internal/external servers 2016-07-24 11:52:34 -07:00
James Lu
8fc310eb24 clientbot: clear who / kick state on connect 2016-07-24 11:15:33 -07:00
James Lu
51dcfb7d1e clientbot: don't leak private messages via the relay 2016-07-23 21:09:15 -07:00
James Lu
0db9d4e69e relay/clientbot: support relaying KICK, QUIT, NICK, CTCP ACTION, and NOTICE 2016-07-23 18:48:27 -07:00
James Lu
3ec11680ea clientbot: handle nick conflicts on connect (43x) 2016-07-23 12:48:26 -07:00
James Lu
a662f93e15 clientbot: fix part/kick handling to only keep state for internal clients 2016-07-23 12:36:13 -07:00
James Lu
3e91118644 relay/clientbot: implement kick, join, part relaying 2016-07-23 12:25:52 -07:00
James Lu
a402d1057e clientbot: send CLIENTBOT_KICK payloads for external clients 2016-07-23 12:04:32 -07:00
James Lu
88e510b4cf clientbot: begin work on special hooks & move event relaying to a separate plugin 2016-07-23 01:16:26 -07:00
James Lu
7eaf074019 clientbot: poll WHO once every pingfreq 2016-07-23 00:06:11 -07:00
James Lu
91310164be clientbot: more descriptive default hostmasks 2016-07-22 22:52:06 -07:00
James Lu
734db841f1 clientbot: track failed KICKs with /NAMES & a timer
Suggested by @cooper.

This tracking system solves the problem of failed relay kicks causing channel desyncs, because what's seen as a successful KICK when PyLink is linked as a service might not forward
successfully on clientbot network. This can be caused due to the clientbot not being opped, the target being immune or having higher access than the clientbot, etc. When a NAMES reply
(delayed in this case) is received for any channel where an initial /WHO has already been received, a JOIN hook will be sent for any users on the kick queue to rejoin them on the relay.
2016-07-22 22:36:34 -07:00