James Lu
e167be2a69
move awayClient/handle_away to ts6_common
2015-11-15 09:34:26 -08:00
James Lu
ac48c49591
Move squitServer/spawnServer to ts6_common, add topicServer for Unreal
2015-11-15 09:12:21 -08:00
James Lu
eeedeb0135
Move numericServer to ts6_common
2015-11-11 19:40:10 -08:00
James Lu
d4200424fa
ts6: support legacy (non-sid) server introduction
...
Closes #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff
ts6: fixes to SQUIT handling
2015-10-10 14:58:52 -07:00
James Lu
c77d170765
Move parseArgs and removeClient into the base Protocol class
...
These aren't really TS6-specific, and can be useful anywhere.
2015-09-24 18:03:30 -07:00
James Lu
c3e8420aa0
relay/ts6_common: be more error tolerant with network (dis)connections
2015-09-18 22:11:27 -07:00
James Lu
9c4e0107f3
ts6_common: make old topic retrievable in handle_topic
2015-09-13 14:23:09 -07:00
James Lu
36b0a08368
ts6_common: return server name in SQUIT handler too
2015-09-12 12:08:02 -07:00
James Lu
29065fdd04
protocols/: remove unused imports & various documentation improvements
2015-09-08 19:51:14 -07:00
James Lu
983acd5adc
Move MODE handling back from ts6_common->inspircd, now that ts6.py does different handling
2015-09-08 19:50:46 -07:00
James Lu
6c503b3603
Fix typos and other stupid mistakes...
2015-09-06 23:18:27 -07:00
James Lu
7952590436
ts6_common: fix a typo
2015-09-06 22:09:09 -07:00
James Lu
57da0aa3b3
Classify all our protocol modules - why didn't I do this earlier
2015-09-05 18:00:57 -07:00
James Lu
9f2d8a1b01
Document the sources of protocols/inspircd & ts6_common
2015-09-05 14:25:11 -07:00
James Lu
167f5cd0cf
Move shared stuff into a ts6_common library
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Closes #78 .
2015-09-04 11:24:40 -07:00