James Lu
d5c5a34467
Merge branch 'master' into devel
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Conflicts:
protocols/ts6_common.py
2016-08-01 18:07:34 -07:00
James Lu
f60e17907a
hybrid, unreal: switch to irc.toLower() for channels
2016-08-01 18:06:38 -07:00
James Lu
9a59c68370
protocols: strip leading prefix modes before checking whether msg target is a channel
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(cherry picked from commit 2c7b5669bd
)
2016-08-01 17:59:31 -07:00
James Lu
f061a2fc68
ts6: replace str.lower() with irc.toLower() for channel names
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(cherry picked from commit 791b124cf7
)
2016-08-01 17:59:31 -07:00
James Lu
ac358f4199
ts6: add CHW to required capabilities
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This is implicitly used by relay when relaying @#channel messages.
2016-07-31 20:42:34 -07:00
James Lu
2ca3dfe689
ts6_common: rewrite =#channel messages to @#channel (charybdis +z support)
2016-07-31 20:38:25 -07:00
James Lu
2c7b5669bd
protocols: strip leading prefix modes before checking whether msg target is a channel
2016-07-31 20:30:51 -07:00
James Lu
77a93b17ac
ts6: handle ETB
2016-07-31 20:25:17 -07:00
James Lu
791b124cf7
ts6: replace str.lower() with irc.toLower() for channel names
2016-07-31 20:22:12 -07:00
James Lu
891039dba2
Merge branch 'master' into devel
2016-07-29 14:44:54 -07:00
James Lu
358e03f6ce
ts6: don't unconditionally apply modes in outgoing sjoin()
2016-07-29 14:44:25 -07:00
James Lu
8eed60a8f5
nefarious: fix nameerror on start
2016-07-29 01:02:18 -07:00
James Lu
2bc066bacb
clientbot: don't send duplicate operups ( #289 )
2016-07-29 00:56:14 -07:00
James Lu
3ad9362247
clientbot: fix oper tracking, add deoper tracking
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Closes #289 .
2016-07-29 00:54:47 -07:00
James Lu
f457018f89
unreal: remove mixed_link option; this is now implied
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pylink<->unreal4<->unreal3.2 links are stable enough.
2016-07-29 00:37:31 -07:00
James Lu
f4922743fc
core: SID and hostname options are now optional ( #282 )
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Hostname defaults to a fallback hardcoded in world.fallback_hostname, while SID defaults to None (protocol modules have to deal with this themselves)
2016-07-28 22:23:59 -07:00
James Lu
87c558537f
unreal: refactor to use utils.PUIDGenerator
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Closes #238 .
2016-07-28 21:59:56 -07:00
James Lu
852bd74c3b
core: enumerate our server after calling proto.connect()
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This gives protocol modules a chance to manipulate their SID before it's added to the internal server list, replacing hacks previously used by the Nefarious and Clientbot modules.
This is the first step to sid-less servers :)
2016-07-28 21:50:51 -07:00
James Lu
c410de2fad
Make server config validation protocol specific
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Closes #282 .
2016-07-28 21:34:00 -07:00
James Lu
c36c32082f
inspircd: support SAKICK
2016-07-28 21:05:59 -07:00
James Lu
a56e464eb6
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
(cherry picked from commit 5800594d55
)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791
unreal: remove obsolete comment about cloaked hosts
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(cherry picked from commit e7ccfc9156
)
2016-07-28 20:20:35 -07:00
James Lu
94ae457a82
nefarious: fix usermode changes internally applying on the wrong target
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A regression from fca23c7d55
overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
(cherry picked from commit af21063834
)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
(cherry picked from commit 97d09c5015
)
2016-07-28 20:20:35 -07:00
James Lu
9233a94379
nefarious: forward CMODE and KICK through the server if the sender isn't opped
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This prevents mode bounces, kick failures, and the HACK server notices from showing up.
(cherry picked from commit fca23c7d55
)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156
unreal: remove obsolete comment about cloaked hosts
2016-07-27 17:38:09 -07:00
James Lu
af21063834
nefarious: fix usermode changes internally applying on the wrong target
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A regression from fca23c7d55
overwrote the target UID with a nick before passing it into applyModes(), which raises an "unknown mode target" warning and causes the mode change to be dropped.
2016-07-27 16:55:59 -07:00
James Lu
97d09c5015
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
2016-07-27 16:55:59 -07:00
James Lu
4002fb9da5
clientbot: only send AWAY when polling if the message has changed
2016-07-26 23:30:26 -07:00
James Lu
fca23c7d55
nefarious: forward CMODE and KICK through the server if the sender isn't opped
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This prevents mode bounces, kick failures, and the HACK server notices from showing up.
2016-07-26 18:31:23 -07:00
James Lu
8ce0ceee37
clientbot: properly track oper
2016-07-25 11:02:25 -07:00
James Lu
db9f362857
clientbot: use colon for realname in USER
2016-07-25 11:02:08 -07:00
James Lu
fcf364f958
clientbot: initialize users with umode +i by default
2016-07-25 00:00:27 -07:00
James Lu
a905f74800
relay/clientbot: rework KICK handling to send the right thing at the right times
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Some of the logic was inverted so that the Clientbot would try to kick invalid things like GLolol/ovd, and send clientbot KICK payloads when it's supposed to forward an actual kick.
This also fixes KICKs from servers not being relayed by clientbot.
2016-07-24 11:55:46 -07:00
James Lu
05972e500c
clientbot: fix marking of internal/external servers
2016-07-24 11:52:34 -07:00
James Lu
8fc310eb24
clientbot: clear who / kick state on connect
2016-07-24 11:15:33 -07:00
James Lu
51dcfb7d1e
clientbot: don't leak private messages via the relay
2016-07-23 21:09:15 -07:00
James Lu
0db9d4e69e
relay/clientbot: support relaying KICK, QUIT, NICK, CTCP ACTION, and NOTICE
2016-07-23 18:48:27 -07:00
James Lu
3ec11680ea
clientbot: handle nick conflicts on connect (43x)
2016-07-23 12:48:26 -07:00
James Lu
a662f93e15
clientbot: fix part/kick handling to only keep state for internal clients
2016-07-23 12:36:13 -07:00
James Lu
3e91118644
relay/clientbot: implement kick, join, part relaying
2016-07-23 12:25:52 -07:00
James Lu
a402d1057e
clientbot: send CLIENTBOT_KICK payloads for external clients
2016-07-23 12:04:32 -07:00
James Lu
88e510b4cf
clientbot: begin work on special hooks & move event relaying to a separate plugin
2016-07-23 01:16:26 -07:00
James Lu
7eaf074019
clientbot: poll WHO once every pingfreq
2016-07-23 00:06:11 -07:00
James Lu
91310164be
clientbot: more descriptive default hostmasks
2016-07-22 22:52:06 -07:00
James Lu
734db841f1
clientbot: track failed KICKs with /NAMES & a timer
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Suggested by @cooper.
This tracking system solves the problem of failed relay kicks causing channel desyncs, because what's seen as a successful KICK when PyLink is linked as a service might not forward
successfully on clientbot network. This can be caused due to the clientbot not being opped, the target being immune or having higher access than the clientbot, etc. When a NAMES reply
(delayed in this case) is received for any channel where an initial /WHO has already been received, a JOIN hook will be sent for any users on the kick queue to rejoin them on the relay.
2016-07-22 22:36:34 -07:00
James Lu
d41d123969
clientbot: send away hook and remove extraneous stub assignment
2016-07-22 00:45:37 -07:00
James Lu
ff807b3d47
clientbot: basic WHO handling, implement away() stub
2016-07-22 00:22:56 -07:00
James Lu
04ed7a8f5d
clientbot: add MODE handling
2016-07-21 19:12:05 -07:00