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unreal: don't use updateClient to update hostname of clients internally
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@ -375,7 +375,7 @@ class UnrealProtocol(TS6BaseProtocol):
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if ('+x', None) not in parsedmodes:
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if ('+x', None) not in parsedmodes:
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# If +x is not set, update to use the person's real host.
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# If +x is not set, update to use the person's real host.
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self.updateClient(uid, 'HOST', realhost)
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self.irc.users[uid].host = realhost
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# Set the accountname if present
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# Set the accountname if present
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if accountname != "0":
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if accountname != "0":
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