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unreal: demote mode bounce notices to DEBUG

This commit is contained in:
James Lu 2016-07-11 16:37:01 -07:00
parent 77edd9870c
commit 7c1a80708b

View File

@ -648,10 +648,10 @@ class UnrealProtocol(TS6BaseProtocol):
if parsedmodes: if parsedmodes:
if parsedmodes[0][0] == '+&': if parsedmodes[0][0] == '+&':
# UnrealIRCd uses a & virtual mode to denote mode bounces, meaning that an attempt to set modes # UnrealIRCd uses a & virtual mode to denote mode bounces, meaning that an
# by us was rejected for some reason (usually due to timestamps). Warn about this and drop the # attempt to set modes by us was rejected for some reason (usually due to
# mode change to prevent mode floods. # timestamps). Drop the mode change to prevent mode floods.
log.warning("(%s) Received mode bounce %s in channel %s! Our TS: %s", log.debug("(%s) Received mode bounce %s in channel %s! Our TS: %s",
self.irc.name, modes, channel, self.irc.channels[channel].ts) self.irc.name, modes, channel, self.irc.channels[channel].ts)
return return