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unreal: remove handle_kill override; unneeded as of aa4e9335aa
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@ -908,16 +908,6 @@ class UnrealProtocol(TS6BaseProtocol):
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self.users[target].realname = newgecos = args[1]
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self.users[target].realname = newgecos = args[1]
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return {'target': target, 'newgecos': newgecos}
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return {'target': target, 'newgecos': newgecos}
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def handle_kill(self, numeric, command, args):
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"""Handles incoming KILLs."""
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# <- :GL| KILL GLolol :hidden-1C620195!GL| (test)
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# Use ts6_common's handle_kill, but coerse UIDs to nicks first.
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new_args = [self._get_UID(args[0])]
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new_args.extend(args[1:])
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return super().handle_kill(numeric, command, new_args)
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def handle_tsctl(self, source, command, args):
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def handle_tsctl(self, source, command, args):
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"""Handles /TSCTL alltime requests."""
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"""Handles /TSCTL alltime requests."""
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# <- :GL TSCTL alltime
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# <- :GL TSCTL alltime
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