From 30b9f4702313df239e8302d5d3fad9683257bc44 Mon Sep 17 00:00:00 2001 From: James Lu Date: Wed, 5 Jul 2017 01:26:45 -0700 Subject: [PATCH] unreal: remove handle_kill override; unneeded as of aa4e9335aa7dac5884b8662fac49713c7dc221cc --- protocols/unreal.py | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/protocols/unreal.py b/protocols/unreal.py index 6e3ea49..21d607c 100644 --- a/protocols/unreal.py +++ b/protocols/unreal.py @@ -908,16 +908,6 @@ class UnrealProtocol(TS6BaseProtocol): self.users[target].realname = newgecos = args[1] return {'target': target, 'newgecos': newgecos} - def handle_kill(self, numeric, command, args): - """Handles incoming KILLs.""" - # <- :GL| KILL GLolol :hidden-1C620195!GL| (test) - # Use ts6_common's handle_kill, but coerse UIDs to nicks first. - - new_args = [self._get_UID(args[0])] - new_args.extend(args[1:]) - - return super().handle_kill(numeric, command, new_args) - def handle_tsctl(self, source, command, args): """Handles /TSCTL alltime requests.""" # <- :GL TSCTL alltime