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unreal: require UMODE2 cap too
I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
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@ -33,7 +33,7 @@ class UnrealProtocol(TS6BaseProtocol):
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self.caps = []
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self.caps = []
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self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'}
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self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'}
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self.needed_caps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3", "NICKIP"]
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self.needed_caps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3", "NICKIP", "UMODE2"]
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# Some command aliases
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# Some command aliases
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self.handle_svskill = self.handle_kill
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self.handle_svskill = self.handle_kill
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