From 0ccdf4cfceba8e198021c9d18e3158f8596cec52 Mon Sep 17 00:00:00 2001 From: James Lu Date: Sat, 9 Apr 2016 11:43:26 -0700 Subject: [PATCH] unreal: require UMODE2 cap too I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now. --- protocols/unreal.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/protocols/unreal.py b/protocols/unreal.py index c3f6e35..337a833 100644 --- a/protocols/unreal.py +++ b/protocols/unreal.py @@ -33,7 +33,7 @@ class UnrealProtocol(TS6BaseProtocol): self.caps = [] self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'} - self.needed_caps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3", "NICKIP"] + self.needed_caps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3", "NICKIP", "UMODE2"] # Some command aliases self.handle_svskill = self.handle_kill