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unreal: fix super() syntax in SQUIT handling

This commit is contained in:
James Lu 2016-04-02 12:12:38 -07:00
parent 16779aa5ce
commit 02ec50826b

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@ -483,7 +483,7 @@ class UnrealProtocol(TS6BaseProtocol):
# Convert the server name to a SID...
args[0] = self._getSid(args[0])
# Then, use the SQUIT handler in TS6BaseProtocol as usual.
return super(UnrealProtocol, self).handle_squit(numeric, 'SQUIT', args)
return super().handle_squit(numeric, 'SQUIT', args)
def handle_protoctl(self, numeric, command, args):
# <- PROTOCTL NOQUIT NICKv2 SJOIN SJOIN2 UMODE2 VL SJ3 TKLEXT TKLEXT2 NICKIP ESVID