From 02ec50826bd0af2e60a5fd024a68a2579c6ce2b2 Mon Sep 17 00:00:00 2001 From: James Lu Date: Sat, 2 Apr 2016 12:12:38 -0700 Subject: [PATCH] unreal: fix super() syntax in SQUIT handling --- protocols/unreal.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/protocols/unreal.py b/protocols/unreal.py index a78ac00..7678277 100644 --- a/protocols/unreal.py +++ b/protocols/unreal.py @@ -483,7 +483,7 @@ class UnrealProtocol(TS6BaseProtocol): # Convert the server name to a SID... args[0] = self._getSid(args[0]) # Then, use the SQUIT handler in TS6BaseProtocol as usual. - return super(UnrealProtocol, self).handle_squit(numeric, 'SQUIT', args) + return super().handle_squit(numeric, 'SQUIT', args) def handle_protoctl(self, numeric, command, args): # <- PROTOCTL NOQUIT NICKv2 SJOIN SJOIN2 UMODE2 VL SJ3 TKLEXT TKLEXT2 NICKIP ESVID