542 lines
16 KiB
JavaScript
542 lines
16 KiB
JavaScript
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var debug = require('debug')('nodemon:run');
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const statSync = require('fs').statSync;
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var utils = require('../utils');
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var bus = utils.bus;
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var childProcess = require('child_process');
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var spawn = childProcess.spawn;
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var exec = childProcess.exec;
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var execSync = childProcess.execSync;
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var fork = childProcess.fork;
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var watch = require('./watch').watch;
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var config = require('../config');
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var child = null; // the actual child process we spawn
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var killedAfterChange = false;
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var noop = () => {};
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var restart = null;
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var psTree = require('pstree.remy');
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var path = require('path');
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var signals = require('./signals');
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const osRelease = parseInt(require('os').release().split('.')[0], 10);
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function run(options) {
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var cmd = config.command.raw;
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// moved up
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// we need restart function below in the global scope for run.kill
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/*jshint validthis:true*/
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restart = run.bind(this, options);
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run.restart = restart;
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// binding options with instance of run
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// so that we can use it in run.kill
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run.options = options;
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var runCmd = !options.runOnChangeOnly || config.lastStarted !== 0;
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if (runCmd) {
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utils.log.status('starting `' + config.command.string + '`');
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} else {
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// should just watch file if command is not to be run
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// had another alternate approach
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// to stop process being forked/spawned in the below code
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// but this approach does early exit and makes code cleaner
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debug('start watch on: %s', config.options.watch);
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if (config.options.watch !== false) {
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watch();
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return;
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}
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}
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config.lastStarted = Date.now();
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var stdio = ['pipe', 'pipe', 'pipe'];
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if (config.options.stdout) {
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stdio = ['pipe', process.stdout, process.stderr];
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}
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if (config.options.stdin === false) {
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stdio = [process.stdin, process.stdout, process.stderr];
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}
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var sh = 'sh';
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var shFlag = '-c';
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const binPath = process.cwd() + '/node_modules/.bin';
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const spawnOptions = {
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env: Object.assign({}, process.env, options.execOptions.env, {
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PATH: binPath + path.delimiter + process.env.PATH,
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}),
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stdio: stdio,
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};
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var executable = cmd.executable;
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if (utils.isWindows) {
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// if the exec includes a forward slash, reverse it for windows compat
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// but *only* apply to the first command, and none of the arguments.
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// ref #1251 and #1236
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if (executable.indexOf('/') !== -1) {
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executable = executable
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.split(' ')
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.map((e, i) => {
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if (i === 0) {
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return path.normalize(e);
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}
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return e;
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})
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.join(' ');
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}
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// taken from npm's cli: https://git.io/vNFD4
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sh = process.env.comspec || 'cmd';
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shFlag = '/d /s /c';
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spawnOptions.windowsVerbatimArguments = true;
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}
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var args = runCmd ? utils.stringify(executable, cmd.args) : ':';
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var spawnArgs = [sh, [shFlag, args], spawnOptions];
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const firstArg = cmd.args[0] || '';
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var inBinPath = false;
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try {
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inBinPath = statSync(`${binPath}/${executable}`).isFile();
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} catch (e) {}
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// hasStdio allows us to correctly handle stdin piping
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// see: https://git.io/vNtX3
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const hasStdio = utils.satisfies('>= 6.4.0 || < 5');
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// forking helps with sub-process handling and tends to clean up better
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// than spawning, but it should only be used under specific conditions
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const shouldFork =
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!config.options.spawn &&
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!inBinPath &&
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!(firstArg.indexOf('-') === 0) && // don't fork if there's a node exec arg
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firstArg !== 'inspect' && // don't fork it's `inspect` debugger
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executable === 'node' && // only fork if node
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utils.version.major > 4; // only fork if node version > 4
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if (shouldFork) {
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// this assumes the first argument is the script and slices it out, since
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// we're forking
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var forkArgs = cmd.args.slice(1);
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var env = utils.merge(options.execOptions.env, process.env);
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stdio.push('ipc');
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child = fork(options.execOptions.script, forkArgs, {
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env: env,
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stdio: stdio,
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silent: !hasStdio,
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});
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utils.log.detail('forking');
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debug('fork', sh, shFlag, args);
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} else {
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utils.log.detail('spawning');
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child = spawn.apply(null, spawnArgs);
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debug('spawn', sh, shFlag, args);
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}
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if (config.required) {
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var emit = {
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stdout: function (data) {
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bus.emit('stdout', data);
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},
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stderr: function (data) {
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bus.emit('stderr', data);
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},
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};
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// now work out what to bind to...
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if (config.options.stdout) {
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child.on('stdout', emit.stdout).on('stderr', emit.stderr);
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} else {
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child.stdout.on('data', emit.stdout);
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child.stderr.on('data', emit.stderr);
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bus.stdout = child.stdout;
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bus.stderr = child.stderr;
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}
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if (shouldFork) {
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child.on('message', function (message, sendHandle) {
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bus.emit('message', message, sendHandle);
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});
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}
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}
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bus.emit('start');
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utils.log.detail('child pid: ' + child.pid);
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child.on('error', function (error) {
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bus.emit('error', error);
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if (error.code === 'ENOENT') {
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utils.log.error('unable to run executable: "' + cmd.executable + '"');
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process.exit(1);
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} else {
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utils.log.error('failed to start child process: ' + error.code);
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throw error;
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}
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});
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child.on('exit', function (code, signal) {
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if (child && child.stdin) {
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process.stdin.unpipe(child.stdin);
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}
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if (code === 127) {
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utils.log.error(
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'failed to start process, "' + cmd.executable + '" exec not found'
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);
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bus.emit('error', code);
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process.exit();
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}
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// If the command failed with code 2, it may or may not be a syntax error
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// See: http://git.io/fNOAR
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// We will only assume a parse error, if the child failed quickly
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if (code === 2 && Date.now() < config.lastStarted + 500) {
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utils.log.error('process failed, unhandled exit code (2)');
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utils.log.error('');
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utils.log.error('Either the command has a syntax error,');
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utils.log.error('or it is exiting with reserved code 2.');
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utils.log.error('');
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utils.log.error('To keep nodemon running even after a code 2,');
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utils.log.error('add this to the end of your command: || exit 1');
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utils.log.error('');
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utils.log.error('Read more here: https://git.io/fNOAG');
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utils.log.error('');
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utils.log.error('nodemon will stop now so that you can fix the command.');
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utils.log.error('');
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bus.emit('error', code);
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process.exit();
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}
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// In case we killed the app ourselves, set the signal thusly
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if (killedAfterChange) {
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killedAfterChange = false;
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signal = config.signal;
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}
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// this is nasty, but it gives it windows support
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if (utils.isWindows && signal === 'SIGTERM') {
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signal = config.signal;
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}
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if (signal === config.signal || code === 0) {
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// this was a clean exit, so emit exit, rather than crash
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debug('bus.emit(exit) via ' + config.signal);
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bus.emit('exit', signal);
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// exit the monitor, but do it gracefully
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if (signal === config.signal) {
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return restart();
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}
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if (code === 0) {
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// clean exit - wait until file change to restart
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if (runCmd) {
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utils.log.status('clean exit - waiting for changes before restart');
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}
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child = null;
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}
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} else {
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bus.emit('crash');
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if (options.exitcrash) {
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utils.log.fail('app crashed');
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if (!config.required) {
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process.exit(1);
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}
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} else {
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utils.log.fail(
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'app crashed - waiting for file changes before' + ' starting...'
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);
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child = null;
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}
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}
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if (config.options.restartable) {
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// stdin needs to kick in again to be able to listen to the
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// restart command
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process.stdin.resume();
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}
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});
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// moved the run.kill outside to handle both the cases
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// intial start
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// no start
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// connect stdin to the child process (options.stdin is on by default)
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if (options.stdin) {
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process.stdin.resume();
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// FIXME decide whether or not we need to decide the encoding
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// process.stdin.setEncoding('utf8');
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// swallow the stdin error if it happens
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// ref: https://github.com/remy/nodemon/issues/1195
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if (hasStdio) {
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child.stdin.on('error', () => {});
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process.stdin.pipe(child.stdin);
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} else {
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if (child.stdout) {
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child.stdout.pipe(process.stdout);
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} else {
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utils.log.error(
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'running an unsupported version of node ' + process.version
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);
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utils.log.error(
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'nodemon may not work as expected - ' +
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'please consider upgrading to LTS'
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);
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}
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}
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bus.once('exit', function () {
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if (child && process.stdin.unpipe) {
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// node > 0.8
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process.stdin.unpipe(child.stdin);
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}
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});
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}
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debug('start watch on: %s', config.options.watch);
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if (config.options.watch !== false) {
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watch();
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}
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}
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function waitForSubProcesses(pid, callback) {
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debug('checking ps tree for pids of ' + pid);
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psTree(pid, (err, pids) => {
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if (!pids.length) {
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return callback();
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}
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utils.log.status(
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`still waiting for ${pids.length} sub-process${
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pids.length > 2 ? 'es' : ''
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} to finish...`
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);
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setTimeout(() => waitForSubProcesses(pid, callback), 1000);
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});
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}
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function kill(child, signal, callback) {
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if (!callback) {
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callback = noop;
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}
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if (utils.isWindows) {
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const taskKill = () => {
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try {
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exec('taskkill /pid ' + child.pid + ' /T /F');
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} catch (e) {
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utils.log.error('Could not shutdown sub process cleanly');
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}
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};
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// We are handling a 'SIGKILL' , 'SIGUSR2' and 'SIGUSR1' POSIX signal under Windows the
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// same way it is handled on a UNIX system: We are performing
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// a hard shutdown without waiting for the process to clean-up.
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if (signal === 'SIGKILL' || osRelease < 10 || signal === 'SIGUSR2' || signal==="SIGUSR1" ) {
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debug('terminating process group by force: %s', child.pid);
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// We are using the taskkill utility to terminate the whole
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// process group ('/t') of the child ('/pid') by force ('/f').
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// We need to end all sub processes, because the 'child'
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// process in this context is actually a cmd.exe wrapper.
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taskKill();
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callback();
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return;
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}
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try {
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// We are using the Windows Management Instrumentation Command-line
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// (wmic.exe) to resolve the sub-child process identifier, because the
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// 'child' process in this context is actually a cmd.exe wrapper.
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// We want to send the termination signal directly to the node process.
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// The '2> nul' silences the no process found error message.
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const resultBuffer = execSync(
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`wmic process where (ParentProcessId=${child.pid}) get ProcessId 2> nul`
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);
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const result = resultBuffer.toString().match(/^[0-9]+/m);
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// If there is no sub-child process we fall back to the child process.
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const processId = Array.isArray(result) ? result[0] : child.pid;
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debug('sending kill signal SIGINT to process: %s', processId);
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// We are using the standalone 'windows-kill' executable to send the
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// standard POSIX signal 'SIGINT' to the node process. This fixes #1720.
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const windowsKill = path.normalize(
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`${__dirname}/../../bin/windows-kill.exe`
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);
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// We have to detach the 'windows-kill' execution completely from this
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// process group to avoid terminating the nodemon process itself.
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// See: https://github.com/alirdn/windows-kill#how-it-works--limitations
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//
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// Therefore we are using 'start' to create a new cmd.exe context.
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// The '/min' option hides the new terminal window and the '/wait'
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// option lets the process wait for the command to finish.
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execSync(
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`start "windows-kill" /min /wait "${windowsKill}" -SIGINT ${processId}`
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);
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} catch (e) {
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taskKill();
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}
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callback();
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} else {
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// we use psTree to kill the full subtree of nodemon, because when
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// spawning processes like `coffee` under the `--debug` flag, it'll spawn
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// it's own child, and that can't be killed by nodemon, so psTree gives us
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// an array of PIDs that have spawned under nodemon, and we send each the
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// configured signal (default: SIGUSR2) signal, which fixes #335
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// note that psTree also works if `ps` is missing by looking in /proc
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let sig = signal.replace('SIG', '');
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psTree(child.pid, function (err, pids) {
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// if ps isn't native to the OS, then we need to send the numeric value
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// for the signal during the kill, `signals` is a lookup table for that.
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if (!psTree.hasPS) {
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sig = signals[signal];
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}
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// the sub processes need to be killed from smallest to largest
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debug('sending kill signal to ' + pids.join(', '));
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child.kill(signal);
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pids.sort().forEach((pid) => exec(`kill -${sig} ${pid}`, noop));
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waitForSubProcesses(child.pid, () => {
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// finally kill the main user process
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exec(`kill -${sig} ${child.pid}`, callback);
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});
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});
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}
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}
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run.kill = function (noRestart, callback) {
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// I hate code like this :( - Remy (author of said code)
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if (typeof noRestart === 'function') {
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callback = noRestart;
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noRestart = false;
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}
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if (!callback) {
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callback = noop;
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}
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if (child !== null) {
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// if the stdin piping is on, we need to unpipe, but also close stdin on
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// the child, otherwise linux can throw EPIPE or ECONNRESET errors.
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if (run.options.stdin) {
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process.stdin.unpipe(child.stdin);
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}
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// For the on('exit', ...) handler above the following looks like a
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// crash, so we set the killedAfterChange flag if a restart is planned
|
||
|
if (!noRestart) {
|
||
|
killedAfterChange = true;
|
||
|
}
|
||
|
|
||
|
/* Now kill the entire subtree of processes belonging to nodemon */
|
||
|
var oldPid = child.pid;
|
||
|
if (child) {
|
||
|
kill(child, config.signal, function () {
|
||
|
// this seems to fix the 0.11.x issue with the "rs" restart command,
|
||
|
// though I'm unsure why. it seems like more data is streamed in to
|
||
|
// stdin after we close.
|
||
|
if (child && run.options.stdin && child.stdin && oldPid === child.pid) {
|
||
|
child.stdin.end();
|
||
|
}
|
||
|
callback();
|
||
|
});
|
||
|
}
|
||
|
} else if (!noRestart) {
|
||
|
// if there's no child, then we need to manually start the process
|
||
|
// this is because as there was no child, the child.on('exit') event
|
||
|
// handler doesn't exist which would normally trigger the restart.
|
||
|
bus.once('start', callback);
|
||
|
run.restart();
|
||
|
} else {
|
||
|
callback();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
run.restart = noop;
|
||
|
|
||
|
bus.on('quit', function onQuit(code) {
|
||
|
if (code === undefined) {
|
||
|
code = 0;
|
||
|
}
|
||
|
|
||
|
// remove event listener
|
||
|
var exitTimer = null;
|
||
|
var exit = function () {
|
||
|
clearTimeout(exitTimer);
|
||
|
exit = noop; // null out in case of race condition
|
||
|
child = null;
|
||
|
if (!config.required) {
|
||
|
// Execute all other quit listeners.
|
||
|
bus.listeners('quit').forEach(function (listener) {
|
||
|
if (listener !== onQuit) {
|
||
|
listener();
|
||
|
}
|
||
|
});
|
||
|
process.exit(code);
|
||
|
} else {
|
||
|
bus.emit('exit');
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// if we're not running already, don't bother with trying to kill
|
||
|
if (config.run === false) {
|
||
|
return exit();
|
||
|
}
|
||
|
|
||
|
// immediately try to stop any polling
|
||
|
config.run = false;
|
||
|
|
||
|
if (child) {
|
||
|
// give up waiting for the kids after 10 seconds
|
||
|
exitTimer = setTimeout(exit, 10 * 1000);
|
||
|
child.removeAllListeners('exit');
|
||
|
child.once('exit', exit);
|
||
|
|
||
|
kill(child, 'SIGINT');
|
||
|
} else {
|
||
|
exit();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
bus.on('restart', function () {
|
||
|
// run.kill will send a SIGINT to the child process, which will cause it
|
||
|
// to terminate, which in turn uses the 'exit' event handler to restart
|
||
|
run.kill();
|
||
|
});
|
||
|
|
||
|
// remove the child file on exit
|
||
|
process.on('exit', function () {
|
||
|
utils.log.detail('exiting');
|
||
|
if (child) {
|
||
|
child.kill();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// because windows borks when listening for the SIG* events
|
||
|
if (!utils.isWindows) {
|
||
|
bus.once('boot', () => {
|
||
|
// usual suspect: ctrl+c exit
|
||
|
process.once('SIGINT', () => bus.emit('quit', 130));
|
||
|
process.once('SIGTERM', () => {
|
||
|
bus.emit('quit', 143);
|
||
|
if (child) {
|
||
|
child.kill('SIGTERM');
|
||
|
}
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
|
||
|
module.exports = run;
|