140 lines
2.9 KiB
Go
140 lines
2.9 KiB
Go
package wat
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import (
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"fmt"
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"time"
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"github.com/jinzhu/gorm"
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_ "github.com/jinzhu/gorm/dialects/sqlite"
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)
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type Player struct {
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gorm.Model
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Nick string
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Host string
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Watting int64
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Anarchy int64
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Trickery int64
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Coins uint64 `gorm:"default:'100'"`
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Health int64
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LastMined int64
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LastRested int64
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CoinsLost uint64
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Bankrupcy int64 // how many times someone has been bankrupt
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}
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type Action struct {
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PlayerId uint `gorm:"primary_key;auto_increment:false"`
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Type ActionType `gorm:"primary_key;auto_increment:false"`
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Performed int64
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}
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func (p *Player) LoseCoins(coins uint64) {
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p.Coins -= coins
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p.CoinsLost += coins
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}
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func (p *Player) Conscious() bool {
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return (p.Health > 0)
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}
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func (p *Player) Level(xp int64) int64 {
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if xp < 100 {
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return xp / 10
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} else if xp < 900 {
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return 10 + (xp / 100)
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} else {
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return 99
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}
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}
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type WatDb struct {
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db *gorm.DB
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}
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func NewWatDb() *WatDb {
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w := WatDb{}
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var err error
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w.db, err = gorm.Open("sqlite3", "wat.db")
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if err != nil {
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panic(err)
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}
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w.db.AutoMigrate(&Action{}, &Player{})
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return &w
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}
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func (w *WatDb) User(nick, host string, create bool) Player {
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var player Player
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// Try and get a user
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if err := w.db.First(&player, "nick = ? or host = ?", nick, host).Error; err != nil && create {
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fmt.Printf("Creating user: %s\n", err.Error())
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// No user, make another
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player.Nick = nick
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player.Host = host
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w.db.Create(&player)
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w.db.First(&player, "nick = ? or host = ?", nick, host)
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}
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return player
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}
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func (w *WatDb) Update(upd ...interface{}) {
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for _, u := range upd {
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//fmt.Printf("Updating %+v\n", u)
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w.db.Save(u)
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}
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}
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const (
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Action_Mine ActionType = 1
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Action_Rest ActionType = 2
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Action_Lift ActionType = 3
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Action_Riot ActionType = 4
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Action_Bankrupt ActionType = 5
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)
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type ActionType int
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func (w *WatDb) LastActed(player *Player, actionType ActionType) int64 {
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action := Action{}
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w.db.First(&action, "type = ? AND player_id = ?", actionType, player.Model.ID)
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return action.Performed
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}
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func (w *WatDb) Act(player *Player, actionType ActionType) {
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action := Action{player.Model.ID, actionType, time.Now().Unix()}
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if w.db.First(&action, "type = ? AND player_id = ?", actionType, player.ID).RecordNotFound() {
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w.db.Create(&action)
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} else {
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action.Performed = time.Now().Unix()
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w.Update(&action)
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}
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}
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func (w *WatDb) Strongest() []Player {
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return w.GetTopColumn("anarchy")
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}
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func (w *WatDb) GetTopColumn(tipe string) []Player {
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var user = make([]Player, 10)
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w.db.Limit(10).Order(tipe + " desc").Find(&user)
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return user
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}
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func (w *WatDb) Healthiest() []Player {
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return w.GetTopColumn("health")
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}
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func (w *WatDb) TopLost() []Player {
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return w.GetTopColumn("coins_lost")
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}
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func (w *WatDb) Bankruptest() []Player {
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return w.GetTopColumn("bankrupcy")
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}
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func (w *WatDb) TopTen() []Player {
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var user = make([]Player, 10)
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w.db.Where("nick != 'watt'").Limit(10).Order("coins desc").Find(&user)
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return user
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}
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