int64 -> uint64 for coins, disable noisy logging, turned off wattery (it was quickly abused), made anarchy less likely to win and time limited
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88d612e041
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ca91956e27
@ -121,7 +121,7 @@ func (w *WatBot) say(dest, msg string) {
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if len(msg) == 0 {
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return
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}
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fmt.Printf("MSG %s: %s\n", dest, msg)
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//fmt.Printf("MSG %s: %s\n", dest, msg)
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w.write("PRIVMSG", dest, msg)
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}
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@ -20,6 +20,7 @@ type Player struct {
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LastMined int64
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LastRested int64
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CoinsLost uint64
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Bankrupcy int64 // how many times someone has been bankrupt
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}
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type Action struct {
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@ -78,7 +79,7 @@ func (w *WatDb) User(nick, host string, create bool) Player {
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func (w *WatDb) Update(upd ...interface{}) {
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for _, u := range upd {
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fmt.Printf("Updating %+v\n", u)
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//fmt.Printf("Updating %+v\n", u)
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w.db.Save(u)
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}
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}
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30
wat/game.go
30
wat/game.go
@ -27,7 +27,7 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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g := WatGame{bot, db, Player{}, nil, nil}
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g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
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g.commands = map[string](func(*Player, []string) string){
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"wat": g.megaWat,
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//"wat": g.megaWat,
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"watch": g.Watch,
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"coins": g.Balance,
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"send": g.Send,
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@ -45,7 +45,6 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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"steal": g.Steal,
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"frame": g.Frame,
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"punch": g.Punch,
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"quest": g.QuestStart,
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}
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return &g
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}
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@ -66,8 +65,6 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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case "source":
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reply = "https://git.circuitco.de/self/watbot"
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case "butt":
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reply = "I LOVE BUTTS"
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}
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}
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if g.lifeCommands[command] != nil {
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@ -176,16 +173,19 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
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if amount > player.Coins {
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return "wat? brokeass"
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}
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n := g.RandInt(100) + 1
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ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n)
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n := int64(g.RandInt(100)) + 1
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ret := fmt.Sprintf("%s rolls the 100 sided die... %d! ", player.Nick, n)
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if player.Nick == "vlk" {
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n -= 5
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}
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if n < 50 {
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player.Coins += amount
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ret += fmt.Sprintf("You win! total: %d %s", player.Coins, currency)
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ret += fmt.Sprintf("You win! ◕ ◡ ◕ total: %d %s", player.Coins, currency)
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} else {
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player.LoseCoins(amount)
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g.me.Coins += amount
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g.db.Update(g.me)
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ret += fmt.Sprintf("You lose! %d %s left...", player.Coins, currency)
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ret += fmt.Sprintf("You lose! ≧ヮ≦ %d %s left...", player.Coins, currency)
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}
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g.db.Update(player)
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return ret
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@ -377,7 +377,6 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
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if !g.CanAct(player, Action_Lift, minTime) {
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return "you're tired. no more lifting for now."
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}
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return "ok"
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weight := g.RandInt(370) + 50
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reps := g.RandInt(10)
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value := int64(0)
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@ -406,9 +405,9 @@ func (g *WatGame) Riot(player *Player, fields []string) string {
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}
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r := g.RandInt(100)
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reply := ""
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if r > 30 {
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player.Anarchy += 10
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reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy))
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if r > 40 {
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player.Anarchy += 3
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reply = fmt.Sprintf("%s has successfully smashed the state! The brogeoise have been toppled. You feel stronger...", player.Nick)
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} else {
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player.Health -= 3
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reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
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@ -418,11 +417,6 @@ func (g *WatGame) Riot(player *Player, fields []string) string {
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return reply
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}
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func (g *WatGame) QuestStart(player *Player, fields []string) string {
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// Begin a quest with some people. It will involve multiple dice rolls.
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return ""
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}
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func (g *WatGame) Send(player *Player, fields []string) string {
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if len(fields) < 3 {
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return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
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@ -481,7 +475,7 @@ func (g *WatGame) Watch(player *Player, fields []string) string {
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}
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player = maybePlayer
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}
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return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
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return fmt.Sprintf("%s's Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
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}
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func (g *WatGame) Balance(player *Player, fields []string) string {
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