Reimplemented python bot in golang, skipped a few features

This commit is contained in:
alex 2018-10-21 12:57:23 +01:00
parent 55bc749f89
commit 61b84d9fd9
6 changed files with 500 additions and 9 deletions

2
count Executable file
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@ -0,0 +1,2 @@
wc -l osrc/watbot_*.py
wc -l *.go wat/*.go

23
main.go
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@ -2,21 +2,28 @@ package main
import "fmt" import "fmt"
import "github.com/go-irc/irc" import "github.com/go-irc/irc"
import flag"github.com/namsral/flag" import "github.com/namsral/flag"
import "crypto/tls"
func testHandler(c *irc.Client, m *irc.Message) { import "git.circuitco.de/self/watbot/wat"
fmt.Println("Client: %+v", c)
}
func main() { func main() {
pass := flag.String("pass", "", "password") pass := flag.String("pass", "", "password")
flag.Parse() flag.Parse()
config := irc.ClientConfig { config := irc.ClientConfig {
Nick: "wat", Nick: "watt",
Pass: *pass, Pass: *pass,
User: "wat", User: "wat/tripsit",
Name: "wat", Name: "wat",
Handler: irc.HandlerFunc(testHandler),
} }
fmt.Printf("Hello world %+v\n", config) tcpConf := &tls.Config{
InsecureSkipVerify: true,
}
conn, err := tls.Dial("tcp", "127.0.0.1:9696", tcpConf)
if err != nil {
fmt.Println("err " + err.Error())
return
}
wwat := wat.NewWatBot(&config, conn)
wwat.Run()
} }

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@ -31,7 +31,7 @@ class WatbotDB:
" timestamp integer," " timestamp integer,"
" balance integer," " balance integer,"
" log text," " log text,"
" foreign key(nickname) references coins(nickname)" " foreign key(nickname) references players(nickname)"
")" ")"
) )

90
wat/bot.go Normal file
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@ -0,0 +1,90 @@
package wat
import (
"github.com/go-irc/irc"
"crypto/tls"
"fmt"
"strings"
)
type WatBot struct {
client *irc.Client
conn *tls.Conn
game *WatGame
Db *WatDb
Nick string
}
func NewWatBot(config *irc.ClientConfig, serverConn *tls.Conn) *WatBot {
wat := WatBot{conn:serverConn, Nick:config.Nick}
wat.Db = NewWatDb()
wat.game = NewWatGame(&wat, wat.Db)
config.Handler = irc.HandlerFunc(wat.HandleIrcMsg)
wat.client = irc.NewClient(wat.conn, *config)
return &wat
}
func CleanNick(nick string) string {
return string(nick[0])+"\u200c"+nick[1:]
}
func (w *WatBot) HandleIrcMsg(c *irc.Client, m *irc.Message) {
fmt.Println(m)
switch cmd := m.Command; cmd {
case "PING":
w.write("PONG", m.Params[0])
case "PRIVMSG":
w.Msg(m)
}
}
func (w *WatBot) Msg(m *irc.Message) {
if m.Params[0] == w.Nick && m.Prefix.Host == "tripsit/operator/hibs" {
if "join" == m.Params[1] {
w.write("JOIN", "##wat")
}
}
if strings.Contains(m.Prefix.Host, "tripsit") && m.Params[0] == "##wat" {
args := strings.FieldsFunc(m.Params[1], func(c rune) bool {return c == ' '})
if len(args) < 1 && args[0] != "wat" && args[0][0] != '#' {
return
}
if args[0][0] == '#' {
args[0] = args[0][1:]
}
user := strings.ToLower(m.Prefix.Name)
player := w.Db.User(user, m.Prefix.Host, true)
w.game.Msg(m, &player, args)
}
}
func (w *WatBot) Run() {
defer w.conn.Close()
err := w.client.Run()
if err != nil {
fmt.Println(err.Error())
}
}
func (w *WatBot) say(dest, msg string) {
if len(msg) == 0 {
return
}
fmt.Printf("MSG %s: %s\n", dest, msg)
w.write("PRIVMSG", dest, msg)
}
func (w *WatBot) reply(s *irc.Message, r string) {
sender := s.Params[0]
if sender == w.Nick {
sender = s.Prefix.Name
}
w.say(sender, r)
}
func (w *WatBot) write(cmd string, params ...string) {
w.client.WriteMessage(&irc.Message{
Command: cmd,
Params: params,
})
}

94
wat/db.go Normal file
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@ -0,0 +1,94 @@
package wat
import (
"time"
"github.com/jinzhu/gorm"
_"github.com/jinzhu/gorm/dialects/sqlite"
)
import "fmt"
type Player struct {
gorm.Model
Nick string
Host string
Watting int64
Anarchy int64
Trickery int64
Coins int64
Health int64
LastMined int64
LastRested int64
}
func (p *Player) Conscious() bool {
return true
}
func (p *Player) Level(xp int64) int64 {
if xp < 100 {
return xp/10
} else if xp < 900 {
return 10 + (xp/100)
} else {
return 99
}
}
type Ledger struct {
PlayerId uint `gorm:"primary_key"`
Time int64
Balance int64
Log string
}
type Item struct {
PlayerId uint
Name string `gorm:"primary_key"`
Price int64
}
type PlayerItem struct {
PlayerId uint
ItemId int
Count int
}
type WatDb struct {
db *gorm.DB
}
func NewWatDb() *WatDb {
w := WatDb{}
var err error
w.db, err = gorm.Open("sqlite3", "wat.db")
if err != nil {
panic(err)
}
w.db.AutoMigrate(&Player{}, &Ledger{}, &Item{}, &PlayerItem{})
return &w
}
func (w *WatDb) User(nick, host string, create bool) Player {
var player Player
// Try and get a user
if err := w.db.First(&player, "nick = ? or host = ?", nick, host).Error; err != nil && create {
fmt.Printf("Creating user: %s\n", err.Error())
// No user, make another
player.Nick = nick
player.Host = host
w.db.Create(&player)
w.db.First(&player, "nick = ? or host = ?", nick, host)
w.db.Create(&Ledger{player.Model.ID, time.Now().Unix(), 0, "creation"})
}
return player
}
func (w *WatDb) Update(upd interface{}) {
w.db.Save(upd)
}
func (w *WatDb) TopTen() []Player {
var user = make([]Player, 10)
w.db.Limit(10).Find(&user)
return user
}

298
wat/game.go Normal file
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@ -0,0 +1,298 @@
package wat
import (
"fmt"
"time"
"strings"
"strconv"
"math/rand"
"github.com/go-irc/irc"
)
type WatGame struct {
bot *WatBot
db *WatDb
}
func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
return &WatGame{bot, db}
}
var currency = "watcoin"
var currencys = "watcoins"
var unconscious = "wat, you're too weak for that."
var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
// missing
// invent, create, give inventory
func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
reply := ""
switch strings.ToLower(fields[0]) {
case "wat":
reply = g.megaWat(player)
case "rules":
reply = rules
case "watch":
reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
case "help":
reply = helpText
case "topten":
reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
case "balance":
reply = g.Balance(player, fields)
case "mine":
reply = g.Mine(player)
case "send":
reply = g.Send(player, fields)
}
if reply == "" {
// Nothing was handled. Maybe this is an action that requires consciousness.
if !player.Conscious() {
reply = unconscious
} else {
reply = g.WokeMsg(m, player, fields)
}
}
g.bot.reply(m, reply)
}
func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string {
reply := ""
switch strings.ToLower(fields[0]) {
case "steal":
reply = g.Steal(player, fields)
case "frame":
reply = g.Frame(player, fields)
case "punch":
reply = g.Punch(player, fields)
case "roll":
reply = g.Roll(player, fields)
}
return reply
}
func (g *WatGame) Roll(player *Player, fields []string) string {
if len(fields) < 2 {
return fmt.Sprintf("roll <%s> pls", currency)
}
amount, e := strconv.ParseInt(fields[1], 10, 64)
if e != nil {
return "wat kinda numba is that"
}
if amount > player.Coins {
return "wat? brokeass"
}
n := rand.Int63n(100)+1
ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n)
if n < 50 {
player.Coins -= amount
ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins)
} else {
player.Coins -= amount
ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins)
}
g.db.Update(player)
return ret
}
func (g *WatGame) Punch(player *Player, fields []string) string {
if len(fields) < 2 {
return "punch <target> pls"
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
chance := rand.Int63n(6)+1
dmg := rand.Int63n(6)+1
ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick)
if chance <3 {
dmg += player.Anarchy
ret += fmt.Sprintf("hits for %d points of damage!", dmg)
target.Health -= dmg
g.db.Update(target)
} else {
dmg += target.Anarchy
ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg)
player.Health -= dmg
if player.Health <= 0 {
ret += player.Nick + " has fallen unconscious."
}
g.db.Update(player)
}
return ret
}
func (g *WatGame) Frame(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency)
}
amount, e := strconv.ParseInt(fields[2], 10, 64)
if amount <= 0 || e != nil {
return "wat kinda number is "+fields[2]+"?"
}
if player.Coins < amount {
return "wat? you too poor for that."
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
if target.Coins < amount {
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
}
n := rand.Int63n(6)+1
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
if n < 3 {
ret += fmt.Sprintf("You win! They pay me %d.", amount)
player.Anarchy += 1
target.Coins -= amount
// bot gets coins
} else {
ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2))
player.Coins -= amount
target.Coins += amount/2
// target.Coins += amount/2
}
g.db.Update(player)
g.db.Update(target)
return ret
}
func (g *WatGame) Steal(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick)
}
amount, e := strconv.ParseInt(fields[2], 10, 64)
if amount <= 0 || e != nil {
return "wat kinda number is "+fields[2]+"?"
}
if player.Coins < amount*2 {
return "wat? You'd go bankrupt if they steal back..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if target == nil {
return err
}
if target.Coins < amount {
// return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick)
}
n := rand.Int63n(6)+1
ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n)
if n < 3 {
ret += "You win! Sneaky bastard!"
player.Coins += amount
player.Anarchy += 1
target.Coins -= amount
g.db.Update(target)
} else {
ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency)
player.Coins -= amount*2
}
g.db.Update(player)
return ret
}
func (g *WatGame) GetTarget(player, target string) (*Player, string) {
t := g.db.User(target, "", false)
if t.Nick == "" {
return nil, "Who?"
}
if t.Nick == player {
return nil, "You can't do that to yourself, dummy."
}
return &t, ""
}
func (g *WatGame) Send(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
}
amount, err := strconv.Atoi(fields[2])
if err != nil {
return fields[2] + " is not an integer, wat?"
}
if int64(amount) > player.Coins {
return "wat? you poor fuck, you don't have enough!"
}
target, str := g.GetTarget(player.Nick, fields[1])
if target == nil {
return str
}
player.Coins -= int64(amount)
target.Coins += int64(amount)
g.db.Update(player)
g.db.Update(target)
return fmt.Sprintf("%s sent %s %d %s", player.Nick, target.Nick, amount, currency)
}
func (g *WatGame) Mine(player *Player) string {
delta := time.Now().Unix() - player.LastMined
if delta < 1800 {
return fmt.Sprintf("wat? 2 soon (%d)", delta)
}
value := int64(0)
if delta < 36000 {
value = delta/1800
} else if delta < 86400 {
value = 10
} else if delta < 2592000 {
value = 50
} else {
value = 1000
}
msg := ""
if player.LastMined == 0 {
msg = "with wat? you go to get a pickaxe"
value = 0
} else {
msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
}
player.Coins += value
player.LastMined = time.Now().Unix()
g.db.Update(player)
return msg
}
func (g *WatGame) Balance(player *Player, fields []string) string {
balStr := "%s's %s balance: %d. Mining time credit: %d."
balPlayer := *player
if len(fields) > 1 {
balPlayer = g.db.User(fields[1], "", false)
if balPlayer.Nick == "" {
return "Who?"
}
}
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined)
}
func (g *WatGame) TopTen() string {
players := g.db.TopTen()
ret := ""
for _, p := range players {
ret += PrintTwo(p.Nick, p.Coins)
}
return ret
}
func PrintTwo(nick string, value int64) string {
return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
}
func (g *WatGame) megaWat(player *Player) string {
mega := rand.Int63n(1000000)+1
kilo := rand.Int63n(1000)+1
reply := ""
if mega == 23 {
player.Coins += 1000000
reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
}
if kilo == 5 {
player.Coins += 1000
reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
}
player.Watting += 1
g.db.Update(player)
return reply
}