Add Server Start Stop
Adds start and stop server to the /hl2 deathmatch server runs executable directly. Signed-off-by: Pratyush Desai <pratyush.desai@liberta.casa>
This commit is contained in:
parent
d3193b92dc
commit
b02e8ee84e
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
|||||||
|
notes/
|
13
README.md
13
README.md
@ -2,9 +2,18 @@
|
|||||||
|
|
||||||
## Skeleton
|
## Skeleton
|
||||||
|
|
||||||
* Stick with HL2 and HL2DM
|
* Stick with HL2DM
|
||||||
* Set up routing
|
* Set up routing
|
||||||
* GS Lifecycle Management and Statistics
|
* GS Lifecycle Management and Statistics
|
||||||
* Concurrency - manage simultaneously events and schedule tasks.
|
* Concurrency - manage simultaneously events and schedule tasks.
|
||||||
* File Handling - configs, logs, backups and export config server
|
* File Handling - configs, logs, backups and export server configs.
|
||||||
* TODO: Add auth and db stuff later. For persistent configurations.
|
* TODO: Add auth and db stuff later. For persistent configurations.
|
||||||
|
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
* running srcds_run directly for the moment.
|
||||||
|
* file permissions are not being handled.
|
||||||
|
* ideal systemd integration?
|
||||||
|
* min add screen/tmux.
|
||||||
|
* routing : index -> /hl2 -> ok/err response to start & stop
|
||||||
|
40
main.go
40
main.go
@ -5,8 +5,45 @@ import (
|
|||||||
"html/template"
|
"html/template"
|
||||||
"log"
|
"log"
|
||||||
"net/http"
|
"net/http"
|
||||||
|
"os/exec"
|
||||||
|
"syscall"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
var serverCmd *exec.Cmd
|
||||||
|
|
||||||
|
func startServer(w http.ResponseWriter, r *http.Request) {
|
||||||
|
if serverCmd != nil {
|
||||||
|
fmt.Fprintln(w, "Server is already running.")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
serverCmd = exec.Command("/opt/hl2dm/Steam/hl2dm/srcds_run", "-game", "hl2mp", "+map", "dm_lockdown", "+maxplayers", "16")
|
||||||
|
serverCmd.SysProcAttr = &syscall.SysProcAttr{Setpgid: true} // Allow stopping the entire process group
|
||||||
|
|
||||||
|
if err := serverCmd.Start(); err != nil {
|
||||||
|
log.Println("Error starting server:", err)
|
||||||
|
http.Error(w, "Failed to start server", http.StatusInternalServerError)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
fmt.Fprintln(w, "Server started with PID", serverCmd.Process.Pid)
|
||||||
|
}
|
||||||
|
|
||||||
|
func stopServer(w http.ResponseWriter, r *http.Request) {
|
||||||
|
if serverCmd == nil {
|
||||||
|
fmt.Fprintln(w, "Server is not running.")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := syscall.Kill(-serverCmd.Process.Pid, syscall.SIGKILL); err != nil {
|
||||||
|
log.Println("Error stopping server:", err)
|
||||||
|
http.Error(w, "Failed to stop server", http.StatusInternalServerError)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
serverCmd = nil
|
||||||
|
fmt.Fprintln(w, "Server stopped.")
|
||||||
|
}
|
||||||
func main() {
|
func main() {
|
||||||
http.Handle("/static/", http.StripPrefix("/static/", http.FileServer(http.Dir("./static"))))
|
http.Handle("/static/", http.StripPrefix("/static/", http.FileServer(http.Dir("./static"))))
|
||||||
|
|
||||||
@ -14,6 +51,9 @@ func main() {
|
|||||||
http.HandleFunc("/", homeHandler)
|
http.HandleFunc("/", homeHandler)
|
||||||
http.HandleFunc("/hl2", hl2Handler)
|
http.HandleFunc("/hl2", hl2Handler)
|
||||||
http.HandleFunc("/quake", quakeHandler)
|
http.HandleFunc("/quake", quakeHandler)
|
||||||
|
http.HandleFunc("/start", startServer)
|
||||||
|
http.HandleFunc("/stop", stopServer)
|
||||||
|
// http.HandleFunc("/restart", restartServer)
|
||||||
|
|
||||||
// Start the server
|
// Start the server
|
||||||
fmt.Println("Server running on http://localhost:8080")
|
fmt.Println("Server running on http://localhost:8080")
|
||||||
|
@ -12,6 +12,15 @@
|
|||||||
<div class="section">
|
<div class="section">
|
||||||
<h2>Multiplayer Server</h2>
|
<h2>Multiplayer Server</h2>
|
||||||
<p>Manage or join the multiplayer servers here.</p>
|
<p>Manage or join the multiplayer servers here.</p>
|
||||||
|
<form action="/start" method="post">
|
||||||
|
<button type="submit">Start Server</button>
|
||||||
|
</form>
|
||||||
|
<form action="/stop" method="post">
|
||||||
|
<button type="submit">Stop Server</button>
|
||||||
|
</form>
|
||||||
|
<form action="/restart" method="post">
|
||||||
|
<button type="submit">Restart Server</button>
|
||||||
|
</form>
|
||||||
</div>
|
</div>
|
||||||
<div class="section">
|
<div class="section">
|
||||||
<h2>Coop</h2>
|
<h2>Coop</h2>
|
||||||
|
Loading…
Reference in New Issue
Block a user